1. #1

    My Completely Redone Druid Trees (Balance, Feral, and Resto)

    [center]So I took the time to mend my balance and feral trees together, make some tweaks, change resto around a little bit, and voila!

    http://war-tools.com/t58420.html

    There are a ton of changes I made

    List of Changes:
    ~Insect Swarm is now trainable.
    ~Feral Faerie Fire is now trainable.

    ~*~All talents that have been changed, moved, added, or modified in any way have a * after the talent name.~*~

    Changes


    Balance:

    ~Tier 1:
    -Nothing
    ~Tier 2:
    -Focused Starlight now includes Inject
    ~Tier 3:
    -Nothing
    ~Tier 4:
    -*New Talent*: Celestial Synergy: Increases your damage done by your Wrath spell to targets afflicted by your Insect Swarm by 2/4%, and increases the critical strike chance of your Starfire spell by 2/4% on targets afflicted by your Moonfire spell.
    -Vengeance reduced to 3 points
    -Celestial Focus reduced to 2 points, haste removed, but now increases chance to hit by 2/4%
    ~Tier 5:
    -Lunar Guidance: reduced to 2 points. Changed to: Increases your spell damage by 12/24% of your total Intellect and healing by 6/12% of your total Intellect.
    -*New Spell*: Inject: Causes your insects summoned by your Insect Swarm to inject a highly potent viscous poison into your target, inflicting nature damage equal to 12 seconds of your Insect Swarm, and slowing your target's movement speed by 50% for 3 sec.
    -Dreamstate now regenerates mana equal to 5/10/15% of your int (up from 4/7/10), and also increases spell damage by 5/10/15% of your spirit
    ~Tier 6:
    -Moonfury now includes Insect Swarm and Inject
    -Wrath of Cenarius: moved to this tier, reduced to 3 points.
    ~Tier 7:
    -Moonkin Form can now use Abolish Poison
    -Imp Moonkin Form also increases hit chance by 1/2/3%
    ~Tier 8:
    -*New Talent*: Moonkin Supremacy: After shifting into Moonkin Form, the casting time for the next spell you cast is reduced by 0.3/0.6/0.9/1.2/1.5 sec. In addition, increases your Intellect while in Moonkin Form by 2/4/6/8/10%.
    -*New Talent*: Cyclone Armor: Reduces the duration of Silence, Interrupt, Stun, and Fear effects on you by 15/30%. In addition, reduces the chance you will be hit by 2/4%.
    ~Tier 9:
    -Eclipse changed: Gives your Wrath spell a 20/40/60% chance to cause you to gain the Eclipse: Starfire buff, increasing the critical strike chance of your Starfire by 5%. Stacks 2 times.<br />Gives your Starfire spell a 20/40/60% chance to cause you to gain the Eclipse: Wrath buff, increasing the damage of your Wrath by 5%. Stacks 2 times.<br />These abilities last 15 seconds and have a 15 second cooldown.
    -Typhoon: Mana cost reduced to 20% of base mana, and now knocks back 10 yards.
    Gale Winds: Increased ranged for Cyclone changed to 5/10 yards.
    ~Tier 10:
    -Nothing
    ~Tier 11:
    -Starfall: Cooldown reduced to 2 minutes and can no longer be dispelled/spellstolen


    Feral:

