Because analysing DPS by looking at formulas is a really tough job when taking everything into account (GCD, DoT-timing, procs, resists, GoN-procs etc.), I developed a stand-alone boss simulator for moonkins, to generate a huge sampleset of empirical data without the struggle to actually fight a boss.
This program takes any possible mechanic into account (excluding partial resists) and gives the possibility to simulate hundrets of hours of nuking within one minute. Mana is not yet implemented, but also not important for what I was looking for. The goal of the spreadsheet I made was to look at the sheer dmg potential of different talents and builds.
The testing was done without taking any buffs into account, except for the 5% crit and 3% haste from the moonkins impr. aura. E&M is also left out even when skilled, because it is a flat modifier that has no impact on percentages when comparing the builds. (Haste has because of the GCD.)
I would be VERY gratefull if anyone could post this in the US betaforums, mostly because it shows the underwhelming performance of Eclipse and the impact of (aparantly mandatory) manareg-talents versus more dps talents in hard numbers!
The Builds and any other presumptions that are important are in the excel sheet, as well as my remarks of which I will post some as a teaser:
- Starfirespam is not far behind Wrathspam (mostly because of the Glyphs).
- Builds with 3/3 Eclipse and perfect use of it are roughly in a range of 2-3% DPS increase to pure Wrathspam using a just slightly different build. IMHO not worth the struggle you have keeping track of the buff all the time, thus having less eyes on the fight itself.
The spreadsheet can be downloaded here: http://rapidshare.com/files/14579351...uilds.xls.html (Yes, it is clean and anything. Not using fancy makros anyway.)

MMO-Champion
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