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    WotLK Beta - Build 9014

    Updates
    19:10 CET - Black Arrow isn't intended to be in game for hunters.
    06:10 CET - Alextrasza the Life-Binder also got a new model in her human form.


    06:00 CET - Varimathras got a shiny new model.


    02:40 CET - Added Glyphs changes in class changes.
    02:25 CET - Added a very important about honor reset in WotLK at the top of the page.
    02:15 CET - Skills and Talents list are now up to date.
    02:00 CET - Added Death Knight changes, also a new spell for hunters it seems.


    No Honor reset at the release of WotLK
    [blizzquote="Bornakk;http://blue.mmo-champion.com/1/10532279664-wrath-of-the-lich-king-honor-update.html]We had hoped that the introduction of some new Honor rewards in the upcoming patch would give players a great opportunity to spend any of their remaining Honor. However, many players would still be surprised by an Honor and token reset as it isn’t something we’ve done in the past. As such, we've decided to not reset Honor or tokens upon the release of Wrath of the Lich King. Players who save their Honor will be able to spend it on level 80 rewards, although those rewards will be significantly more expensive than their level 70 counterparts. [/blizzquote"]


    Talent calculator - Build 9014
    The talent calculator has been updated to build 9014.



    Class Skills and Talents list - Build 9014
    The lists of all skills and talents for each class have been updated.

    HTML Code:
    
<center>
<table border="0" align="center" cellpadding="1" cellspacing="0">
	<tr bgcolor="#222222">
		<td width="135"><span style="padding-left:5px;">[img]http://static.mmo-champion.com/mmoc/images/icons/idruids.gif[/img] [b]<font color="#FF7D0A">Druid</font>[/b] </span></td>
		<td width="135"><span style="padding-left:5px;">[img]http://static.mmo-champion.com/mmoc/images/icons/ihunters.gif[/img] [b]<font color="#ABD473">Hunter</font>[/b] </span></td>
		<td width="135"><span style="padding-left:5px;">[img]http://static.mmo-champion.com/mmoc/images/icons/images.gif[/img] [b]<font color="#69CCF0">Mage</font>[/b] </span></td>
		<td width="135"><span style="padding-left:5px;">[img]http://static.mmo-champion.com/mmoc/images/icons/ipaladins.gif[/img] [b]<font color="#F58CBA">Paladin</font>[/b] </span></td>
	</tr>
	<tr bgcolor="#E0E0E0">
		<td>
			<ul>
				[*][url="http://www.mmo-champion.com/index.php?page=700"][b]<font color="#3f8600">Balance</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=701"][b]<font color="#3f8600">Feral</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=702"][b]<font color="#3f8600">Restoration</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=703"][b]<font color="#3f8600">Talent List</font>[/b][/url]
				[*][url="http://talent.mmo-champion.com/?druid"][b]<font color="#3f8600">Talent Calc.</font>[/b][/url]
		</td>
		<td>
			<ul>
				[*][url="http://www.mmo-champion.com/index.php?page=620"][b]<font color="#3f8600">Beast Mastery</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=621"][b]<font color="#3f8600">Marksmanship</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=622"][b]<font color="#3f8600">Survival</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=623"][b]<font color="#3f8600">Talent List</font>[/b][/url]
				[*][url="http://talent.mmo-champion.com/?hunter"][b]<font color="#3f8600">Talent Calc.</font>[/b][/url]
		</td>
		<td>
			<ul>
				[*][url="http://www.mmo-champion.com/index.php?page=670"][b]<font color="#3f8600">Arcane</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=671"][b]<font color="#3f8600">Fire</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=672"][b]<font color="#3f8600">Frost</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=673"][b]<font color="#3f8600">Talent List</font>[/b][/url]
				[*][url="http://talent.mmo-champion.com/?mage"][b]<font color="#3f8600">Talent Calc.</font>[/b][/url]
		</td>
		<td>
			<ul>
				[*][url="http://www.mmo-champion.com/index.php?page=610"][b]<font color="#3f8600">Holy</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=611"][b]<font color="#3f8600">Protection</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=612"][b]<font color="#3f8600">Retribution</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=613"][b]<font color="#3f8600">Talent List</font>[/b][/url]
				[*][url="http://talent.mmo-champion.com/?paladin"][b]<font color="#3f8600">Talent Calc.</font>[/b][/url]
		</td>
	</tr>
	<tr bgcolor="#222222">
		<td width="135"><span style="padding-left:5px;">[img]http://static.mmo-champion.com/mmoc/images/icons/ipriests.gif[/img] [b]<font color="#FFFFFF">Priest</font>[/b] </span></td>
		<td width="135"><span style="padding-left:5px;">[img]http://static.mmo-champion.com/mmoc/images/icons/irogues.gif[/img] [b]<font color="#FFF569">Rogue</font>[/b] </span></td>
		<td width="135"><span style="padding-left:5px;">[img]http://static.mmo-champion.com/mmoc/images/icons/ishamans.gif[/img] [b]<font color="#2459FF">Shaman</font>[/b] </span></td>
		<td width="135"><span style="padding-left:5px;">[img]http://static.mmo-champion.com/mmoc/images/icons/iwarlocks.gif[/img] [b]<font color="#9482CA">Warlock</font>[/b] </span></td>
	</tr>
	<tr bgcolor="#E0E0E0">
		<td>
			<ul>
				[*][url="http://www.mmo-champion.com/index.php?page=640"][b]<font color="#3f8600">Discipline</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=641"][b]<font color="#3f8600">Holy</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=642"][b]<font color="#3f8600">Shadow</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=643"][b]<font color="#3f8600">Talent List</font>[/b][/url]
				[*][url="http://talent.mmo-champion.com/?priest"][b]<font color="#3f8600">Talent Calc.</font>[/b][/url]
		</td>
		<td>
			<ul>
				[*][url="http://www.mmo-champion.com/index.php?page=630"][b]<font color="#3f8600">Assassination</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=631"][b]<font color="#3f8600">Combat</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=632"][b]<font color="#3f8600">Subtlety</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=633"][b]<font color="#3f8600">Talent List</font>[/b][/url]
				[*][url="http://talent.mmo-champion.com/?rogue"][b]<font color="#3f8600">Talent Calc.</font>[/b][/url]
		</td>
		<td>
			<ul>
				[*][url="http://www.mmo-champion.com/index.php?page=660"][b]<font color="#3f8600">Elemental</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=661"][b]<font color="#3f8600">Enhancement</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=662"][b]<font color="#3f8600">Restoration</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=663"][b]<font color="#3f8600">Talent List</font>[/b][/url]
				[*][url="http://talent.mmo-champion.com/?shaman"][b]<font color="#3f8600">Talent Calc.</font>[/b][/url]
		</td>
		<td>
			<ul>
				[*][url="http://www.mmo-champion.com/index.php?page=680"][b]<font color="#3f8600">Affliction</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=681"][b]<font color="#3f8600">Demonology</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=682"][b]<font color="#3f8600">Destruction</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=683"][b]<font color="#3f8600">Talent List</font>[/b][/url]
				[*][url="http://talent.mmo-champion.com/?warlock"][b]<font color="#3f8600">Talent Calc.</font>[/b][/url]
		</td>
	</tr>
</table>
<table border="0" align="center" cellpadding="1" cellspacing="0">
	<tr bgcolor="#222222">
		<td width="135"><span style="padding-left:5px;">[img]http://static.mmo-champion.com/mmoc/images/icons/iwarriors.gif[/img] [b]<font color="#C79C6E">Warrior</font>[/b] </span></td>
		<td width="135"><span style="padding-left:5px;">[img]http://static.mmo-champion.com/mmoc/images/icons/ideathknights.gif[/img] [b]<font color="#C41E3A">Death Knight</font>[/b]</td>
	</tr>
	<tr bgcolor="#E0E0E0">
		<td>
			<ul>
				[*][url="http://www.mmo-champion.com/index.php?page=600"][b]<font color="#3f8600">Arms</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=601"][b]<font color="#3f8600">Fury</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=602"][b]<font color="#3f8600">Protection</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=603"][b]<font color="#3f8600">Talent List</font>[/b][/url]
				[*][url="http://talent.mmo-champion.com/?warrior"][b]<font color="#3f8600">Talent Calc.</font>[/b][/url]
		</td>
		<td>
			<ul>
				[*][url="http://www.mmo-champion.com/index.php?page=650"][b]<font color="#3f8600">Blood</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=652"][b]<font color="#3f8600">Unholy</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=651"][b]<font color="#3f8600">Frost</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=653"][b]<font color="#3f8600">Talent List</font>[/b][/url]
				[*][url="http://talent.mmo-champion.com/?deathknight"][b]<font color="#3f8600">Talent Calc.</font>[/b][/url]
		</td>
	</tr>
</table>
</center>

    Professions changes
    Nothing yet.


    Undocumented Class Changes
    Originally Posted by Blizzard Entertainment
    Death Knight (Skills List / Talent Calc. (9014))
    Skills
    Blood
    • Blood Tap now lasts 20 seconds.

    Frost
    • Howling Blast damage has been increased. (From 192-208 to 259-281 for Rank 5)
    • Obliterate damage has been slightly lowered. (From 252 + 126 per disease to 238.5 + 119.25 per disease for Rank 3)

    Unholy
    • Death and Decay damage has been increased. (From 52 DPS to 62 DPS for Rank 4)

    Talents
    Blood
    • Dancing Rune Weapon cooldown has been increased from 2 to 3 minutes.
    • Bloody Vengeance doesnt affect frost and shadow damage anymore.
    • Abomination's Might range has been increased from 20 to 45 yards.
    • Bladed Armor now increases your attack power by 1/2/3/4/5 for every 180 armor value you have. (Old - 1/2/3/4/5 strength for every 400 armor value)

    Frost
    • Tundra Stalker now increases the damage of Icy Touch by 20/40/60/80/100%.
    • Guile of Gorefiend doesn't affect Rune Strike anymore, now affects Howling Blast.