    ~Tier 1:
    -*New Talent*: Defeaning Roar: Increases the Attack Power reduction of your Demoralizing Roar by 20/40%
    -Furor moved here and reduced to 3 points. No longer has Moonkin Intellect Bonus
    ~Tier 2:
    -*New Talent*: Ursine Instinct: Increases the damage done by your Swipe (Bear) ability by 15/30%. In addition, while in Bear Form, your chance to dodge is increased by 2/4%.
    -Savage Fury moved here
    -*New Talent*: Sharpened Teeth: Increases damage caused by your Ferocious Bite ability by 10/20%
    -*New Talent*: Feline Instinct: Increases your chance to dodge while in Cat Form by 3/6%, and reduces the chance enemies have to detect you while Prowling.
    ~Tier 3:
    -Tough Hide moved here, reduced to 2 points, and increases armor by 7/14%
    -*New Talent*: Feral Fortitude: When activated, increases your health by 30% for 20 sec. while in Bear, Dire Bear, and Cat Form. After the effect expires, the health is lost.
    ~Tier 4:
    -Nothing
    ~Tier 5:
    -Brutal Impact moved here.
    ~Tier 6:
    -Primal Tenacity moved here.
    -Heart of the Wild now increases Intellect by 30/60/90/120/150% of your level.
    ~Tier 7:
    -Predatory Instincts: Moved here. Reduced to 3 points.
    -Leader of the Pack now includes the old Health bonus on crit
    -Improved Leader of the Pack changed: Every time you land a critical strike while in Bear Form, Dire Bear Form, or Cat Form, you regenerate 10% of your total Mana. This effect cannot occur more than once every 6 seconds.
    -*New Talent*: Swiftshifting: After shifting out of your current form, your next Shapeshift spell has it's mana cost reduced by 30/60%. Lasts 6 sec. In addition, reduces the global cooldown of your Shapeshift abilities by .25/5 sec.
    ~Tier 8:
    -*New Talent*: Nurture: When you shift out of Bear Form, Dire Bear Form, or Cat Form, your next Regrowth spell takes 1/2 fewer sec. to cast, or your next Entangling Roots or Cyclone spell takes .75/1.5 less sec. to cast.
    ~Tier 9: Protector of the Pack: changed to Den Protector: reduced to 2 points, and now does a straight damage reduction of 6/12%.
    -*New Talent*: Nine Lives: When you are under 35% of your maximum health in Cat Form, reduces damage taken by 10/20% and increases damage done by 5/10%.
    ~Tier 10:
    -*New Talent*: Ursine Mastery: While in Bear or Dire Bear Form, your threat is increased by 15%, your chance to dodge is increased by 6%, and you regenerate 3 Rage every time you dodge. In addition, grants you Feral Armor on your Bear Form and Dire Bear Form. You may only master in one Bestial Mastery.
    -Rend and Tear: Reduced to 3 points.
    -*New Talent*: Feline Mastery: While in Cat Form, your total Energy is increased by @ and your movement speed is increased by @%. In addition, grants you Feral Armor while in Cat Form. You may only master in one Bestial Mastery.
    ~Tier 11: Berserk: Now works with all CC effects.


    Resto:

    ~Tier 1:
    -Naturalist moved here
    ~Tier 2:
    -Master Shapeshifter moved here.
    ~Tier 3:
    -Tranquil Spirit: Moved here, reduced to 3 points.
    ~Tier 4:
    -*New Talent*: Time Mending: Reduces the cooldown of Rebirth and Innervate by 30%
    ~Tier 5:
    -Nothing
    ~Tier 6:
    -Nothing
    ~Tier 7:
    -Nothing
    ~Tier 8:
    -Nothing
    ~Tier 9:
    -Replenish: reduced to 2 points, now 10/20% chance.
    ~Tier 10:
    -Gift of the Earthmother: Old talent put back in.
    ~Tier 11:
    -Wild Growth: Bumped up healing. Not sure if numbers are good.

    Please leave feedback!


    Oh, and if you're curious as to what I meant by Feral Armor, I meant something like this:
    -Bear: http://static.mmo-champion.com/mmoc/...dbrownbear.jpg
    -Cat: http://i.thottbot.com/ss/o/37484.jpg
    -Hambown

  2. #2

    Re: My Completely Redone Druid Trees (Balance, Feral, and Resto)

    the feral tree is very nice. good job m8

  3. #3

    Re: My Completely Redone Druid Trees (Balance, Feral, and Resto)

    Personally i think LotP and ILotP should remain separate now especially since Blizz is considereing adding a % Mana regen similar to the Health
    This naturally would eliminate the need for your swiftshifting seeing Natural Shapeshifter would be sufficient with these possible changes.

    Infected wounds should stay near the bottom. Its almost entirely unnecessary while leveling. Main purpose is PvP (which is really only needed non-twink-wise at 60-80) and also tanking which you probably wont be doin much of until you hit outlands anyway. Move somthing from tier 6 down to flush out tier 5.

