Well given that many are dead by the end of the incinerate. I agree on the affliction point, my lock can take 5 or even 6 mobs down in under 30 seconds or so by just dotting up, and that's as SL/SL. The only reason it's not more is because you tend to run out of mobs, so i don't know how many you could take down per minute if you had endless mobs, but you wouldn't end on full hp and mana like that. The UA approach can on about 4 i guess.Originally Posted by Einzweidrei
But it's still fast. No-one likes grinding, and the old style affliction approach, while pretty efficient, and pretty fast, is cool and can be quite fun, but as a lock, i really hate being hit by anything, and it's better to tank than to randomly fear on those mobs. Let's say the current destro approach has more finesse at least, and i've specced into both full affl and destro, single target mobs don't die any faster on affl than destro so far.
Depending on what the hp pool of the mobs are like on live, if haunt, corr, CoA, and UA aren't enough to take a mob down on their own in the dot and switch approach then destro times will approach those of affl, since you'll have to spend 10+ seconds on a single mob anyway. Affl is probably always going to be faster if you're going after multiple mobs at once, but now that destro is more efficient, it feels like a nicer way to grind to me.
Bottom line, it's insanely fast compared to destro currently. And not just fast, more streamlined, and more efficient.