    Unholy
    • Reaping doesn't affect Pestilence anymore, now affects Blood Strike
    • Blood-Caked Blade changed - Your auto attacks have a 5% chance to cause a Blood-Caked Strike, which hits for 25% (up from 20%) weapon damage plus 12.5% (up from 10%) for each of your diseases on the target.

    Glyphs
    • Glyph of Rune Strike - Increases the critical strike chance of your Rune Strike by 10% but increases cost by 5 (down from 50) runic power.

    Druid (Skills List / Talent Calc. (9014))
    Skills
    Feral
    • Mangle - Cat damage increased from 160% normal damage to 200% normal damage. Additional damage increased as well. (507 to 634 for Rank 5)
    • Rake damage has been increased. (from [ 6% of AP + 387 ] to [ 18% of AP + 1161 ] for Rank 7)
    • Swipe now affects an unlimited amount of targets

    Talents
    Balance
    • Nature's Splendor now increases the duration of Lifebloom by 2 seconds. (Down from 3)

    Feral
    • Protector of the Pack now reduces the damage you take by 1/2%. (Down from 3%)

    Glyphs
    • Glyph of Regrowth - Increases the healing of your Regrowth spell by 20% if your Regrowth effect is still active on the target. (Old - Increases the amount of your initial Regrowth heal by 50% if your Regrowth effect is still active on the target.)
    • Glyph of Aquatic Form - Increases your swim speed by 50% (up from 20%) while in Aquatic Form.

    Hunter (Skills List / Talent Calc. (9014))
    Skills
    Beast Mastery
    • Aspect of the Wild (Rank 4) now increases Nature resistance by 130. (Up from 70)
    • Aspect of the Viper changed to : The hunter takes on the aspect of the viper, causing ranged attacks to regenerate mana but reducing your total damage done by 50%. Mana gained is based on the speed of your ranged weapon.
    • Aspect of the Beast has been changed and re-added to the game. The hunter takes on the aspects of a beast, becoming untrackable and increasing melee attack power of the hunter and the hunter's pet by 10%. Only one Aspect can be active at a time.

    Marksmanship
    • Aimed shot mana cost reduced from 11% of base mana to 8%. Casting time changed from 2.5 sec to instant. Cooldown increased from 6 seconds to 10 seconds. Damage reduced to about 25% of the old value. (Lowered from 1570 to 408 for Rank 9)
    • Kill Shot damage now deals 200% weapon damage (down from 205%). Additional damage nerfed as well. (Down from [ 40% of RAP + 1200 ] to [ 40% of RAP + 650 ] for rank 3)
    • Multi-Shot mana cost has been increased from 8% of base mana to 9%.
    • [S]*New Spell* - Fires a Black Arrow at the target, slowing the target's movement speed by 70%. While the movement speed effect holds, the damage done by your ranged shots are increased by 15% on the target. Lasts for 6 sec. (6% of base mana, 5-35 yd range, Instant cast, 12 sec cooldown) - Removed (Source)

    Survival
    • Freezing Arrow now breaks on any damage. (Old - The ice has a chance to break on damage.)
    • Freezing Trap now breaks on any damage. (Old - The ice has a chance to break on damage.)

    Talents
    Beast Mastery
    • Kindred Spirits does not stack with other movement speed increasing effects anymore.

    Marksmanship
    • Readiness has been removed from Survival Tree and moved to Tier 5 of Marksmanship Tree.
    • Scatter Shot has been removed from Marksmanship Tree and moved to Tier 3 of Survival Tree
    • Marked for Death now increases your damage done by your shots and the damage done by your pet's special abilities by 4% on marked targets. (Down from 8%)
    • Focused Aim doesn't affect Aimed Shot anymore and now also increases your chance to hit by 1/2/3%.

    Survival
    • Readiness has been removed from Survival Tree and moved to Tier 5 of Marksmanship Tree.
    • Scatter Shot has been removed from Marksmanship Tree and moved to Tier 3 of Survival Tree
    • Point of No Escape has been changed from 3 to 2 points and now affects Freezing Arrow. Critical strike chance increased changed to 3/6% (up from 2/4/6%)
    • Surefooted has been moved from Tier 4 to Tier 2 and doesn't increase hit chance anymore.
    • Lock and Load now has a 2/4/6% chance to proc on periodic damage. (Down from 5/10/15%)
    • Trap Mastery has been moved from Tier 3 to Tier 9 and now increases the duration by 30% of both Freezing and Frost Trap.
    • T.N.T. has been moved from Tier 2 to Tier 4.

    Glyphs
    • Glyph - Aimed Shot - Reduces the mana cost of your Aimed Shot ability by 20%. (Old - Decreases the cast time of Aimed Shot by 0.5 sec.)

    Mage (Skills List / Talent Calc. (9014))
    Skills
    • Evocation cooldown has been reduced from 8 minutes to 5 minutes.

    Talents
    Fire
    • Living Bomb doesn't knock up all targets in the air anymore.

    Frost
    • Deep Freeze doesn't deal damage anymore. Now only stuns the target for 5 seconds.

    Talents
    Arcane
    • Missile Barrage now affects Arcane Barrage as well. Rank 5 proc chance changed from 12% to 20%.

    Fire
    • Hot Streak now affects Fire Blast as well
    • Empowered Fireball renamed to Empower Fire. Now affects Frostfire Bolt as well

    Frost
    • Frostbite has been moved from Tier 2 to Tier 1.
    • Frost Warding has been moved from Tier 1 to Tier 2.

    Paladin (Skills List / Talent Calc. (9014))
    Skills
    Holy
    • Divine Plea changed to : You gain 25% of your total mana over 15 sec (Old - 10 sec), but the amount healed by your spells is reduced by 100%. (Old - 50%)

    Talents
    Holy
    • Judgements of the Pure now lasts 1 minute. (Up from 30 seconds)
    • Infusion of the Light now reduces the cast time of your next Holy Light spell by 0.5/1sec. (Down from 1.25/2.5 sec)

    Retribution
    • Judgement of the Wise has been changed to grant you 33% of your base mana instead of 20% of your maximum mana.

    Glyphs
    • Glyph of Exorcism - Your Exorcism also interrupts spellcasting for 2 sec.
    • Glyph of Flash of Light - Your Flash of Light heals for 50% less initially, but also heals for 140% (down from 200%) of its inital effect over 15 sec.
    • Glyph of the Warhorse - Removed
    • Glyph of the Wise - Reduces the mana cost of your Seal of Wisdom spell by 50%.

    Priest (Skills List / Talent Calc. (9014))
    Skills
    Holy
    • Holy Nova mana cost changed from 33% of base mana to 25% of base mana.

    Talents
    Discipline
    • Improved Inner fire has been moved from Tier 3 to Tier 2
    • Improved Power Word: Fortitude has been moved from Tier 2 to Tier 3.
    • Twin Disciplines now Increases the damage and healing done by your instant spells by 1/2/3/4/5%. (Old - Increased spell power)

    Holy
    • Guardian Spirit now heals the target of 50% of their maximum health

    Shadow
    • Twisted Faith now works when your target is afflicted by Shadow Word: Pain instead of Mind Flay.

    Glyphs
    • Glyph of Fading - Reduces the mana cost of your Fade spell by 30%. (Down from 50%)
    • Glyph of Spirit of Redemption - All heals cast while Spirit of Redemption is active have a 20% chance to increase the remaining duration of Spirit of Redemption by 5 sec. (Down from 20 seconds)

    Rogue (Skills List / Talent Calc. (9014))
    Talents
    Assassination
    • Focused Attacks now gives 2 energy regardless of the rank.

    Combat
    • Vitality increases your Energy regeneration rate by 8/16/25%. (Up from 3/6/10%)
    • Blade Twisting changed to : Increases the damage dealt by Sinister Strike and Backstab by 5/10%, and your damaging melee attacks have a 10% chance to Daze the target for 4 sec.
    • Aggression has been moved from Tier 5 to Tier 4. Now increases the damage done by Sinister Strike, Backstab, and Eviscerate abilities by 3/6/9/12/15%. (Up from 2/4/6/8/10%)

    Glyphs
    • Glyph of Garrote - Reduces the duration of your Garrote ability by 3 sec and increases the total damage it deals by 20%. (Old - Increases periodic damage dealt by Garrrote by 45%, but decreases the duration by 3 sec.)
    • Glyph of Preparation - Decreases the cooldown of Preparation by 2 min. (Old - Your Preparation ability also instantly resets the cooldown of Blade Flurry, Dismantle, and Kick.)

    Shaman (Skills List / Talent Calc. (9014))
    Skills
    Enhancement
    • Fire Resistance Totem now increases fire resistance by 130 (Up from 70) and lasts 5 minutes. (Up from 2 minutes)

    Talents
    Elemental
    • Totem of Wrath now lasts 5 minutes. (Up from 2 minutes)

    Enhancement
    • Maelstrom Weapon proc chance changed from 20/40/60/80/100% on critical hit to 3/6/9/12/15% when you deal damage with a melee weapon. Now affects Chain Heal as well.
    • Dual Wield Specialization now Increases your chance to hit while dual wielding by an additional 1/2/3%. (Down from 2/4/6%)
    • Stormstrike doesn't affect Fire or Frost damage anymore.
    • Unleashed Rage now increases both melee and ranged attack power and works within 45 yards. (Old - Affected only melee AP, 20 yards)
    • Flurry now increases your attack speed by 5/10/15/20/25% (Down from 10/15/20/25/30%) for your next 3 swings after dealing a critical strike.