    Also you should look into (as others have mentioned) crossing Shredding Attacks and Savage Fury so that one has all the Bear effects and the other has the Cat effects.

    Putting Thick Hide futher down and adding 8%armor is a big tumbs up, however, blizz has said there goal is to keep us away from massive armor amounts and to change other mechanics, this way the armor we do have maintains its scalability. (In their latest tank review blizz has noted that currently druids in Naxx are the best tanks and at risk of being OP) (Side note, im sad about losing the Swipe glyph would have been fun hitting 5 mobs)


    Den Protector, i love it, because i love soloing elites and old-world instances. If i need 4 other people in my group to make me a viable tank, there goes my fun.

    Lastly, the first 3 tiers of Resto are perfect. THIS IS THE WAY IT SHOULD BE. Naturally your movement of Furor complements this accordingly

    my 2c

    Edit: I like your Cat and Bear masteries they are an interesting idea that i myself have toyed around with, however when i think Mastery i think SPECIALIZATION meaning that there should be some mechanic in the tree itself that makes it so you can only pick one OR the other and never both.

    and typos

  4. #4

    Re: My Completely Redone Druid Trees (Balance, Feral, and Resto)

    thanks for the replies! ill respond to your feedback wheni get home squirrel
    -Hambown

  5. #5

    Re: My Completely Redone Druid Trees (Balance, Feral, and Resto)

    Quote Originally Posted by Hambown
    So I took the time to mend my balance and feral trees together, make some tweaks, change resto around a little bit, and voila!

    http://war-tools.com/t58420.html

    There are a ton of changes I made, so I'm not gonna list em now until I have the time, but..
    Insect Swarm is now trainable.

    Please leave feedback!
    Nice tree but i think you should lock all 80 points into cat specc and bear into bear so you cant be a good tank or even tank in raids if you are catspecced now you can do both wich wont be fair to pure dps classes.

    so change and lock bear on left side and right side you lock cat with center diffrent stuff linked into right side of cat tree to get and some on left forced to go bear.

  6. #6

    Re: My Completely Redone Druid Trees (Balance, Feral, and Resto)

    Give or take what I have done with my suggestions but they seem to be very drastic.
    Here are my thoughts:
    - I was against shifting Furor into the feral tree, BUT Blizzard has moved Divine Strength to the protection tree (pal), Improved Thunderclap to the Protection tree (war) and other talents; so... what gives? Put Furor into the feral tree already.
    - Your tier 2 tree is WAY to bloated, and while Ursine instinct is a good idea, I think it may be too strong for that early in your tree.
    - Sigh... you left FFF through talents; and here I thought you were going to make it trainable (Worst 11-pt talent in the game FYI).
    - Primal Fury/Precision are still mixing the orientations between bear and cat druid which goes against what blizz is trying to do with talents.
    - Infected wounds earlier? Interesting. No comment.
    - Merging iLotP and LotP is a win.
    - Nurture=Meh, but with the addition to mana regen to iLotP I believe that swiftshifting=useless
    - HotW Destroyed? NOOOOOOOOOO very big loss, if anything put your two specialization talents below it with a pre-req. HotW=the reason druids exist; eliminating it would render DPS-specced cats useless for tanking.
    Onto Balance tree:
    - Celestial Synergy/Vengeance=Logical Chage/Really good.
    - Inject = FTW, gives a good reason to use IS in PvP other than the debuff.
    - Moonfury/Wrath of Cenarius in same tier = ftl. no other caster class gets a "Wrath of Cenarius" at that tier level, why should we?
    - I like what you wanted to do with imp Boomkin aura, but not the way you did it (you'll see below for my recommendation).
    - You still left 2 41 pt talent points in balance, which is a mystery to me as to why boomkins even have them. Make one of the abilities trainable and up the CD or something.
    - Earth and Moon finally makes sense to take if you are running in a raid with a properly specced DK.
    Resto:
    - 1st 3 tiers are perfect, you even thought of them better than I did.
    - Time Mending is nice.
    - Empowered Touch: I would ADD the talents you removed that help HT onto this talent just incase there are druids you want to HT heal (doubtful but its good to have options).
    - You and me both thought alike on Replenish. Up the proc rate.

