Improved Crusader Aura- Allows the Paladin to benefit from the Crusader Aura effect while dismounted. Stacks with Pursuit of Justice.
Improved Crusader Aura- Allows the Paladin to benefit from the Crusader Aura effect while dismounted. Stacks with Pursuit of Justice.
Originally Posted by Shinshiva
except for the fact that we dont even get crusader aura till 62...
thisOriginally Posted by Ragnarokzero
ive always stuck with the idea of making crusader aura passive whenever you mount.
wouldnt be gamebreaking,
but im terrible at forgetting to put in on when grouped up (due to being 15% faster with talents, so 20% hardly seems worth changing aura while solo)
ThatOriginally Posted by kypster
Like the DK talent: http://wotlk.wowhead.com/?spell=51267 , ofc talking about the mount speed part.Originally Posted by Melanctha
35% passive increase? I'd love it for sure. But, can't you already hear the Hunter/Druid/Shaman QQs?
All in all though, I think our lower tier 1 point talents are incredibly pathetic. Aura Mastery? Sanctified Retribution? Lol, Prot doesnt even have an 11 pointer. We need some more flavor for our lower tiers, and not passive increases that we'll never really enjoy excpet for when e-flexing about our stats.
yeah it's like
and it's likethat
I took her to the pad and we started to kiss?this
purple monkey dishwasherOriginally Posted by purps
Let's see...Originally Posted by Kakapoopoo
Rogue: Vanish/CoS (depending on the nature of the effect)
Druid: Shift
Mage: Blink
Shaman: Does ghost wolf break it? Dunno...
Priest: Dispel (if magical)
Warlock: Felhound Devour magic (if magical)
That pretty much only leaves warrior (and maybe shaman), who HAS intercept.
However, I do agree that while it would be nice to have something like charge/intercept, it really doesn't belong to the Paladin class, and would be a bit OP.
lol shamans dont have intercept =x
Ghost wolf don't break anything, there's a 2pt enhancement talent, that removes snares with Earthbind totemOriginally Posted by blupp74
LoLOriginally Posted by Mysmere
http://wow.allakhazam.com/wiki/pre-naxx_holy_paladin_guide_(wow)Originally Posted by AetherMcLoud
Rogue: MUCH longer cooldown than Blessing of Freedom for Vanish, and CloS has a much longer cooldown than cleanse, which has NO cooldown.Originally Posted by blupp74
Mage: Not much in the way of cooldown difference, but then they're not wearing plate, don't have a run speed increase, and can't raise their resistance to 3 different schools of magic at any time. Discounting Cleanse completely here as Mages have nothing similar.
Druid: Master of forms and travel, nothing new here. Breaking slows is what they do best.
Shaman: Unless the person kiting them is nice enough to stay near the Earthbind totem, they're more screwed than Pallies are due to lack of a defensive magic dispel.
Warlock: Not only are we talking cooldown on a magic only dispel here, but they would also have to have that one particular pet out instead of their 4 other options.
Warriors: While they do have intercept, the cooldown is similar to BoF and again they have nothing compared to simply cleansing off the slows of classes who can only apply them with cooldown spells. ie. Frost Shock, Concussive shot, etc.
Pallies have it pretty sweet with the fastest base run speed in the game other than Feral Druids. Only a Mut spec rogue can match you. The only class that can reliably keep you snared would be a Warlock whose slow is the one type of thing you can't cleanse, a Curse. I think the better solution would be to simply give Hand of Justice a 5 yard longer reach or so. You don't really need the intercept so much as just holding someone in place a little longer after you make them blow their root/slow cooldown and you cleanse it off.