Holy Paladins were great, but too many encounters required them to move around a lot. New heals should help that, though they do not want them to be a HoT class.
i read that and i was rolling
that just dosent make any sense at all
Holy Paladins were great, but too many encounters required them to move around a lot. New heals should help that, though they do not want them to be a HoT class.
i read that and i was rolling
that just dosent make any sense at all
Armour is no protection against the blessed tools of the righteous
Holy shock on a 6 second cooldown. You can still heal while moving, but your effect will be somewhat reduced.
still it was funny as hell
we like holy paladins not be a HoT class, so they have to cast, buttt there are alot of moving fights....BAH they will be fine.
lol, ahhh god, cant wait
Armour is no protection against the blessed tools of the righteous
You can't get your head around that?
This isn't a thread worthy topic, take your spam elsewhere.
lol read it is good for you.Originally Posted by hamsterman
i was laughing at it
i know full well what it means
good lord.
Armour is no protection against the blessed tools of the righteous
that's where your logic went wrong. they can make a healer non HoT based and still not cast. think about it a bit more next timeOriginally Posted by Applegarth
Or cast short heals at least. I think they were implying on new improved holy shock, infusion of light and sacred shield.
Well, I do find it funny that they didn't give us any new "healing" spells. Holy Shock being viable finally doesn't count as new. lol
You're not our Order's Shiniest Paladin, are you Apple?Originally Posted by Applegarth
What they're saying is that Holy Paladins, in the beginning of the Burning Crusade, were extremely powerful Healers, and in order to balance them out they needed changes such as the Illumination Nerf. However, even at Black Temple Level Holy Paladins were still too powerful healers, so Blizzard decided to punish them by making many fights movement based fights where you couldn't sit there and spam heal (Momma Shaz, Felmyst, and Kalecgos come to mind). An easy way to fix that would be to give Paladins a good HoT Effect, like Renew, Riptide, or any of the Druid's HoT's, but they felt the best way to keep Paladins true to their design was to implement Beacon of Light, which is essentially a doublecast heal on your target. We'll have to see how good of a fix this turns out to be, but to be honest, if Blizzard designs less movement fights, then not having movement becomes less of an issue.
Beacon of Light is also intended to alleviate the issue with Paladin AoE Healing. Granted, I think it's a pretty bad fix, but if you add Glyph of Holy Light its not too bad.
It does irk me that all of the Holy Paladin Glyphs are actually needed to function, but then again a Holy Paladin only has three Healing spells to work with, so there can't be many glyphs based around them.
Before anybody takes this thread seriously, remember who the OP is, please.
- Renowned expert in the field of Paladinery -
- & Author of -
Aside from constant moving, then you can take turns moving and have one person keeping the tank up.
Second, with T7 and 15pts in ret, Holy shock will crit often. so that means FoL is just a global cooldown away.
I just do not see the problems with holy.
Beacon, is nice and im sure some clever people will figure out some nice ways to make it work well.
JotPure, maybe it will get 20% haste if people still go on not using it.
I dont know I say wait and see, I just do not see it. But I could be wrong.