    Finally I wanted to say a couple of things: Please Please Please Add **Fixed** or something that identified what you changed. I went through your tree quickly but I don't know if I missed something. You and me think alike, not trying to steal your forum (tis why I posted a lengthy review) but I'll go ahead and link my trees to see if you can grab ideas from me. Currently in the beta, along with a community of skilled druids. I went upto 3/6 SWP and raided/Arenad as all 3 specs so I think I have a good grasp of the game.
    Finally, my trees:
    http://war-tools.com/t58408.html

  7. #7

    Re: My Completely Redone Druid Trees (Balance, Feral, and Resto)

    -I changed up some of the Feral Tree a bit
    -A complete (I think) list of changes I made is on the original post.
    -Hambown

  8. #8

    Re: My Completely Redone Druid Trees (Balance, Feral, and Resto)

    @Squirrellyguy
    Quote Originally Posted by squirrellyguy
    Personally i think LotP and ILotP should remain separate now especially since Blizz is considereing adding a % Mana regen similar to the Health
    This naturally would eliminate the need for your swiftshifting seeing Natural Shapeshifter would be sufficient with these possible changes.

    Well I changed up a few things a little bit. Check it now

    Infected wounds should stay near the bottom. Its almost entirely unnecessary while leveling. Main purpose is PvP (which is really only needed non-twink-wise at 60-80) and also tanking which you probably wont be doin much of until you hit outlands anyway. Move somthing from tier 6 down to flush out tier 5.

    I only did that because of lack of room, now that I changed some of it around, I had room down lower, so it's back to its original spot.

    Also you should look into (as others have mentioned) crossing Shredding Attacks and Savage Fury so that one has all the Bear effects and the other has the Cat effects.

    Good idea. I'll try to see what I can do :P

    Putting Thick Hide futher down and adding 8%armor is a big tumbs up, however, blizz has said there goal is to keep us away from massive armor amounts and to change other mechanics, this way the armor we do have maintains its scalability. (In their latest tank review blizz has noted that currently druids in Naxx are the best tanks and at risk of being OP) (Side note, im sad about losing the Swipe glyph would have been fun hitting 5 mobs)

    Thanks for this. I nerfed the armor bonus a little bit, but bumped it back up a few tiers.


    Den Protector, i love it, because i love soloing elites and old-world instances. If i need 4 other people in my group to make me a viable tank, there goes my fun.

    Exactly Thanks

    Lastly, the first 3 tiers of Resto are perfect. THIS IS THE WAY IT SHOULD BE. Naturally your movement of Furor complements this accordingly

    Why thank you

    my 2c

    Edit: I like your Cat and Bear masteries they are an interesting idea that i myself have toyed around with, however when i think Mastery i think SPECIALIZATION meaning that there should be some mechanic in the tree itself that makes it so you can only pick one OR the other and never both.

    Thanks for this. I changed it so you could only have one mastery

    and typos
    I appreciate your feedback soososo much
    -Hambown

  9. #9

    Re: My Completely Redone Druid Trees (Balance, Feral, and Resto)