    Restoration
    • Ancestral Awakening now affects Riptide as well
    • Improved Water Shield now affects Riptide as well

    Warlock (Skills List / Talent Calc. (9014))
    Skills
    Affliction
    • Curse of Doom now summons a Doomguard only if the target yields experience or honor.
    • Haunt now heals you for 100%. (Down from 200%)
    • Drain Soul now causes four times the normal damage if the target is at or below 25% health

    Demonology
    • Demonic Circle now lasts 6 minutes.
    • Inferno now summons an infernal under the command of the caster for 1 minute. (Down from 5 minutes)

    Destruction
    • Chaos Bolt now deals Fire damage instead of Chaos damage
    • Conflagrate can now be cast on targets afflicted by Shadowflame

    Talents
    Affliction
    • Everlasting Affliction doesn't affect Shadow Bolt anymore but affects Haunt instead.

    Demonology
    • Demonic Pact doesn't work with enslaved demons anymore

    Warrior (Skills List / Talent Calc. (9014))
    Skills
    Arms
    • Thunder Clap now affects an unlimited amount of targets

    Fury
    • Battle Shout attack power increase has been lowered from 550 to 548.

    Protection
    • Revenge isn't labeled as causing a high amount of threat anymore. Damage has been doubled. (From [ 9.3% of AP + 652 ] to [ 20.7% of AP + 1454 ] for rank 9)
    • Shield Slam damage has been slightly increased. (From 756-794 to 990-1040 for Rank 8 )

    Talents
    Arms
    • Sword Specialization proc effect now cannot occur more than once every 6 seconds.

    Fury
    • Armored to the Teeth now Increases your attack power by 3 for every 180 armor value you have. (Old - Increased Strength by 1/2/3 for every 400 armor value)

    Protection
    • Sword and Board now has a chance to proc from Revenge as well.
    • Vigilance now transfers 10% of the target's threat to the warrior instead of just reducing it.

    Glyphs
    • Glyph of Resonationg Power - Reduces the rage cost of your Thunder Clap ability by 5. (Old - Increases the maximum targets affected by your Thunder Clap ability by 4.)

  2. #2

    Re: WotLK Beta - Build 9014

    Is that change to divine plea for real? I guess it's only useful to prot and ret now, I dont think holy will ever bother using it.

  3. #3

    Re: WotLK Beta - Build 9014

    Originally Posted by Blizzard Entertainment

    Infusion of the Light now reduces the cast time of your next Holy Light spell by 0.5/1sec. (Down from 1.25/2.5 sec)
    So long to what was quite possibly the only really fun change to the Paladin's Holy tree. Its back to standing still and spamming Flash of Light again, mobility is gone. I was even reserving judgement on the way holy paladin survivability for PvP was totally gutted, bubble being penetrated by every second class, blessing of sacrifice totally nerfed, rank1 consecration gone. It made some sense to give up survivability in PvP for mobility but now that the mobility is gone there isn't much left.

    Originally Posted by Blizzard Entertainment

    Curse of Doom now summons a Doomguard only if the target yields experience or honor.
    Lol, because spending an hour killing lvl 5 wolves in Dun Morogh to try to proc a Doomguard was overpowered.

  4. #4

    Re: WotLK Beta - Build 9014

    Changes to divine plea and no instacast holy light? Grats on the only neat things about the holy tree getting killed. :-(

  5. #5
    Bloodsail Admiral Tygroen's Avatar
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    Columbus, Ohio
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    Re: WotLK Beta - Build 9014

    Bleh, I'm not liking that hit reduction for enhancement shammies, but I guess it was needed?

  6. #6

    Re: WotLK Beta - Build 9014

    Sad to see the Maelstrom Weapon nerf, but to be honest it was damn overpowered. Once you had decent gear, you could pretty much keep a permanent +9% crit up, which pretty much meant it was self-sustainable.

  7. #7

    Re: WotLK Beta - Build 9014

    ooh lotsa enhance nerfs :-\

  8. #8

    Re: WotLK Beta - Build 9014

    Is this the new build that Blizzard will put all of the Glyphs on a vendor for testing? I'm interested in seeing these new druid forms from the glyphs.

    Anyone know?

  9. #9

    Re: WotLK Beta - Build 9014

    I'm concerned with mages now. They lost a big amount of burst from deep freeze, and fire and arcane are still aren't as competitive as other classes in PvE terms.
    This user has been banned.

  10. #10

    Re: WotLK Beta - Build 9014

    if these enhance nerfs keep coming I might just retire my enhance shammy and bring my rogue out of retirement

  11. #11

    Re: WotLK Beta - Build 9014

    Quote Originally Posted by nfi

    Usable in bg's now..?
    I can't see any purpose whatsoever to the spell. In BGs the odds of a player surviving for 1 minute while curse of doom ticks away and still being within range of the warlock when he does die so they can enslave the thing are miniscule. In PvE, grinding normal mobs they won't take a minute to die making curse of doom a waste of time, on boss fights the odds of the curse of doom delivering the killing blow are also remote, nevermind the very crappy proc chance if it does happen to do the killing blow.

    The only time most warlocks even used the spell trying to summon was when somebody asked them to summon a doomguard just to see and they have prevented it. The spell used be able to proc from mobs that gave no experience or honor, now that is removed.

    Not really worth complaining though, it's just funny that they nerf that side affect in a manner that pretty much prevents the only actual use it ever had even though that use was just a gimmick to begin with.

  12. #12

    Re: WotLK Beta - Build 9014

    Quote Originally Posted by Mordiceius
    Changes to divine plea and no instacast holy light? Grats on the only neat things about the holy tree getting killed. :-(
    I disagree Becon of light is still pwnage.

  13. #13

    Re: WotLK Beta - Build 9014

    Quote Originally Posted by sloanesky
    if these enhance nerfs keep coming I might just retire my enhance shammy and bring my rogue out of retirement
    no kidding.. this is a big nerf to enhance
    It's just a game.

  14. #14

    Re: WotLK Beta - Build 9014

    Quote Originally Posted by Skulver
    Not really worth complaining though, it's just funny that they nerf that side affect in a manner that pretty much prevents the only actual use it ever had even though that use was just a gimmick to begin with.
    Whine whine whine, make sure you're up to EVERY updates to the ever changing beta.
    Here are the last TWO changes made to Curse of Doom:
    Originally Posted by Blizzard Entertainment

    Curse of Doom now summons a Doomguard only if the target yields experience or honor.
    Originally Posted by Blizzard Entertainment
    (Source)
    Curse of Doom now gives 100% chance to spawn a doomguard if the target dies to curse of doom.
    Other than that, check the new tooltip:
    Curses the target with impending doom, causing 7300 Shadow damage after 1 min. If the target yields experience or honor when it dies from this damage, a Doomguard will be summoned. Cannot be cast on players.
    So this change is a good one. Warlocks can't go around, throw CoD on a critter and see a Doomguard spawn 1min after.

  15. #15
    Bloodsail Admiral Tygroen's Avatar
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    Re: WotLK Beta - Build 9014

    WOOOOOOT!!!! No honor reset!!!!

  16. #16

    Re: WotLK Beta - Build 9014

    Quote Originally Posted by Schism
    I disagree Becon of light is still pwnage.
    It is? Since when? Maybe in PvP... maybe? Judgements of the Pure might be useful now, but Infusion is not that much better looking. We'll have to see how the Judgements of the Wise nerf effects "Retri-healadins"
    I stream many games! WoW, SC2, TF2, old SNES games and mods, and many more! Find my stream here! I also upload many of my stream VODs and many offline recordings (usually of SC2 casts) to my YouTube, found here!. Follow, subscribe, and thanks!

