How about traquilizing shot burning rage or energy? Given hunter difficulties with rogues and warrios close up I d prefer that than a random magic effect.
Your idea seems pretty good, since the Hunter classe's main problem is trying to stay alive from melee. However rage and energy are too easy to get back. Even if it drained 100% of rage/energy, in a couple seconds it would be like that didn't even matter.
My idea is this: "Fires a Tranquilizing Shot, reducing the Rage or Energy generation rate of your target by 50% for 10 seconds as well as removing one beneficial magical effect."
Overpowered or not? The idea just came off the top of my head, let me know what you think.
Sounds good to me. Wont help with frost mages getting close and personal (their frost blot, ice lance, arcane explosion death to hunters), or melee shammey but might give us a slighlty better change against rogues and warriors (and any chance is better than none).
Yes, anything which allowed us to have a remote chance against melee must be op.
As it stands, if there's another class with a dispel any hunter using tranq shot for dispelling magic should be dropped from the raid. That leaves only the enrage removal, and from what I've heard it's about as common in LK as it is in BC (i.e. once in a blue moon).
if by interesting you mean massively overpowered, then yes.
it wouldnt be op
and yes im a warrior
and i have lost ANY fight to a hunter for over a year
its just free frag to me , so by all means buff hunters vs warrs
Originally Posted by Darhaja
bad math ur doing 1.5.... its 150%* sooo 100 haste rating = 250 after the buff* or 300 haste rating 150% = 750 haste dunno how u got 1.5 or 15% anywhere its giving u 150% more haste from the haste u already have why do ppl try to always complicate things.
There seems to be some confusion on the new Tranquilizing shot. I believe Blizzard stated they are turning all "Enrage" effects to be considered "Frenzies", but changing tranquilizing shot to dispel only enrages now (and dispel a buff). I'm not sure why they did the swap with Enrage/Frenzy though.
I'm sure it's hard for Blizzard to balance the hunter class. Disengage is a great ability and will have it's uses, but when it comes down to it, you have to be EXTREMELY careful when fighting melee or else you are a free HK. And this is while the melee half-asses it (because they can, that's how easy it is to kill hunters now).
Edit: Yikes! That would decrease the dps of most classes by 15%, 20% for rogues! It would also add harm pve by that amount...
Lower it to 0.15 seconds, make it only despell npcs. New Idea:
Tranquilizing Shot that increases players global cooldown by 0.15 seconds lasts 10 seconds. Also removes one Magic or Enrage (or berserk, or frenzy or whatever one it is) effect. 30 second cooldown...
Because ya know, hunters dont have enough crap already.
Originally Posted by Sengura
So 10 posts and no definitive answer...
TO ELITEST JERKS!
Originally Posted by PBitt
People really will find anything to complain about. Too bad I don't care because I quit the game because they made the hunter class color lime green and I think it would be SO much better had it been a grass-colored green.
Meh, I disagree with Tranq shot removing/reducing regen on rage and energy, but it would be nice to see an additional component to Viper Sting that affects rage and energy. Let's face it, I'm assuming Viper Sting inflicts a target with a viper-like venom, so it's logical to assume it would slow a person's regeneration down as well.