    Quote Originally Posted by mgp84
    Give or take what I have done with my suggestions but they seem to be very drastic.
    Here are my thoughts:
    - I was against shifting Furor into the feral tree, BUT Blizzard has moved Divine Strength to the protection tree (pal), Improved Thunderclap to the Protection tree (war) and other talents; so... what gives? Put Furor into the feral tree already.
    Hehe, exactly
    - Your tier 2 tree is WAY to bloated, and while Ursine instinct is a good idea, I think it may be too strong for that early in your tree.
    Hm. It techinically is "bloated," but it's on purpose, to make you choose Bear or Cat talents. I also nerfed ursine instinct and put the removed part into ursine mastery
    - Sigh... you left FFF through talents; and here I thought you were going to make it trainable (Worst 11-pt talent in the game FYI).
    Check again :P
    - Primal Fury/Precision are still mixing the orientations between bear and cat druid which goes against what blizz is trying to do with talents.
    What do you suggest?
    - Infected wounds earlier? Interesting. No comment.
    Changed it back to it's older place. The only reason I moved it up was because of lack of space
    - Merging iLotP and LotP is a win.
    >.> ... <.< Don't kill me (check again :P)
    - Nurture=Meh, but with the addition to mana regen to iLotP I believe that swiftshifting=useless
    Good point, but I still think it's veryy helpful, we barely have any mana, and 6% every 6 seconds isnt much.
    - HotW Destroyed? NOOOOOOOOOO very big loss, if anything put your two specialization talents below it with a pre-req. HotW=the reason druids exist; eliminating it would render DPS-specced cats useless for tanking.
    Hehe, check again I buffed it.
    Onto Balance tree:
    - Celestial Synergy/Vengeance=Logical Chage/Really good.
    gracias
    - Inject = FTW, gives a good reason to use IS in PvP other than the debuff.
    I really wish they would implement something like this
    - Moonfury/Wrath of Cenarius in same tier = ftl. no other caster class gets a "Wrath of Cenarius" at that tier level, why should we?
    Uhhhh...because we're moonkins?
    - I like what you wanted to do with imp Boomkin aura, but not the way you did it (you'll see below for my recommendation).
    hmmm, wait where is your suggestion?
    - You still left 2 41 pt talent points in balance, which is a mystery to me as to why boomkins even have them. Make one of the abilities trainable and up the CD or something.
    Yeah...I don't know what to do about that. I'd prefer making trees trainable.
    - Earth and Moon finally makes sense to take if you are running in a raid with a properly specced DK.
    Thank Blizz for that :P
    Resto:
    - 1st 3 tiers are perfect, you even thought of them better than I did.
    Thanks very much
    - Time Mending is nice.
    : ) : )
    - Empowered Touch: I would ADD the talents you removed that help HT onto this talent just incase there are druids you want to HT heal (doubtful but its good to have options).
    Wait, I don't understand. What did I remove that help HT?
    - You and me both thought alike on Replenish. Up the proc rate.
    Great minds think alike, ehhh?

    Finally I wanted to say a couple of things: Please Please Please Add **Fixed** or something that identified what you changed. I went through your tree quickly but I don't know if I missed something. You and me think alike, not trying to steal your forum (tis why I posted a lengthy review) but I'll go ahead and link my trees to see if you can grab ideas from me. Currently in the beta, along with a community of skilled druids. I went upto 3/6 SWP and raided/Arenad as all 3 specs so I think I have a good grasp of the game.
    No you're not stealing my thread at all. It'd be stealing if you just posted your build and that's it, but you didn't, you provided a bunchhh of feedback, and so your deed will be returned

    Finally, my trees:
    http://war-tools.com/t58408.html

    Checking now. Will update this post.

    Okay, so I checked your build, and I like what I saw. It still feels like the Balance tree is a little bloated, but "bloat is intended" says blizz
    -Lunar guidance change is needed. it's current budget isn't worth it.
    -Dreamstate change = <3.
    -I like what you did for Nature's precision. combining balance of power and iff?
    -Typhoon trainable is always good woot woot
    -I like what you did a lot to the tier 1 feral and the tier 1-3 resto. much more affordable than the current resto issue, and offers more bear/cat specialization
    -Nature's Resilience sounds smexy. Does the increase in damage affect cat form too?
    -I like the predatory instincts idea. some more added damage very unique idea
    -Thick hide change, how could i say no?
    -savage fury change = good. rake sucks atm, and needs to be buffed
    -Good idea on the primal tenacity talent, but i think the fear duration should be 30%, 15% is low

    The tree looks good And I would love it if some of these changes were implemented.
    Too bad Blizz doesn't read these forums
    -Hambown

  10. #10

    Re: My Completely Redone Druid Trees (Balance, Feral, and Resto)

    On Feral: Contrary to what most people seem to be suggesting, Blizzard's intent isn't to totally separate Bear and Cat talent specs. Their intent is to make some talents BETTER for Cat and some BETTER for Bear, but that spending points in the Feral talent tree still improves both Cat and Bear. PotP, NI, and NR are all Exceptions to the rule and shouldn't be taken as the overall design Philosophy.

