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  1. #41
    Immortal Maklor's Avatar
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    Re: Crusader strike's 2ndary effect idea

    I never said YOU did, I was never talking to you but to the majority of rets that always whine and suggest stupid stuff.

    YOU don't need to stand up for them, but it seems like ALL rets are super defensive.

  2. #42

    Re: Crusader strike's 2ndary effect idea

    Quote Originally Posted by Proudfoot
    MW = melee weapon high end
    mw = melee weapon low end

    We've totally lost the point of this thread!!
    just wondered :P ill stick to the subject

  3. #43

    Re: Crusader strike's 2ndary effect idea

    "Due to a string of nerfs and class imbalances, Blizzard has managed to make players of the most defensive class in WoW to become the most defensive players in WoW." Pretty much sums it up. lol

    Everything posted in this thread has generaly been a very modest proposal, or a flat out joke. (See disco ball.) So saying that most Rets baww about everything just shows you hate the spec, not this thread.

  4. #44
    Immortal Maklor's Avatar
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    Re: Crusader strike's 2ndary effect idea

    I know the knee jerk excuse rets always use that they have always been neglected since release and what not, that doesn't make it true it just reflects on the whiny nature of many rets.

    But I don't whish to argue over this.

  5. #45

    Re: Crusader strike's 2ndary effect idea

    Quote Originally Posted by Maklor
    I know the knee jerk excuse rets always use that they have always been neglected since release and what not, that doesn't make it true it just reflects on the whiny nature of many rets.

    But I don't whish to argue over this.
    There's really nothing to argue over. It's a fact.
    Dwarves are BURLY!

  6. #46

    Re: Crusader strike's 2ndary effect idea

    In my opinion blizz shloud add this effect:

    Gives your crusader strike a chance on critical effect to kick your enemys ass for 1000 asskickdmg.

    Okay, now seriously...

    Gives your crusader strike a chance on critical effect to increase your atackpower by 10% for 12 sec (stacks up to 3 times).

  7. #47

    Re: Crusader strike's 2ndary effect idea

    Don't hold your breathe on getting anything.

  8. #48
    Pit Lord Slavemaker's Avatar
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    Re: Crusader strike's 2ndary effect idea

    "Crusader strike now applies a -50% healing debuff"

    Rawr.


    - Slavemaker -

  9. #49

    Re: Crusader strike's 2ndary effect idea

    Quote Originally Posted by Slavemaker
    "Crusader strike now applies a -50% healing debuff"
    Would be nice, but it's to OP...

  10. #50

    Re: Crusader strike's 2ndary effect idea

    Secondary effect on Crusader strike?
    2 point talent linked to it making it a 50/100% chance to interupt spellcasting on the target.
    So it becomes a kick/pummel/earthshock but still useable as damage.

    (Offcourse I'd rather have the old effect back though)

  11. #51

    Re: Crusader strike's 2ndary effect idea

    The issue that I see with making CS have an additional effect of counter-spell is having to save it for when someone is casting, which would go against the intent of the ability which is do instant damage on cooldown. Having a counter-spell effect added would actually be a hit to our DPS if you think about it.
    I am the interglow that lets you know to call your brother son.


  12. #52

    Re: Crusader strike's 2ndary effect idea

    The most interesting thing I think would be for it to apply a mana drain debuff. About the same level of effectiveness as viper sting. It fixes the beating forever on a healer problem, has limited but not spectacular benefits in PvE and makes for an interesting change in arena.

  13. #53

    Re: Crusader strike's 2ndary effect idea

    Crusader Strike should "silence" for .5-1 second, by silence I mean it just prevents the casting of new spells, doesn't interrupt the ones already being cast. Just to screw with people getting ready to do stuff, and by new spells I mean any ability.

  14. #54

    Re: Crusader strike's 2ndary effect idea

    Quote Originally Posted by Funkatron
    If they nerfed you, it's probably because you were doing too much damage. If you increase the damage you do with something like this, then you'd just get nerfed again to get your damage back in line.
    We were NOT doing TOO MUCH damage. Only problem was our BURST DAMAGE. Get your facts straight m8.

  15. #55

    Re: Crusader strike's 2ndary effect idea

    Quote Originally Posted by Xephan
    Resilience modification is a fairly interesting idea that hasn't been implemented into any offensive abilities. Considering how much Blizzard has been lacking in the originality department in this expansion, what with the homogenizing of classes and all that jazz, I could really see this suggestion holding some weight.

    Though, 25% of Resilience might be a tad high. I'd have to see some numbers.
    Adding a 25% resilience reduction wouldn't be over the top imo and really would be weak in comparison to MS. Lets look at the numbers.

    Quote Originally Posted by WoWwiki
    The damage reduction from a critical strike is capped at 25%, which equates to 492.8 resilience at level 70. However, there is currently no cap on DoT reduction or critical strike chance reduction.
    So lets say that a player at level 70 has 450 resilience. That's an 11.42% crit reduction and 22.84% crit damage reduction.
    This same player with Crusader Strike applied would have 8.58% crit reduction and 17.16% crit damage reduction for a total change of 2.84% crit and 5.68% crit damage.

    The change really isn't that large and IMO nowhere near as valueable as MS in PVP. So with a nearly capped resilience target you'd gain about 3% crit and 6% crit damage. Players with less resilience would be affected even less.
    Dwarves are BURLY!

  16. #56

    Re: Crusader strike's 2ndary effect idea

    Quote Originally Posted by yiptastic
    here's my idea, and probably good enough to cover up the dps nerf we got


    on top of the dmg:
    gives crusader strike a chance on critical effect to allow the paladin to cast another seal that last for 30 sec. (30% chance to proc)

    im sry but that nerf we recieved barely made a difference i owned before and i own now as simple as it gets but i did like your idea

  17. #57

    Re: Crusader strike's 2ndary effect idea

    Or how about they leave CS as it is. Because right now ret pallies are tearing shit up.
    http://www.wowarmory.com/character-sheet.xml?r=Bonechewer&n=Crispybacon

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