  17. #17

    Re: WotLK Beta - Build 9014

    Quote Originally Posted by Iselian
    It is? Since when? Maybe in PvP... maybe? Judgements of the Pure might be useful now, but Infusion is not that much better looking. We'll have to see how the Judgements of the Wise nerf effects "Retri-healadins"
    Class changes:
    Druid
    - Brambles (Balance): Now increases the damage done by your Treants,
    and also damage caused from your Treants and Barkskin has a 5/10/15%
    chance to Daze the target for 3 sec.
    - Celestial Focus (Balance): The stun proc now works with Starfall. This
    talent no longer has Wrath pushback protection, but instead increases
    your total spell haste by 1/2/3%.
    - Challenging Roar now has a 3 minute cooldown, reduced from 10
    minutes.
    - Control of Nature (Balance) has been removed.
    - Entangling Roots: Can now be used indoors.
    - Faerie Fire (Feral): Now an 11-point talent, down from being a
    21-point talent.
    - Feral Charge (Feral) is now a 21-point talent, up from being an
    11-point talent.
    - Feral Charge (Feral): Can now be used in Cat form.
    - Feral Instinct (Feral) no longer increases threat generated in Bear
    form, but now increases damage done by your Swipe ability by 5/10/15%.
    - Feral Swiftness: The movement speed buff can now be used indoors.
    - Focused Starlight (Balance): is now Nature's Majesty (Balance):
    Increases the critical strike chance of your Wrath, Starfire, Starfall,
    Nourish, and Healing Touch spells by 2/4/6%.
    - Force of Nature (Balance): Cooldown reduced to 2 minutes, down from 3.
    - Furor (Restoration): Now increases your total Intellect while in
    Moonkin form by 2/4/6/8/10%.
    - Hurricane: No longer has a cooldown (was 1 minute).
    - Improved Faerie Fire (Feral): Now also works with spell hit, in
    addition to ranged and melee hit %.
    - Improved Mark of the Wild (Restoration): Now a 2-point talent, down
    from a 5-point talent.
    - Improved Tranquility (Restoration): Now also reduces the cooldown of
    your Tranquility spell by 25/50%.
    - Mangle (Feral): Now increases the damage done by Maul in addition to
    Shred.
    - Moonglow (Balance): Now also works with Starfall. Moved to tier 2, up
    from tier 5.
    - Moonkin Form (Balance) no longer increases your attack power or
    causes you to regenerate mana off melee attacks, but now has a chance
    to cause you to instantly regenerate 2% of your total mana every time
    you critically hit with a spell.
    - Nature's Focus (Restoration): Now a 3 point talent, down from a
    5-point talent. Also moved to Tier 1, up from Tier 2. Now also
    includes Nourish, Entangling Roots, Wrath and Cyclone.
    - Nature's Grace (Balance): Now also reduces the global cooldown of
    your Wrath spell by 50% while in effect.
    - Nature's Grasp (Balance): Can now be used and can proc indoors. This
    is now a base ability at level 11 and has a 100% chance to proc.
    - Nature's Reach (Balance): Now also reduces threat generated by
    Balance spells by 15/30%.
    - New Spell: Revive - Returns the spirit to the body, restoring a dead
    target to life with health and mana. Cannot be cast when in combat.
    (Ranks 1-7 added)
    - New Talent - Genesis (Balance): Increases the damage and healing done
    by your periodic spells by 1/2/3/4/5%.
    - New Talent - Improved Insect Swarm (Balance): Increases your damage
    done by your Wrath spell to targets afflicted by your Insect Swarm by
    1/2/3%, and increases the critical strike chance of your Starfire spell
    by 1/2/3% on targets afflicted by your Moonfire spell.
    - New Talent - Mother Bear (Feral): Increases the bonus attack power for
    Bear Form and Dire Bear Form by an additional 20/40/60%, and for each
    friendly player in your party, damage you take is reduced while in Bear
    Form and Dire Bear Form by 1/2/3%.
    - New Talent - Natural Reaction (Feral): Increases your dodge chance
    while in Bear Form or Dire Bear Form by 2/4/6%, and you regenerate
    1/2/3 rage everytime you dodge while in Bear Form or Dire Bear Form.
    - New Talent - Nature's Splendor (Balance): Increases the duration of
    your Moonfire, Insect Swarm, Rejuvenation, Regrowth, Lifebloom and
    Flourish spells by 10/20/30%.
    - Omen of Clarity (Restoration): Now a passive spell. Now also works
    for spells (healing and damage). Proc rate is roughly 6% with a 10
    second internal cooldown.
    - Primal Tenacity (Feral) now reduces damage while stunned by 5/10/15%,
    and reduces the duration of fear effects by 5/10/15%.
    - Remove Curse can now be used in Tree of Life form.
    - Soothe Animal can now be used on Dragonkin as well as Beasts.
    - Soothe Animal is now instant cast.
    - Subtlety (Restoration): Now a 3-point talent, down from a 5-point
    talent. Also moved to Tier 2, up from Tier 3. Also now only reduced
    threat for Restoration spells, and reduces the chance that your
    healing over time spells (Lifebloom, Regrowth and Rejuvenation) will
    be dispelled, rather than all Druid spells. Threat management for
    Balance can now be found in the Balance tree, within Nature's Reach.
    - Survival of the Fittest (Feral): Increased to 2/4/6%, up from 1/2/3%.
    - The mana regeneration penalty when in Bear Form, Dire Bear Form and
    Cat Form has been removed.
    - Tranquil Spirit (Restoration) now also includes Nourish.
    - Tree of Life (Restoration): 30% snare penalty has been removed.
    - Tree of Life (Restoration): Can now cast Dispel Curse.
    - Tree of Life (Restoration): You can now cast all Restoration spells
    (Healing Touch) in the form, but Tree of Life now only reduces the
    mana cost of your healing over time spells (Rejuvenation, Lifebloom,
    Regrowth and Flourish) by 20%.
    - Vengeance (Balance): Now also works with Starfall.

    Hunter
    - All aspects now have a 1 second global cooldown, down from a 1.5 global
    cooldown.
    - All pet families now have one unique ability. New abilities have been
    added for families such as bears and sporebats.
    - Animal Handler (Beast Mastery): No longer increases speed while
    mounted, but now reduces the cooldown of your Master's Call ability by
    5/10 sec.
    - Arcane Shot: No longer dispels magic effects.
    - Aspects now no longer cost mana.
    - Aspect of the Beast: Now increases melee attack power by 10% for the
    hunter and the hunter's pet.
    - Aspect of the Viper - The hunter takes on the aspect of the viper,
    instantly regenerating mana equal to 100% of the damage done by any
    ranged attack or ability, but reduces your total damage done by 50%.
    Only one Aspect can be active at a time.
    - Avoidance, Dash / Dive and Cobra Reflexes are now pet talents instead
    of pet skills.
    - Bestial Swiftness is now a pet talent tree talent, and has been
    removed from the Beast Mastery Hunter tree.
    - Bite now has no cooldown, does the same damage and costs the same
    Focus as Claw, so works as a Focus dump.
    - Clever Traps (Survival) has been renamed "Trap Mastery."
    - Combat Experience (Marksmanship): Now grants 3/6% Agility, up from 1/2%.
    - Concussive Barrage (Marksmanship): Can now proc from Volley and Multi
    -shot attacks.
    - Counterattack: Damage increased by 20%, and now also scales with your
    Ranged Attack Power.
    - Deterrence (Survival): Cooldown reduced to 3 minutes, and now also
    increases your chance to resist spells by 60%. Now has a new spell
    effect.
    - Disengage: This ability has been re-designed. Now leaps the Hunter
    backwards up to 13 yards. 30 second cooldown. Disengage now also only
    has one rank (rank 1).
    - Distracting Shot: This shot now "taunts" the target onto the Hunter. The
    taunt effect will last 6 seconds. Distracting Shot now only has one rank
    (rank 1).
    - Every hunter pet can learn Growl, Cower and either Bite or Claw
    (never both).
    - Focused Fire (Beast Mastery): Now increases the critical strike chance of
    your Kill Command by 10/20/30% while Kill Command is active. This effect
    can stack up to 3 times, but diminishes for each charge of Kill Command.
    - Hunter pets can now learn talents in one of three trees depending on
    family. Pets gain talent points starting at level 20 and earn an
    extra talent point every 4 levels.
    - If a hunter tames a pet that is more than five levels beneath their
    own level, the pet will then have their level increased to five
    levels beneath the hunter’s own level.
    - Improved Arcane Shot (Marksmanship): Now increases the damage done by
    your Arcane Shot by 5/10/15%.
    - Improved Feign Death (Survival): This talent has been replaced with
    Survival Tactics.
    - Improved Hunter's Mark (Marksmanship): Now a 3-point talent, and now
    increases the amount of attack power granted by your Hunter's Mark
    ability by 10/20/30% and reduces the mana cost of your Hunter's Mark
    ability by 33/66/100%.
    - Improved Stings (Marksmanship): Now a 3-point talent, down from 5-points.
    - Kill Command: This ability now increases the damage done by your pet's
    special abilities by 60%. Each attack will reduce the damage bonus by 20%.
    1 minute cooldown.
    - Loyalty, Training Points and the hunter Beast Training button no
    longer exist. Hunter pets can now learn all skills at their level.
    They will get new ranks automatically as they gain levels.
    - Master Tactician (Survival): Chance to proc increased to 10%, up
    from 6%.
    - Mongoose Bite: No longer requires you to dodge in order to use this
    ability.
    - Monster Slaying (Survival) and Humanoid Slaying (Survival) has been
    combined into "Improved Tracking".
    - New Talent - Aspect Mastery (Beast Mastery)
    - New Talent - Hunter vs. Wild (Survival): Increases you and your pet's
    attack power and ranged attack power equal to 10/20/30% of your total
    Stamina.
    - New Talent - Improved Tracking (Survival): Increases all damage done
    to targets that are being tracked 1/2/3/4/5%.
    - New Talent - Lock and Load (Survival): You have a 33/66/100% chance when
    you trap a target and a 10/20/30% chance when you sting a target to cause
    your next 3 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost
    no mana and consume no ammo.
    - New Talent - Survival Tactics (Survival): Reduces the chance your Feign
    Death ability and all trap spells will be resisted by 2/4%, and reduces
    the cooldown of your Disengage ability by 2/4 sec.
    - New Talent - T.N.T. (Survival): Your Immolation Trap, Explosive Trap and
    Explosive Shot have a 5/10/15% to stun targets for 2 sec when they deal
    damage, and increases the critical strike chance of your Explosive Shot and
    Explosive Trap by 5/10/15%.
    - Pathfinding (Beast Mastery): Now also increases the movement speed
    while mounted by 5/10%.
    - Rapid Killing (Marksmanship): This will now proc off Chimera Shot, but
    no longer works with auto-shot.
    - Readiness (Survival): Cooldown reduced to 3 minutes, down from 5 minutes.
    - Savage Strikes (Survival): Now includes Counterattack.
    - Silencing Shot (Marksmanship): This spell will now interrupt the current
    spell being cast on the target and lock out that school for 3 sec if the
    target is immune to silence effects.
    - Spirit Bond (Beast Mastery): Also increases healing done to you
    and your pet by 5/10%.
    - Steady Shot now uses ammo. In result, its bonus damage has been
    slightly reduced. Players can notice a damage increase based upon
    what ammo they use.
    - Steady Shot: Now has a 2.0 cast time, up from 1.5.
    - Surefooted (Survival) now reduces the duration of movement impairing
    effects by 16/25/50% (instead of resist % chance).
    - Survival Instincts (Survival): This has been moved to tier-2, up from tier 6.
    - Survivalist (Survival): Now increases your total Stamina, instead of your
    total Health.
    - The arming time has been reduced to 1 second, from 2 seconds for all traps.
    - Tranquilizing Shot: Cooldown reduced to 15 seconds (down from 20),
    and now dispels Enrage and Magic effects.
    - Trap Mastery (Survival) is now an 11-point talent.
    - Trueshot Aura - This aura is now raid-wide, and now increases all ranged
    and melee attack power by 10%. In addition, this spell now only has one
    rank. All other ranks have been removed..
    - Wingclip: No longer does damage.