    Blizzard wants Feral druids to have the option to MT or do high end DPS, but they DON'T want to make one form useless by choosing the other. Too many players are trying to segregate the Feral talent tree into ENTIRELY different specs, whereas from what i've seen (from the changes in the most recent build) Blizzard wants them to be more 2 different flavors of the same build, but fundamentally the same build.

    While some of your changes (swiftshifting and Nuture [I C WAT U DID THAR]) i support strongly, I don't feel that you understand the fundamentals behind the tree.

    Also, you made the int effect from HotW static. BAD. VERY BAD. Base it either on agi or stam, but not static.

    On Balance: The only major issue I have with balance is that Inject should immediately end incest swarm. Apart from that you seem to mostly have just reduced talent bloat. I would suggest adding a snare into Typhoon however.

    On Resto: Wild Growth was nerfed for a reason. It was nerfed a little hard I'll admit, but it was healing WAY too much. I don't have much experience as resto, but I don't have any issues with your changes there.

  11. #11

    Re: My Completely Redone Druid Trees (Balance, Feral, and Resto)

    Quote Originally Posted by Chrysanthemum
    On Feral: Contrary to what most people seem to be suggesting, Blizzard's intent isn't to totally separate Bear and Cat talent specs. Their intent is to make some talents BETTER for Cat and some BETTER for Bear, but that spending points in the Feral talent tree still improves both Cat and Bear. PotP, NI, and NR are all Exceptions to the rule and shouldn't be taken as the overall design Philosophy.

    Blizzard wants Feral druids to have the option to MT or do high end DPS, but they DON'T want to make one form useless by choosing the other. Too many players are trying to segregate the Feral talent tree into ENTIRELY different specs, whereas from what i've seen (from the changes in the most recent build) Blizzard wants them to be more 2 different flavors of the same build, but fundamentally the same build.

    While some of your changes (swiftshifting and Nuture [I C WAT U DID THAR]) i support strongly, I don't feel that you understand the fundamentals behind the tree.

    Also, you made the int effect from HotW static. BAD. VERY BAD. Base it either on agi or stam, but not static.

    On Balance: The only major issue I have with balance is that Inject should immediately end incest swarm. Apart from that you seem to mostly have just reduced talent bloat. I would suggest adding a snare into Typhoon however.

    On Resto: Wild Growth was nerfed for a reason. It was nerfed a little hard I'll admit, but it was healing WAY too much. I don't have much experience as resto, but I don't have any issues with your changes there.
    Thanks for the reply.

    I totally understand what you're saying about the separation of bear and cat, and I agree with you, but, although there are more bear and cat specific talents, the overall talent point spendage (is that word?) wouldn't change much if you took both.
    Example:
    -Deafening Roar + Sharpened Teeth = 4 Total Points
    when Feral Aggression costed 5 points.
    So 1 less point spent...
    but...
    Example 2:
    -Ursine Instinct + Feline Instinct = 4 Total Points
    when Feral Instinct costed 3 total points.

    See what I'm trying to get at? I wanted to add more specialization.
    You can be a CATbear druid (mostly cat specced), a BEARcat druid (mostly bear specced), or a CaTbEaR druid (mix of both).
    Now then the factor of Feline/Ursine Mastery comes in, and this I guess could be a problem. But this is kinda the deciding factor. Do you want to focus on Kitty or Bear? This is the talent that kinda shows what you are.

    I know I'm confusing myself with what I'm saying and probably contradicting myself, I don't really think there's a problem with the way the points are.


    Thanks for the swiftshifting and nurture support, although i cant take credit for half of both talents. What do you mean by I C WAT U DID THAR? :P

    HotW: Static is bad I guess, yes, but I heard a WotLK druid has about 5.5k mana at lvl 80. 20% int would give him, what, like, well shit, I don't know if I'm doing this right. Anyways, what my HotW would give at level 80 is 1200 mana, so uhh...does that change anything? I feel stupid now. What do you think would be better? I'd really like to do an Agi or Stam %modifier, but I'm not in beta, so yeah.

