Okay, ATM, I know Ret is unbalanced.
Assuming our damage gets brought to a normal level, and assuming that Judgements of the Wise remains at a level where it still sustains our mana pool, and assuming that our Art of War procs and Flash of Lights do a decent amount of healing (but not a ridiculous amount), I still feel Ret will be somewhat gimped in small Arenas; and no, not OP at all, which is what all the assumptions about things being brought into line are for.
I want to stress this - I don't want Ret to just get an mirror image MS effect added to Crusader Strike. But we still have no real effective way to deal with a healing class without an decent interrupt or MS-like effect, or a snare to ensure we can apply enough pressure. I'm tired of only being able to play with a Rogue or a Mage (possibly a Hunter) in 2s. Ferals are getting a stacking movement debuff, Rogues have Crippling and MS, Warriors have Hamstring and MS, Hunters have an instant cast MS, traps, Wing Clip, etc... and Enhancements have Frost/Earth Shock.
What are reasonable and viable solutions to this? Or is it completely unreasonable to ask for, assuming we aren't still OP when the changes hit Live. What about something that redirects 25% of healing done to the target with the debuff to the Paladin? So a 25% MS, with the detriment of healing your opponent a bit. Who knows, just throwing it out there. Maybe with our ability to throw out heals and Hands and stuff, we shouldn't get a MS.
Basically something to make Ret/Healer a workable comp, without having your healer go OOM in every fight against another healer/DPS-with-MS.