    Mage
    - Arcane Blast effect duration reduced to 3 seconds, and now increases
    damage by 25/50/75% instead of reducing cast time.
    - Arcane Focus (Arcane) is now 3 ranks and increases chance to hit and
    reduces mana cost of Arcane spells by 1/2/3%.
    - Arcane Fortitude moved to tier 2, increased to 3 ranks, now increases
    armor equal to 50/100/150% of Intellect.
    - Arcane Impact renamed Spell Impact and now affects Blast Wave, Fire
    Blast, Cone of Cold, and Ice Lance.
    - Arcane Potency now applies when Presence of Mind is active, talent
    prerequisite changed to Presence of Mind.
    - Arcane Subtlety now reduces the chance your spells will be dispelled
    by 15/35%, and no longer reduces the resistance of targets.
    - Arctic Reach now also affects Deep Freeze.
    - Blast Wave now knocks all affected targets back.
    - Conjured mana gems no longer disappear from your backpack after being
    logged out for more than 15 minutes. Higher ranks of Conjure Mana Gem
    will recharge an existing mana gem to maximum charges.
    - Counterspell now costs 9% of base mana.
    - Elemental Precision moved to tier 2.
    - Empowered Arcane Missiles renamed Arcane Empowerment and no longer
    increases mana cost. It now also increases damage caused by Arcane
    Blast.
    - Empowered Fireball reduced to 3 ranks, now increases damage by
    5/10/15% of spell power.
    - Empowered Frostbolt reduced to 2 ranks, increases damage by 5/10% of
    spell power and increases critical hit chance by 2/4%.
    - Flame Throwing moved to tier 3.
    - Frost Armor, Ice Armor, Mage Armor and Molten Armor are no longer
    Magic effects and cannot be dispelled.
    - Frost Channeling now reduces mana cost of all spells by 4/7/10%.
    - Frost Warding now increases armor and resistances of Frost/Ice Armor
    by 25/50%, now gives Frost Ward and Fire Ward a 15/30/5 chance to
    negate damage caused and restore mana equal to damage caused by the
    warded spell.
    - Ice Floes renamed Cold as Ice, now reduces cooldown of Cold Snap, Ice
    Barrier, Summon Water Elemental, and Deep Freeze by 10/20%.
    - Impact moved to tier 3, reduced to 3 ranks for 4/7/10% chance to
    trigger, now triggers from any damaging spell (Fire, Frost or Arcane).
    - Improved Blink now also reduces mana cost by 25/50%.
    - Improved Counterspell now always silences the target for 2/4 seconds.
    - Improved Fire Blast moved to tier 1, reduced to 2 ranks, reduces the
    cooldown by 1/2 seconds.
    - Improved Flamestrike moved to tier 2, renamed World in Flames, now
    increases the critical hit chance of Flamestrike, Blast Wave,
    Dragon’s Breath, Living Bomb, Blizzard, and Arcane Explosion by
    2/4/6%.
    - Improved Frost Nova renamed Ice Floes, moved to tier 1, increased to
    3 ranks, now reduces cooldown of Frost Nova, Cone of Cold, Ice Block,
    and Icy Veins by 7/14/20%.
    - Improved Mana Shield has been renamed to Arcane Shielding, reduces
    mana lost per damage absorbed by 17/33%,and now also increases
    resistances granted by Mage Armor by 25/50%.
    - Invisibility now makes the caster invisible after 3 seconds, reduced
    from 5 seconds.
    - Magic Absorption reduced to 2 ranks, increases resistances by .5/1
    point per level, and restores 1/3% of total mana on a resist.
    - Magic Attunement (Arcane) now also increases the range of your Arcane
    spells by 3/6 yards.
    - Mana Shield now drains 1.5 mana per damage absorbed.
    - Master of Elements now affects all spell criticals.
    - Mind Mastery reduced to 3/6/9/12/15%.
    - Molten Shields now gives Fire Ward and Frost Ward spells a 15/30%
    chance to reflect the warded spell.
    - Polymorph now costs 12% of base mana.
    - Portal spells now cost 18% of base mana.
    - Prismatic Cloak (Arcane)increased to 3 ranks for 1/2/3% and now also
    reduces the fade time of Invisibility by 1/2 seconds.
    - Pyroblast cast time has been reduced to 5 seconds.
    - Remove Lesser Curse has been renamed to Remove Curse.
    - Shatter no longer has a prerequisite.
    - Slow (Arcane) mana cost reduced.
    - Slow Fall now costs 6% of base mana.
    - Summoned Water Elemental's Waterbolt range increased, mana cost
    reduced, Freeze range increased, mana cost increased.
    - Teleport spells now cost 9% of base mana.
    - Winter's Chill reduced to 3 ranks, Frost damage spells have a
    33/66/100% chance to trigger the effect and the effect increases
    chance to crit with Arcane, Fire and Frost spells.

    Paladin
    - All Auras now affect all party and raid members within the area of
    effect.
    - Anticipation (Protection) moved to tier 1, now increases chance to
    dodge by 1/2/3/4/5%.
    - Attack Power and Spell Power scaling on all Seals and Judgements other
    than Command and Blood has been reduced.
    - Avenger's Shield (Protection) cast time reduced to .5 seconds,
    duration increased to 10 seconds.
    - Avenging Wrath no longer causes Forebearance, damage increase reduced
    to 20%, now increases healing done by 20%.
    - Blessing of Freedom renamed Hand of Freedom. Only one Hand spell can
    be on the target per paladin at any one time. Now costs 6% of base
    mana.
    - Blessing of Light and Greater Blessing of Light removed. Their
    effects have been folded into all relevant abilities.
    - Blessing of Protection renamed Hand of Protection. Only one Hand
    spell can be on the target per paladin at any one time. All ranks now
    cost 6% of base mana.
    - Blessing of Sacrifice renamed Hand of Sacrifice, is now only 1 rank
    and transfers 20% of the damage taken to the caster, duration reduced
    to 12 seconds, cooldown increased to 2 minutes. Only one Hand spell
    can be on the target per paladin at any one time. Now costs 6% of
    base mana.
    - Blessing of Salvation renamed Hand of Salvation, now reduces total
    threat on the target by 2% per second for 10 seconds while also
    reducing all damage and healing done by 10%. Only one Hand spell can
    be on the target per paladin at any one time. Now costs 6% of base
    mana.
    - Blessing of Sanctuary reduced to 1 rank, now reduces all damage taken
    by 3% and generates rage, mana or runic power when a parry/dodge/block
    occurs.
    - Consecration now scales with attack power and spell power.
    - Conviction (Retribution) now increases critical chance with all
    spells and melee attacks.
    - Divine Intellect (Holy) moved to tier 2, increases total Intellect by
    3/6/9/12/15%.
    - Divine Intervention cooldown reduced to 20 minutes.
    - Divine Protection and Divine Shield now cost 3% of base mana.
    - Divine Protection now reduces all damage taken by 50% and increases
    time between attacks by 100%.
    - Divine Purpose (Retribution) now reduces chance to be hit by spells
    and ranged attacks by 1/2/3%.
    - Divine Strength (Holy) moved to tier 1 in the Protection tree.
    - Exorcism mana cost reduced and now scales with attack power and spell power.
    - Eye for an Eye now reflects 10/20% damage from all critical hits.
    - Fanaticism now increases chance to critically hit by 5/10/15/20/25%.
    - Forbearance duration increased to 3 minutes.
    - Greater Blessing of Salvation removed.
    - Hammer of Justice now costs 3% of base mana.
    - Hammer of Wrath is now considered a Retribution spell, moved from Holy,
    mana cost reduced, now instant cast, global cooldown increased to 1.5,
    missile speed increased, now usable on targets below 35% health, now
    scales with attack power and spell power.
    - Healing Light (Holy) moved to tier 2.
    - Holy Shield (Protection) cooldown reduced to 8 seconds, charges
    increased to 8.
    - Holy Shock (Holy) range changed to 20/40 yards when used on
    enemies/friends respectively, cooldown reduced to 6 seconds.
    - Holy Wrath is now instant cast, causes a 3 second stun, cooldown
    reduced to 30 seconds, radius reduced to 10 yards.
    - Illumination (Holy) moved to tier 3.
    - Improved Blessing of Might increased to 10/20/30/40/50%.
    - Improved Concentration Aura (Protection) moved to the Holy tree.
    - Improved Concentration Aura moved from the Protection tree to tier 4
    in the Holy tree.
    - Improved Devotion Aura (Protection) moved to tier 4, reduced to 3
    ranks, now increases armor of Devotion Aura by 17/34/50% and
    increases all healing done to units affected by Devotion Aura by
    1/2/3%.
    - Improved Hammer of Justice (Protection) now reduces cooldown by
    10/20/30 secs.
    - Improved Holy Shield removed.
    - Improved Righteous Fury (Protection) threat bonus folded into base
    spell, talent still reduces all damage taken by 2/4/6%.
    - Improved Sanctity Aura (Retribution) renamed Sanctified Retribution,
    now causes all units affected by Retribution Aura to cause 2% more
    damage.
    - Improved Seal of Righteousness (Holy) moved to tier 1, renamed Seals
    of the Pure, now affects Seal of Righteousness, Seal of Vengeance and
    Seal of Corruption.
    - Improved Seal of the Crusader (Retribution) renamed Heart of the
    Crusader and the effects now apply to all Judgement spells.
    - Judgement has been replaced with 3 new spells; Judgement of Light,
    Judgement of Wisdom, and Judgement of Justice. All Judgement spells
    are considered ranged attacks for purposes of how they hit and how
    they critically hit. All cause damage based on attack power and spell
    power.
    Judgement of Light now heals based on the Paladin’s attack power and
    spell power, the effect can not trigger more than once ever 4 seconds.
    Judgement of Justice will no longer prevent Fear effects, but will
    only prevent NPCs from fleeing (e.g. at low health).
    Judgement of Wisdom now restores mana based on the Paladin’s attack
    power and spell power, the effect can not trigger more than once
    every 4 seconds.
    - Lay on Hands no longer drains all mana, cooldown reduced to 20
    minutes.
    - One-Handed Weapon Specialization now increases damage by 2/4/6/8/10%.
    - Precision has been removed.
    - Pure of Heart (Holy) reduced to 2 ranks, now reduces duration of
    Curse and Disease effects by 25/50%.
    - Pursuit of Justice reduced to 2 ranks for 8/15% movement increase and
    1/2% less chance to be hit by spells.
    - Redoubt (Protection) moved to tier 2, reduced to 3 ranks, increases
    block chance by 10/20/30%, now also increases block value by 10/20/30%
    at all times.
    - Repentance (Retribution) mana cost changed to 9% of base, duration
    increased to 1 minute (10 second PvP duration), now usable against
    Demons, Dragonkin, Giants, Humanoids and Undead.
    - Retribution Aura damage increased and now gains damage based on Holy
    spell power.
    - Righteous Defense no longer costs mana, global cooldown removed,
    cooldown reduced to 10 sec.
    - Righteous Fury now increases threat caused by Holy damage by 90%.
    - Sacred Duty now also reduces the cooldown of Divine Protection.
    - Sanctified Light (Holy) now also increases the critical chance of
    Holy Shock.
    - Sanctity Aura (Retribution) removed.
    - All Seals have been reduced to 1 rank and now cost 14% of base mana.
    The duration has been increased to 2 minutes and are no longer
    consumed when a Judgement spell is cast. The effects can be triggered
    from all weapon based special abilities.
    Seal of Blood now increases Judgement damage by 45% of weapon damage.
    Seal of Command now increases Judgement damage by 30% of weapon
    damage, 60% on stunned targets.
    Seal of the Crusader has been removed. The effects of Judgement of
    the Crusader have been folded into all relevant abilities.
    Seal of Righteousness deals damage based on weapons peed plus an
    amount based on attack power and spell power, increases Judgement
    damage by 25%.
    Seal of Vengeance now applies its effect on every swing, causes damage
    based on attack power and spell power, increases Judgement damage by 10%
    per stack of the damage over time effect.
    - Shield Specialization removed, effects merged with Redoubt.
    - Spiritual Focus (Holy) moved to tier 1.
    - Stoicism (Protection) moved to tier 2, now reduces duration of Stun
    effects by 10/20/30% and reduces chance your spells will be resisted
    by 10/20/30%.
    - Summon Warhorse and Summon Charger mana cost removed and no longer
    causes a global cooldown.
    - Toughness (Protection) moved to tier 3, now also reduces the duration
    of movement slowing effects by 10/20/30/40/50%.
    - Turn Undead (ranks 1 and 2) removed. Turn Evil now granted at level
    24, mana cost changed to 9% of base.
    - Unyielding Faith (Holy) moved to tier 2.
    - Vengeance (Retribution) now stacks up to 2 times, reduced from 3.
    - Vindication reduced to 2 ranks for 10/20% attribute reduction.

