I'm not able to post in the WotLK beta forums since I do not have an account that can play on WotLK, so I'll post here and hope it gets to the right place eventually.
I've been reading through the Paladin Discussion forums there and have noticed the absolute distress and dissatisfaction with a Holy Paladin's ability to group heal. I am aware that our single target healing is right, its good, it doesn't need a fix. What does need a fix is our ability to group heal effectively.
As it stands in TBC our ability to 5 man group heal is quite chaotic and very unreliable, and that makes it hard for us to find decent groups. This carries over to raids although obviously not as much of an issue as you end up relying on other classes to group heal instead.
What needs to be done is to address the real issue at hand: the lack of the Paladin's group healing ability.
This is what I propose, and I would GREATLY appreciate it if I could get some form or response to my ideas. I will try to balance it as best as I can as I have no wish to overtake the ability of other classes to Group Heal.
Let's look at the current Group Heal's (including those in WotLK) that are in the game or being added:
Priest (Holy Only): Circle of Healing (Instant), Divine Hymn (1.5 Sec. Cast), Holy Nova (instant), Prayer of Healing (3 sec. Cast)
Priest (Shadow Only): Vampiric Embrace (instant)
Shaman: Chain Heal (2.5 sec cast), Healing Stream Totem (totem 5 minute duration)
Druid: Tranquility (Channeled) and Wild Growth (Instant)
Paladin:
None.
As you can see the undisputed leader of Group Healing is the Priest, as it should stay. What strikes me as odd is the lack of a Group Heal for Paladin's even though the other classes have built in group heal abilities, even if they aren't very efficient (Druid) or not too quick (Shaman) they still exist to serve the purpose of healing the group when needed. Why this hasn't been seen for Paladin's is another thing that needs explaining for another time.
What I propose is simple: Add a group heal much like the Priests Prayer of Healing but shorter and for less amounts of healing.
There are plenty of ways you can do this I will list out what comes to mind, none of which have to be implemented together these can all be one specific solution to the issue:
1) Remove the current Glyph of Flash of Light and instead change it to: "Heals all Party members within 20 yards of the target for 50% of the original effect" (Good Idea not best)
2) Add a new spell, that heals for an amount between like Circle of Healing with proper scaling with +spellpower. For instance starting at level 70:
Devotion to Light 20% Base Mana, Heals the party for 409-451. 1.5 Second Cast. (Best Idea)
3) Increase the range and amount healed gained from Glyph of Holy Light to 40 Yards, and 25% healed. (Not good, but helpful)
4) Change Beacon of Light to heal all party and raid members within 40 yards, 25% of the total heals received from
Flash of Light and make it exclusive to work with Flash of Light only. (This might not be the best idea)
As you can see with just these four examples the issues are solved, they aren't overpowered over priest or anyone else for that matter, and they're reasonable. If #2 were added It could alleviate such a massive headache Paladin's are having at the moment.
But this is not the end, we still have mobility issues and Mana regeneration issues according to those in beta, but that doesn't concern me as much as the ability to group heal does.
Please consider these seriously and thanks for you time.
Delod