    On balance: Well, I get what you're saying about the consuming effect, but I purposely left it out. This would essentially kind of be a fireblast-esque move we got, with a bigger cooldown and a short slow effect.

    Resto: Wild Growth I kinda just halved the old number (4400 i think). I knew it was overpowered, granted I never got to test it, but the way they nerfed it is too extreme. If I could test it, I would, but alas, I can't, boo.

    -Hambown

  12. #12

    Re: My Completely Redone Druid Trees (Balance, Feral, and Resto)

    I C WAT U DID THAR came from the fact that you named the talent that gives basically the same effect as the 2p t5 effect the same name as the buff that's granted from the set bonus (The buff you get from 2p t5 is actually called nurture.)

    I do understand why you added the talents for Cat and Bear specifically, but I don't think that's where the feral tree should go. Emphasis should be placed on talents that are FERAL not necessarily Cat or Bear. If one talent happens to give more of a benefit to cat or bear, that's fine but there shouldn't be anymore talents that benefit 1 form than there already is.

    Also, you're change to t1 feral talents won't change a thing about the way people spec. Ferocity is still a 5 point talent so players simply CAN'T get it and another talent. Ferocity is just TOO good not to get if you ever even plan on going into bear form. It's effect either needs to be nerfed or the point cost needs to be reduced.

    I'd say that HotW should increase our Int by either a.)5% per talent of our total Agi or b.) 4% per talent of our total stam. With the new mana proc we SHOULD be getting from imp LotP we really should have very few mana issues as feral.

    Another thing that bugs me is that we now HAVE to pick up Natural Shapeshiter if we want OoC. Swiftshifting, an increased mana pool from a changed HotW, and mana back on crits should be more than enough. Natural Shapeshifter would only really be useful to other talent specs that would want to cut down on shifting costs and overkill for a Feral. I like the fact that you moved Naturalist down to t1 Resto, but something needs to be put there to fill the void.

  13. #13

    Re: My Completely Redone Druid Trees (Balance, Feral, and Resto)

    I am suggesting that you take ideas (when I said: suggest) from my trees and implement them onto yours. I really have no issues with it, just aslong as you can grasp blizz's attention.

  14. #14
    Legendary! Maklor's Avatar
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    Re: My Completely Redone Druid Trees (Balance, Feral, and Resto)

    Seems very lolcat oriented can't say I'm too impressed with it.

  15. #15

    Re: My Completely Redone Druid Trees (Balance, Feral, and Resto)

    Quote Originally Posted by Maklor
    Seems very lolcat oriented can't say I'm too impressed with it.
    Uhh...how so?
    -Hambown

  16. #16

    Re: My Completely Redone Druid Trees (Balance, Feral, and Resto)

    I quite like the feral tree with the feral-needed talents in resto in the first tiers anf furor in feral.
    Tho I think it might be a little too bloated, even if you made some 5 pointer require less points.
    I'd like a feral tree with the option to specc deep tanking for bear with maybe some dps talents and on the other hand the option to specc fully dps cat with the pvp talents included.

    Besides that, I like the idea of the t5 bonus included into the tree and with cyclone/roots added!
    Also I like the thing about ursine/feline mastery.

    Edit: Maybe it is intened, but Rend and Tear should be 20% more dmg when maxed out, according to the latest build.
    Also you might maybe want to change the effect of Nine Lives a little since when cats are at 35% or below health, they should shift out and heal up again unless they want to die within the next 3 seconds. So maybe make it 30/60% health or even 35/70.
    By the way, what is Feral Armor? Might just have missed it anyhow.

  17. #17

    Re: My Completely Redone Druid Trees (Balance, Feral, and Resto)

    This post might be a little old, but we are getting close to 3.0 on live now and I have a feeling Blizz is going to stop doing 'drastic' changes soon.

    I think this guy got some good points in his redone feral tree wich might be worth posting on some forum that gets checked by Blizz, I know the chances aren't that high and also the talent tree is not up-to-date with the latest changes but for a little chance to get something changed, this is worth posting on some blizz-read forum.

    I kinda love the idea behind ursine and feline mastery wich would add something really cool and unique to our feral template!

    so, /bump


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