    Priest
    - Absolution (Discipline): This talent has swapped positions in the
    talent tree with Improved Inner Fire.
    = Circle of Healing (Holy): Now works on any targets in the caster's
    raid, and is now a "smart" heal and chooses the lowest health targets
    to heal first within it's range. Also now has a 6 second cooldown.
    Also no longer will heal summoned Snakes from Hunter's Snake Trap.
    - Enlightenment (Discipline): Increases your total Stamina, Spirit and
    Spell haste by 1/2/3/4/5%.
    - Focused Power (Discipline): Increases your total spell damage and
    healing done by 2/4%, but no longer increases your chance to hit with
    Mind Blast, and Mass Dispel.
    - Focused Will (Discipline): Now increases healing effects on you by
    3/4/5%, down from 4/7/10%.
    - Force of Will (Discipline): This talent now increases your spell
    damage by a flat amount, rather than increasing your spells by a %.
    (Now increases school %, rather than selected spells damage %). In
    other words, your spell damage gained from this talent is now
    reflected on your character sheet, rather than the skill tool-tips.
    - Holy Fire: Cast time reduced to 2 seconds, down from 3.5. Damage
    increased roughly 60%. Duration for the damage over time effect
    reduced to 7 seconds, down from 10. Holy Fire now has a 10 second
    cooldown.
    - Improved Inner Fire (Discipline) - Now increases the effect of your
    Inner Fire spell by 20/40/60% (Includes the +spell power on higher
    ranks, as well as total number of charges).
    - Improved Shadow Word: Pain (Shadow) - Now increases damage done by
    your Shadow Word: Pain by 5/10%, but no longer increases the duration
    of your Shadow Word: Pain.
    - Levitate now costs 3% of base mana.
    - Lightwell (Holy): Cast time reduced to .5 sec, down from 1.5 sec.
    Charges increased to 10, up from 5. Now breaks from any attack that
    hits you for 30% or more of your total health. Cooldown reduced to 3
    minutes, down from 5.
    - Mind Control now has only one rank and costs 12% of base mana.
    - Mind Flay periodic can now critically hit.
    - Mind Flay spell coefficient has been increased roughly 30%.
    - Mind Soothe now has only one rank, costs 6% of base mana and has no
    max target level.
    - Mind Vision now costs 3% of base mana.
    - New Talent: Improved Spirit Tap (Shadow) - Gives you a 50/100% chance
    to gain a 50% bonus to your Spirit after gaining a critical effect
    chance from your Mind Blast or Shadow Word: Death spells. For the
    duration, your mana will regenerate at a 25% rate while casting.
    Lasts 8 sec.
    - New Talent: Twin Faiths (Discipline) - Increases your damage and
    healing by 1/2/3/4/5%.
    - Pain Suppression (Discipline): Cooldown increased to 3 minutes, up
    from 2.
    - Power Infusion (Discipline): Cooldown reduced to 2 minutes, down from
    3.
    - Prayer of Mending - This spell can now critically hit.
    - Psychic Scream now costs 15% of base mana.
    - Searing Light (Holy): Now also increases the damage of your Holy Nova
    and Penance spells.
    - Shackle Undead now costs 9% of base mana.
    - Shadow Focus (Shadow): Now a 3 point talent, down from 5. Now also
    reduces the mana cost of your Shadow spells by 2/4/6%.
    - Shadow Resilience (Shadow): Now reduces physical damage taken by
    2/4%, but no longer reduces the chance to be critically hit by spells.
    - Shadowform (Shadow): Now has an innate 30% threat reduction. Now has
    a shapeshift UI.
    - Silence (Shadow) global cooldown removed.
    - Silent Resolve (Discipline): Now a 3 point talent, down from 5 points.
    - Spirit Tap (Shadow) - Talent reduced to 3 points, down from 5. Now
    also leads into "Improved Spirit Tap"
    - Wand Specialization (Discipline) has been removed.

    Rogue
    - Anesthetic Poison now also dispels one Enrage effect on the target.
    - Blade Twisting (Combat) now cause all damaging melee attacks to have
    a 10% chance to daze for 4/8 seconds, movement speed reduced by 70%.
    - Camouflage (Subtlety) reduced to 3 ranks for 5/10/15% speed and 2/4/6
    secs off the cooldown of Stealth.
    - Cloak of Shadows cooldown increased to 1.5 min.
    - Crippling Poison reduced to 1 rank, slowing movement by 70%.
    - Dagger Specialization (Combat) renamed Close Quarters Combat, moved to
    tier 3, now increases critical strike chance with Daggers and Fist
    Weapons by 1/2/3/4/5%.
    - Damaging poisons now scale with attack power.
    - Deadened Nerves (Assassination) reduced to 3 ranks, now reduces all
    damage taken by 2/4/6%.
    - Deflection (Combat) reduced to 3 ranks, increasing parry by 2/4/6%.
    - Disarm Trap range increased to 20 yards, cast time reduced, now requires
    stealth.
    - Dual Wield Specialization (Combat) moved to tier 1.
    - Elusiveness (Subtlety) moved to Tier 3, now reduces cooldown of Vanish
    and Blind by 30/60 sec and Cloak of Shadows by 15/30 sec.
    - Energy regeneration should now be smoother.
    - Endurance (Combat) now reduces cooldown of Evasion and Sprint by 30/60
    secs.
    - Envenom now also increases your chance to apply poisons by 25% for 2-6
    seconds (based on combo points).
    - Evasion, Sprint and Vanish cooldowns reduced to 3 min.
    - Find Weakness (Assassination) is now a passive talent, reduced to 3
    ranks, increases damage of offensive abilities by 3/6/9%.
    - Fist Weapon Specialization (Combat) removed.
    - Fleet Footed (Assassination) now reduces duration of movement
    impairing effects by 25/50% rather than increasing resist chance.
    - Gouge is now only 1 rank and causes damage based on attack power.
    - Improved Ambush (Subtlety) moved to Tier 4, reduced to 2 ranks for
    25/50%.
    - Improved Eviscerate (Assassination) now increases damage by 7/14/20%.
    - Improved Expose Armor (Assassination) now reduces the energy cost by
    5/10, no longer increases duration.
    - Improved Poisons (Assassination) now increases chance to apply poisons
    by 5/10/15/20/25%.
    - Improved Slice and Dice (Combat) reduced to 2 ranks, increases duration
    by 25/50%.
    - Improved Sprint (Combat) moved to Tier 4.
    - Initiative (Subtlety) moved to Tier 4, increased to 33/66/100% chance.
    - Kick is now only 1 rank and no longer causes damage.
    - Lethality (Assassination) now also affects Riposte.
    - Lightning Reflexes (Combat) moved to tier 4.
    - Mace Specialization (Combat) no longer stuns enemies, now ignores
    3/6/9/12/15% of target's armor.
    - Master of Deception (Subtlety) reduced to 3 ranks.
    - Mind-Numbing Poison reduced to 1 rank, slowing casting speed by 60%.
    - Murder (Assassination) moved to tier 6, increases damage by 2/4%.
    - Mutilate (Assassination) no longer requires you be behind the target.
    - Nerves of Steel (Combat) now reduces damage taken while Stunned or
    Feared by 15/30%.
    - Opportunity (Subtlety) reduced to 2 ranks for 10/20%.
    - Pick Lock and Disarm Trap no longer require Thieve's Tools.
    - Poisons skill removed. All finished poisons are available on vendors
    rather than created by the rogue.
    - Precision (Combat) now also increases chance to hit with poison attacks
    by 1/2/3/4/5%.
    - Premeditation (Subtlety) duration increased to 20 seconds, cooldown
    reduced to 20 seconds.
    - Preparation (Subtlety) no longer refreshes the cooldown of Premeditation.
    - Relentless Strikes (Assassination) moved to Tier 1 Subtlety, made 5
    ranks for 4/8/12/16/20% chance.
    - Riposte (Combat) now slows the target's melee attacks by 20% instead
    of disarming them, awards one combo point.
    - Serrated Blades (Subtlety) moved to Tier 3.
    - Setup (Subtlety) chance to gain a combo point increased to 33/66/100%.
    - Shadowstep (Subtlety) is no longer usable while rooted.
    - Surprise Attacks (Combat) now also increases Hemorrhage damage.
    - Vanish no longer requires the reagent Flash Powder.
    - Vigor (Assassination) moved to Tier 3.
    - Vile Poisons (Assassination) reduced to 3 ranks, now increases damage
    of poisons and Envenom by 7/14/20% and increases dispel resistance
    by 10/20/30%.
    - Wounding Poison no longer stacks, reduces healing by 50%.

