Talking PvP here
I really cannot understand these changes in Holy at this stage, so close to the patch and WotLK.
What is the point in nerfing Infusion of Light? It was not overpowered or imbalanced being crit-dependant, it is not something you can control at all (aside from once every 2 minutes). And it WAS a fun mechanic, and it gave paladins a chance against interrupts, poisons, CoT... all of which goes down the drain now. 1 sec = 2 secs or more in arena with most debuffs, and any heal that takes that long is going to be pummeled, kicked (both out of the GCD now, btw), CS'd and whatnot. FoL glyph's HoT component has been nerfed too (from 200% to 140%), btw.
So we are suppossed to spend 7 talent points (5 in Light's Grace, 2 in IoL) so high up in the tree to get... what, exactly? A 1 sec (2-sec in most PvP situations) Holy Light? Wow.... really... WoW...
Divine Plea... don't get me started.
Nothing has changed, and I mean NOTHING. A paladin will step in a BG and be Manadrained, CoT'd and interrupted to death just like before without Blizzard's development team being able to provide anything better than reducing Holy Shock's CD to 6 seconds, which, yes, is nice, but... is this ALL you had in store for us? And you think it is going to be good enough? And you think it is going to be FUN? Like at all?
Welcome to TBC arena again, i.e., NOT welcome.