1. #1

    HoJ to have an interrupt component

    http://forums.worldofwarcraft.com/th...68989&sid=2000

    Post #7.

    All those stun-immune bosses can now be interrupted.
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  2. #2

    Re: HoJ to have an interrupt component

    Quote Originally Posted by Iselian
    http://forums.worldofwarcraft.com/th...68989&sid=2000

    Post #7.

    All those stun-immune bosses can now be interrupted.
    Nice.


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  3. #3

    Re: HoJ to have an interrupt component

    Nice, but no mention on duration of school shutdown. For all we know, its a 1-2 sec shut down. (Goodbye hopes of ppl trink not being able to heal, from 1 sec GBC from using trinnk)

  4. #4

    Re: HoJ to have an interrupt component

    Awesome. I guess I'll try it out on PTR in... 4 hours and 13 miniutes. (They're down.)

  5. #5

    Re: HoJ to have an interrupt component

    If that would have happend they would have probably said so.


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  6. #6

    Re: HoJ to have an interrupt component

    To me, it is much more interesting to think of what our 11pt Prot talent will be. I had strong suspiscions it would be some sort of Interupt or spell damage reducing spell, but now that we have this it makes me wonder what it's gonna be.

    Also, since there is a patch coming up in a few hours, maybe we'll finally have a full Prot tree?

    /waiting on patch notes...

    /waiting on patch notes...

  7. #7

    Re: HoJ to have an interrupt component

    i don't think they're finishing our prot tree just yet but i'm just as anxious as you to find out what the new 11pt will be.

    I kind of want them to raise BoSanc to 11, Holyshield to 21 and then put a major spell reflect or spell absorb as the new 31.

  8. #8

    Re: HoJ to have an interrupt component

    All the QQ'ers demanding an interrupt just got it... it just happens to be tucked nicely inside Hammer of Justice. Very good change for Tankadin utility, useful change for Ret (they now bring an interrupt; it's not Kick, but it gets the job done), not really a big deal for Holy.

    Would still like to see Holy get a ranged interrupt. (See link in signature for example)
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  9. #9

    Re: HoJ to have an interrupt component

    This... looks... good.
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  10. #10

    Re: HoJ to have an interrupt component

    Plus players cant trinket out of interrupts...

  11. #11

    Re: HoJ to have an interrupt component

    So i don´t realy see how this works:

    Pvp Stuns and interrupts ( if mage was casting a arcane spell) he wouldn´t be able to blink out of the stun ? (asuming it has a 1-3 sec can´t cast spell class effect)
    Pve Boss/Trash is immun avoids the stun but still gets the interrupt ?

    Or how should that work ?

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  12. #12

    Re: HoJ to have an interrupt component

    Quote Originally Posted by Spamor
    So i don´t realy see how this works:

    Pvp Stuns and interrupts ( if mage was casting a arcane spell) he wouldn´t be able to blink out of the stun ? (asuming it has a 1-3 sec can´t cast spell class effect)
    Pve Boss/Trash is immun avoids the stun but still gets the interrupt ?

    Or how should that work ?

    It would work basically like this. If the target is not immune to stuns and/or resists the stun, it will cause an interrupt effect. From the small amount of info I've seen on this, it seems like there is no silence duration, so it's JUST an interrupt. Most boss abilities that require an interrupt have a cooldown, so you wouldn't need a silence anyway. However, I assume they will put at least a 2-3 second one on this for PvP since it gets resisted so much.

  13. #13

    Re: HoJ to have an interrupt component

    Some more info is needed, like:
    1)HoJ is holy, does that also mean that the interrupt will also be of the same school or could it be physical?
    2)Assuming that it's not the latter, would resisting a HoJ cause a resist on the interrupt effect?
    3)Duration? Anything less than 2 seconds is quite useless for PvP reasons, hopefully that won't be the case.

  14. #14

    Re: HoJ to have an interrupt component

    Quote Originally Posted by Ghash
    It would work basically like this. If the target is not immune to stuns and/or resists the stun, it will cause an interrupt effect. From the small amount of info I've seen on this, it seems like there is no silence duration, so it's JUST an interrupt. Most boss abilities that require an interrupt have a cooldown, so you wouldn't need a silence anyway. However, I assume they will put at least a 2-3 second one on this for PvP since it gets resisted so much.
    or it could just be "Stuns the target for 6 seconds, and interrupts any spellcasting, preventing any spell from that school from being used for 6 seconds." so if say an Orc Warlock gets HoJ'd, he might not get stunned, but he still gets spell lockout for what would be the stun duration.

    Seems kind of redundant in most cases, but it'll pan out one way or another.

    Sweet addition, IMO.

  15. #15

    Re: HoJ to have an interrupt component

    question:
    yes, pvp question in a pve interrupt thread

    will the interrupt still work if dr is filled aka immune to stun = immune to interrupt? anyone know?

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  16. #16

    Re: HoJ to have an interrupt component

    This is yet another welcome buff to Paladin tanking, this should (hopefully) make caster tanking alot easier.

  17. #17

    Re: HoJ to have an interrupt component

    Quote Originally Posted by Iselian
    http://forums.worldofwarcraft.com/th...68989&sid=2000

    Post #7.

    All those stun-immune bosses can now be interrupted.
    I disagree.

    I tried it, mine didnt work.
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