    Shaman
    - All totems are now considered on the "Physical" school, and no longer
    magical spells.
    - Ancestral Knowledge (Enhancement): Now increases your Intellect by
    2/4/6%, instead of increasing your total Mana by 2/4/6/8/10%.
    - Anticipation (Enhancement): Now is a 3-point talent, down from a
    5-point talent and now reduces the duration of disarm effects on you
    by 16/25/50%.
    - Call of Flame (Elemental): Now also increases the damage of your Lava
    Burst spell by 2/4/6%.
    - Call of Thunder (Elemental) now also increases the critical strike
    chance of your Thunder spell.
    - Concussion (Elemental) now increases the damage of your Thunder and
    Lava Burst spells.
    - Convection (Elemental) is now a 3-point talent, down from a 5-point
    talent. Now lowers the mana cost of Thunder and Lava Burst.
    - Earth's Grasp (Elemental) is now a tier-1 talent, up from tier-2.
    - Elemental Devastation (Elemental) is now a tier-2 talent, up from
    tier-4.
    - Elemental Focus (Elemental): Now also can proc off Lesser Healing
    Wave and Healing Wave, and can be used on all healing spells.
    - Elemental Fury (Elemental) now requires Elemental Focus as a
    pre-requisite
    - Elemental Precision (Elemental): Chance to hit reduced to 1/2/3% from
    2/4/6%, but threat reduction increased to 10/20/30% up from 4/7/10%.
    - Enhancing (Enhancement) Totems is now a Tier 1 talent, up from Tier-2.
    - Flametongue Totem is now a flat spell damage totem. All ranks have
    been modified.
    - Flametongue Weapon: Now has a passive spell damage.
    - Frostbrand's snare effect has been increased to 50%, up from 25%.
    - Ghost Wolf's mana cost is now 13% base.
    - Grace of Air Totem has been removed. (Agility has been rolled over
    into Strength of Earth Totem)
    - Healing Grace (Restoration): Healing Way and Ancestral Fortitude are
    now affected by the dispel resistance portion of this talent.
    - Improved Fire Totems (Elemental) is now (again) Improved Fire Nova
    Totem. It now has a 50/100% chance to stun all targets for 2 sec.
    - Improved Lightning Shield (Enhancement) is now Improved Shields, and
    is in Tier-2.
    - Nature’s Blessing no longer increases spell damage from Intellect,
    and the effect has been reduced to 5/10/15% from 10/20/30%. This is
    in result of the new spell power system. Players should notice little
    to no change in the power of the spell relevant to healing spells.
    - New ranks have been added of Water Shield, starting at level 20.
    (Level 20, 27, 34, 41, 48, 55, 62, 69)
    - New Spell: Earthliving Weapon - Imbue the Shaman's weapon with
    earthen life. Increases healing done by x and each heal has a 20%
    chance to proc Earthliving on the target, healing an additionaly over
    12 sec. Lasts 30 minutes.
    - New Talent - Cleanse Spirit (Restoration): Cleanse the spirit of a
    friendly target, removing 1 poison effect, 1 disease effect, and 1
    curse effect.
    - New Talent - Elemental Shields (Enhancement): Increases the damage
    done by your Lightning Shield orbs by 5/10/15%, increases the amount
    of mana gained from your Mana Shield orbs by 5/10/15% and increases
    the amount of healing done by your Earth Shield orbs by 5/10/15%.
    - New Talent - Mental Dexterity (Enhancement): Increases your Attack
    Power by 33/66/100% of your Intellect.
    - New Talent - Tidal Force (Restoration): Increases the critical effect chance of your
    Healing Wave, Lesser Healing Wave and Chain Heal by 60%. Each
    critical heal reduces the chance by 20% and lasts 20 seconds.
    - Rockbiter ranks 5 through 9 have been removed. Windfury Weapon is
    intended to replace Rockbiter at level 30.
    - Shapeshifting will no longer cancel Water Walking.
    - Stoneclaw Totem: Health of the Stoneclaw totem is increased by 5% of
    the Shaman’s total health.
    - Stoneskin Totem now increases armor instead of reducing physical
    damage.
    - Storm Reach (Elemental): Now also increases the radius of your
    Thunder spell by 10/20%.
    - Strength of Earth Totem now also increases agility.
    - The range of all “friendly totems” has been increased to 30 yards,
    up from 20.
    - Tidal Focus (Restoration): Now works with Earth Shield.
    - Totemic Mastery talent removed and replaced with “Tidal Force”.
    - Tranquil Air Totem has been removed. (Threat is being addressed by
    modifications to the base threat of players and/or "baked" into
    tanking abilities.)
    - Unleashed Rage is now raid wide.
    - Windfury Totem is now a flat 20% melee haste totem. All ranks have
    been modified.
    - Windwall Totem has been removed.
    - Wrath of Air is now a flat 10% spell haste totem.

