hello!
i tested shadow some nights in lake wintergasp with full pvp gear. there were also some 1on1 and 1on2 fights in addition to the zerg "fun". my solution: its not fun playing a shadow at the moment in pvp. u are wasted healing for any group and u cant do any preasure on the opponent. in return, ur opponents do so much dmg to u that u need to react very quickly to survive some seconds.
our main problems are:
- 16% crit with full pvp crit gear. after resilence u have a very little chance to crit with our spells. we dont have any crit-boost-talents like shatter combo. its wasted to go for crit set as a shadow, u dont crit in pvp!
- ur staying power is very bad. ur armor is cut in half compared to s4 at 70. u dont realy have a chance to escape, all classes own u.
- u dont have enough mana for a class that can reset dots even with shadow fiend and dispersion. i found a very bad rogue, attacked him out of stealth and he used the cloak at the beginning. i could fear him 3 times in one fight, used dispersion and shadow fiend and i only could dmg him to 1,7k life. than i went out of mana and lost the fight i started with 100% mana
- u cant beat hybrid classes or healers, u just go oom. mana burn consumes ur mana better than the mana of the opponent
the hole mana management is different from lvl 70. a lot of classes have very strong passive and active manareg talents, that u cant go oom in pvp if u change the playstyle (use watershield, seal of wise, aspect of the viper, etc). a hunter can chimera-shot his mana to 100% like a rage bar! not so for shadow, we run oom! dispersion and shadow fiend is nothing compared to ur mana loss. hybrid classes can heal themselves nearly as good as their healer parts. thats good, but not possible for a shadow.
in group pvp u r a burden. after some hrs u can only log out the class.
my suggestions:
- remove the manareg component of dispersion. why do we need 2 strong active manareg spells with 3 min cd? in return, reduce the mana costs of ur shadowspells significantly. shadow on 70 also had mana problems, but its unplayable on beta now! (25% of ur manabar for ur 3 dots is too much)
perhaps give dispersion the ability to break cc like ice block
- give shadow form the same absorb like soul link. 15% dmg reduction to all types
- give us back the shadow resilence with 4% or 6% dmg absorb to physical attacks. shamans have a talent for 6% in the elemental tree, and they wear higher armor and a shield!
- psychic horror was very good with its horror effect. u cannot compare the 24 sec cd fear with other cc-forms! divine hymn isnt a alternative because u have that much manaproblems as shadow that u cant switch between normal and shadowform. also ur targets are dotted.
- give vampiric touch an active manareg component only for the shadow himself. 33 mana per sec is nothing, not for u, not for ur grp which has better manatools for themselves.
- i would change twisted faith to increase the critical strike chance of the shadow against that target by 5% per shadow dmg over time effect on the target from the same shadow. that would give us the opportunity to crit in pvp
- ur dots dont do enough dmg compared to other dot-classes. shadow word pain was the strongest dot, but these times are gone in beta
if it goes live like that, there wont be shadows in pvp anymore. its realy not fun!
greetz Moquai
p.s. can someone quote this to the american wow-beta forum? i only have an european account and it seems there are no more pvp shadows testing!!?