This is just a few things on my mind with the current state of paladins and their talent trees.
1) Holy - While I agree that pallies are behind other healing class as of right now, they are not so far behind that there needs to be 85746 posts about how you're rerolling ret, seriously, lets get some constructive criticism out in the open, and if Blizz doesnt listen, dont post that you're leaving for Warhammer, EQ2, etc. No one cares, blizz certainly isnt gonna miss your 15 dollars if they dont have to listen to your QQ posts on the forums anymore. For those Holy pallies who really love holy and want to stick with it, we may be underpowered in AoE or Raid healing situations compared to other healers, but we can do something they can not, we still put out the single highest HPS on a single target with the more longevity than any of the other healers while doing so(Phase 3 RoS comes to mind) we are fine to be that kind of utility since we're better at it than anyone else. Maybe this goes against what Blizz stated, and maybe we aren't equal like we should be, but so long as we play WoW, Holy pallies will be loved for their buffs, their utility, and being the best MT healers.
2) Prot - Prot is my first love, I care more about this tree than either of the other two, and Blizz is still falling short with Prot like they are for Holy, granted its closer to where it belongs than Holy is, but its far from being well rounded, somethings are just plain broken or pointless. The changes to str and block value are huge, no one appreciates how much more pallies are gonna be blocking compared to the other 3 tanking classes, including warriors who have shields as well, having 100%+ avoidance at all times means roughly 30% more blocks than warriors and leaving druids and DKs far behind. Yes, pallies have lower % of mitigation than warriors, but all our blocking we'll be doing is constantly being ignored. We will survive longer than our paper doll numbers suggest, our mitigation is fine. What's not fine is our base health which should have been changed long ago, not bandaged with combat expertise's buff to stamina, that was a mistake that needs to be undone, we shouldnt have to spend valuable talent points to be only slightly worse off than warriors, this is absurd. The recent nerf to stam cost me around 800hp in conjunction with the gear nerf, meanwhile warriors further the gap from me, and I'm in 5/8 T6 and equivalent BT epics. The change to Seal of Righteousness has made it subpar for tanking, Seal of Vengence is so much more damage right now, that anyone who hasnt switched over yet, will the moment 3.0 drops. Biggest problem with that is SoV is absolutely horrible with reckoning, it offers absolutely nothing, thus alienating the talent and making it unviable, its overdue for a change or replacement. There is an over emphasis on mana cost in pally trees, making any kind of Off spec functionality difficult for any pally. Prot and Ret are incable of supplying any real level of healing, their base mana pool wont sustain any kind of healing stress, to suggest they can Off Heal is wrong, dont even suggest it.
3) Ret - This spec is overdue for some change, making it function like a Shadow Priest and replenish raid mana, giving it comparible dps and giving some minor AoE healing at and around melee range were all very nice steps in making Ret not only viable, but desirable in raids, not to mention the personal dps boost and the raid dps boost they now offer. But admittedly they are a bit TOO bursty even for a burst dps class, their overall dps numbers are not too high, but being able to deliver huge bursts every 6-10 secs, and then go back to white damage and SoC or SotM, then back to burst, then back to waiting, fix the burst issue and ret pallies are fine, they need no nerfs.