    Warlock
    - Aftermath (Destruction) - Now a 2-point talent, down from 5.
    - All demon abilities and spells will automatically be learned as pets
    gain levels. Demon Master trainers will be removed.
    - Avoidance (Felguard): Now reduces damage taken from area of effect
    attacks by an additional 80% and is automatically learned for the
    Succubus, Imp, Voidwalker, and Felhunter at level 10.
    - Bane now reduces the cast time of your Haunt spell.
    - Blood Pact now works raid-wide (not just in party).
    - Cataclysm (Destruction) - Now also increases your chance to hit with
    Destruction spells by 1% per point.
    - Consume Shadows (Voidwalker): Duration reduced to 6 seconds, and
    effect increased 66%. Now also greatly increases all nearby allies’
    stealth detection while channeled.
    - Curse of Recklessness will no longer prevent Fear effects, only
    prevent NPCs from fleeing (e.g. at low health).
    - Dark Pact: Tooltip updated to be more consistent with other similar
    effects and now restores 200% mana leeched from your summoned Demon,
    up from 100%.
    - Demon Armor - Now increases healing done by spells and effects by
    20%, but no longer has in-combat health regeneration.
    - Demon Skin, Demon Armor and Fel Armor are no longer Magic effects and
    cannot be dispelled.
    - Demonic Sacrifice: Succubus effect reduced to 10% increased shadow
    damage, down from 15%. Imp effect reduced to 10% increased fire
    damage, down from 15%. Felguard effect now increases Fire and Shadow
    damage, instead of just Shadow.
    - Doomguard: Health increased 20%, mana increased 24%.
    - Emberstorm now reduces the cast time of your incinerate by
    0.1/0.2/0.3/0.4/0.5 seconds.
    - Fel Armor - Now increases your spell damage equal to 30% of your
    total Spirit, but no longer increases healing done by spells and
    effects by 20%.
    - Felguard: Health increased by 10%.
    - Felhunter: Paranoia and Tainted Blood have been replaced with Fel
    Intelligence and Shadow Bite.
    - Fel Intelligence (Felhunter): Increases total Intellect and Spirit
    of party and raid members by 3%. Lasts until cancelled.
    - Fel Armor - Now increases your spell damage equal to 30% of your
    total Spirit, but no longer increases healing done by spells and
    effects by 20%.
    - Fel Stamina (Demonology) has been merged with Fel Intellect into Fel
    Vitality.
    - Howl of Terror now costs 15% of base mana.
    - Infernal: Cooldown reduced to 15 minutes, down from 1 hour.
    Duration reduced to 1 minute, down from 5 minutes+. Health increased
    by 30%, damage increased by 60%, and armor increased by 30%.
    - Imp: Health increased by 20% , Armor increased 16%, mana regeneration
    increased 200%.
    - Improved Curse of Weakness (Affliction) is now "Frailty" - Increases
    the amount of attack power reduced by your Curse of Weakness spell by
    10/20%, and increases the amount of armor reduced by your Curse of
    Recklessness by 10/20%.
    - Improved Enslave Demon (Demonology) is now a Tier 5 talent, up from
    Tier 4.
    - Improved Lash of Pain (Destruction) and Improved Firebolt
    (Destruction) have been merged into one talent, Demonic Power.
    - Improved Shadow Bolt (Destruction) - Now increases damage by your
    next Shadow damage spells by 3/6/9/12/15%, down from 4/8/12/16/20%.
    - Mana Feed: Tooltip updated to be more consistent with other similar
    effects.
    - Master Demonologist (Demonology) - Most effects have been altered.
    Master Demonologist – Felguard (Demonology) - Now increases all
    damage by 1/2/3/4/5%, and reduces all damage done to you by
    1/2/3/4/5%.
    Master Demonologist – Imp (Demonology) - Now increases Fire damage
    by 1/2/3/4/5%, and critical hit chance with Fire spells by 1/2/3/4/5%.
    Master Demonologist – Succubus (Demonology) - Now increases Shadow
    damage by 1/2/3/4/5%, and critical hit chance with Shadow spells
    by 1/2/3/4/5%.
    Master Demonologist (Demonology) - Most effects have been altered.
    - Nether Protection has been reworked. It now has a 10/20/30% chance
    when you’re hit with a spell to reduce all damage by that spell
    school by 60% for 10 seconds.
    - New Talent: Demonic Empowerment (Demonology) - Grants your Summoned
    Demon power for a short time.
    - New Talent: Eradication (Affliction) - Your Corruption, Siphon Life
    and Curse of Agony ticks have a 5/10/15% chance to increase your
    spell haste by 20% for 8 sec. This effect has a 10 second cooldown.
    - New Talent: Improved Felhunter (Affliction): Your Felhunter gains
    mana equal to 50/100% of the damage done by its Shadow Bite ability,
    and increases the effect of your Felhunter’s Fel Intelligence by 1/2%.
    - New Talent: Molten Core (Destruction) - Your Shadow spells and damage
    over time effects have a 5/10/15% chance to increase the damage of
    your Fire spells by 10% for 6 sec.
    - Pyroclasm (Destruction) - Now also includes Conflagrate.
    - Rain of Fire (Doomguard): A bug has been fixed which caused each tick
    of Rain of Fire to consume its mana cost.
    - Ritual of Souls: Charges increased to 25, up from 10.
    - Shadow Bite (Felhunter): Deals Shadow damage plus an additional 5%
    Shadow damage over time effect on the target. 6 second cooldown.
    - Shadowfury (Destruction) - Can now be cast while moving. Stun
    duration increased to 3 seconds, up from 2.
    - Soul Link (Demonology) is now an 11-point talent (used to be a
    31-point talent), but the 5% bonus damage from this talent has been
    removed. In addition, the damage absorbed by Soul Link is now 15%,
    down from 20%.
    - Soulstone now generates a log entry indicating who casted and
    received a soulstone.
    - Spell Lock (Felhunter) global cooldown removed.
    - Succubus: Health increased by 20%, armor increased 22%.
    - Summon Dreadsteed/Felsteed: Mana cost removed, global cooldown
    removed.
    - Soul Siphon (Affliction): Now also increases the damage of your Drain
    Soul.
    - Suppression (Affliction) is now a 3-point talent, down from 5. Now
    increases your chance to hit with Affliction spells by 1/2/3%, down
    from 1/2/3/4/5%.
    - Unstable Affliction (Affliction): Silence effect reduced to 3
    seconds, down from 5.
    - Voidwalker: Health increased by 20%, Damage increased by 16%.
    The amount of attack power the Voidwalker gains from its master’s
    spell damage has been increased by 45%.

    Warrior
    - Anticipation (Protection) now increases chance to dodge by
    1/2/3/4/5%, moved to tier 2.
    - Blood Craze (Fury) now regenerates 2/4/6% of total health over 6
    seconds.
    - Blood Frenzy (Arms) moved to Tier 9, now increases physical damage
    caused by 1/2%.
    - Bloodthirst (Fury) now restores health based on a % of total health.
    - Challenging Shout cooldown reduced to 3 minutes.
    - Concussion Blow (Protection) now causes damage based on attack power.
    - Death Wish (Fury) no longer makes you immune to Fear effects.
    - Death Wish and Sweeping Strikes have swapped locations in their
    respective talent trees.
    - Deep Wounds (Arms) now requires Impale, causes 16/32/48% of weapon
    damage over 6 seconds.
    - Defensive Stance now increases threat by 45%.
    - Defiance (Protection) removed, replaced by Incite and moved to a new
    location on tier 2.
    - Disarm rage cost reduced to 15.
    - Enrage (Fury) now increases damage done by 3/6/9/12/15%, limitation
    on number of attacks removed.
    - Hamstring now only has one rank and no longer causes damage.
    - Impale (Arms) moved to Tier 3, no longer requires Deep Wounds.
    - Improved Berserker Rage (Fury) now generates 10/20 rage.
    - Improved Bloodrage (Protection) now increases rage generation of both
    the instant and over-time effects by 25/50%.
    - Improved Charge (Arms) now generates 5/10 rage.
    - Improved Defensive Stance (Protection) reduced to 2 ranks, now reduces
    spell damage taken by 3/6% and any block/parry/dodge has a 50/100%
    chance to enrage the warrior causing 5/10% more damage for 12 sec.
    - Improved Disarm (Protection) reduced to 2 ranks, now reduces the
    cooldown of Disarm by 10/20 sec and increases damage taken by disarmed
    targets by 5/10%.
    - Improved Disciplines (Arms) removed.
    - Improved Mortal Strike (Arms) now increases damage by 2/4/6/8/10%, no
    longer reduces cooldown.
    - Improved Rend (Arms) reduced to 2 ranks for 25/50%.
    - Improved Revenge (Protection) now increases damage Revenge causes by
    10/20% and gives a 25/50% chance to stun.
    - Improved Shield Bash (Protection) now also increases the damage of your
    Shield Slam ability by 5/10%.
    - Improved Shield Block (Protection) now has 2 ranks and reduces
    cooldown of Shield Block by 5/10 secs. It no longer increases the
    number of blocks.
    - Improved Shield Wall now increases the damage reduction by an additional
    5/10%, reduces cooldown by 30/60 seconds.
    - Improved Slam (Fury) moved to Arms.
    - Improved Sunder Armor (Protection) renamed Puncture, reduced to 2 ranks
    for 1/2 rage cost reduction.
    - Improved Taunt (Protection) removed, effect made baseline.
    - Improved Whirlwind (Fury) now increases damage of Whirlwind by 10/20%,
    no longer reduces cooldown.
    - Iron Will (Arms) now has only 3 ranks, reducing the duration of Stun
    and Charm effects by 10/20/30%.
    - Last Stand (Protection) cooldown reduced to 5 minutes.
    - Mace Specialization (Arms) now ignores 3/6/9/12/15% of target's armor.
    - Mocking Blow now only has one rank and causes weapon damage, cooldown
    reduced to 1 min and can now be used in Defensive Stance.
    - Overpower now only has one rank and no longer causes any bonus damage
    (i.e. weapon damage only).
    - Poleaxe Specialization (Arms) now also increases critical damage done
    by Axes and Polearms by 1/2/3/4/5%.
    - Precision (Fury) moved to Tier 5.
    - Pummel now only has one rank and no longer causes damage.
    - Rampage now causes all party and raid members within 20 yards of the
    Warrior to go on a rampage, increasing melee critical hit chance by 5%
    for 10 seconds when the warrior scores a melee critical.
    - Recklessness now increases the critical hit chance of the next 3
    special ability attacks by 100%, lasts 12 seconds, cooldown reduced
    to 5 minutes.
    - Retaliation duration reduced to 12 seconds, charges reduced to 12,
    cooldown reduced to 5 minutes.
    - Shield Bash now only has one rank and will cause damage based on a %
    of AP.
    - Shield Block now increases chance to block and amount blocked by 100%
    for 10 secs, cooldown increased to 60 seconds, rage cost removed.
    - Shield Slam is now available to all warriors, starting at level 40.
    - Shield Specialization (Protection) moved to Tier 1, now increases
    rage by 2 on a successful block.
    - Shield Wall now reduces all damage taken by 50% for 12 seconds,
    cooldown reduced to 5 minutes.
    - Slam now suspends the weapon swing timer rather than resetting it.
    - Sword Specialization (Arms) can no longer trigger more than once per
    6 seconds.
    - Taunt cooldown reduced to 8 sec.
    - Thunder Clap damage increased, cooldown increased.
    - Toughness (Protection) moved to tier 3, now also reduces the duration
    of movement slowing effects by 10/20/30/40/50%..

  18. #18

    Re: WotLK Beta - Build 9014

    Rake damage has been increased. (from [ 6% of AP + 387 ] to [ 18% of AP + 1161 ] for Rank 7)
    According to Wowhead, Rank 7 deals [AP / 100 + 190] bleed damage (yes, unmitigated by armor), so assuming with lv70 numbers (not in beta ) at ~4500 medium AP, we're seeing 235 initial damage (I think I had pre-BC crits that high already...) and 1971 periodic damage - >2K total, nice for a cheap combo point, rather good for getting a bleed on the target for RnT without putting on a Rip with less than 4CP.
    It looks great, but Will It Mog?

  19. #19

    Re: WotLK Beta - Build 9014

    so the QQ paid off once more, not resetting the honor at start of WotLK :




  20. #20

    Re: WotLK Beta - Build 9014

    Fucking hell. *facepalm* @ no honor reset. so...who else went out and used all their honor up with the ''reset'' in mind

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