Okay, something has me perplexed.
Seal of Command
Gives the Paladin a chance to deal [ 70% of mw ] to [ 70% of MW ] additional Holy damage. Only one Seal can be active on the Paladin at any one time. Lasts 2 min.
Unleashing this Seal's energy will judge an enemy, instantly causing [ 20% of AP + 32% of Spell Power + 30% of mw ] to [ 20% of AP + 32% of Spell Power + 30% of MW ] Holy damage, [ 40% of AP + 64% of Spell Power + 30% of mw ] to [ 40% of AP + 64% of Spell Power + 30% of MW ] if the target is stunned or incapacitated.
Seal of Blood
All melee attacks deal [ 35% of mw ] to [ 35% of MW ] additional Holy damage, but the Paladin loses health equal to 10% of the total damage inflicted. Lasts 2 min.
Unleashing this Seal's energy will judge an enemy, instantly causing [ 20% of AP + 32% of Spell Power + 45% of mw ] to [ 20% of AP + 32% of Spell Power + 45% of MW ] Holy damage at the cost of health equal to 33% of the damage caused.
Seal of the Martyr
All melee attacks deal [ 35% of mw ] to [ 35% of MW ] additional Holy damage, but the Paladin loses health equal to 10% of the total damage inflicted. Lasts 2 min.
Unleashing this Seal's energy will judge an enemy, instantly causing [ 20% of AP + 32% of Spell Power + 25% of mw ] to [ 20% of AP + 32% of Spell Power + 25% of MW ] Holy damage at the cost of health equal to 33% of the damage caused.
Seal of Vengeance
Fills the Paladin with holy power, causing attacks to apply Holy Vengeance, which deals [ 23.4% of AP + 11.4% of Spell Power ] additional Holy damage over 15 sec. Holy Vengeance can stack up to 5 times. Only one Seal can be active on the Paladin at any one time. Lasts 2 min.
Unleashing this Seal's energy will deal [ 20% of AP + 32% of Spell Power + 1 ] Holy damage to an enemy, increased by 10% for each application of Holy Vengeance on the target.
Seal of Corruption
Fills the Paladin with holy power, causing attacks to apply Blood Corruption, which deals [ 23.4% of AP + 11.4% of Spell Power ] additional Holy damage over 15 sec. Blood Corruption can stack up to 5 times. Only one Seal can be active on the Paladin at any one time. Lasts 2 min.
Unleashing this Seal's energy will deal [ 20% of AP + 32% of Spell Power + 1 ] Holy damage to an enemy, increased by 10% for each application of Blood Corruption on the target.
So what I'm seeing is that Seal of Blood does 20% more weapon damage on its Judgement than Seal of the Martyr.....
Honestly, what's the new %? Because I'm tempted to go with the 25%.