1. #1

    (Spell)Hit requirement is now 17%

    Since all the other caster forums is failing at this, I might as well write a little quick post about it.

    The required amount of hit against a raidboss is 17% - This applies to ALL spells.

    17% spellhit is 214 hit rating at level 70 !

    We get 3% + 3% = 6% from talents.

    11% spellhit is 139 hit rating at level 70 !

    You'll need 139 hit rating on your gear for level 70 raiding

  2. #2
    Deleted

    Re: Spellhit requirement is now 17%

    Unless you prefer to have an occasional [Resist] and stuff your gear with other gems, enchants and whatnot more.

    EDIT: Oh, and don't bother telling me: I know that's not the way the cool-kids-who-down-bosses do it

  3. #3

    Re: (Spell)Hit requirement is now 17%

    'we' get? what class r u, im a balance druid and I need 152

  4. #4

    Re: Spellhit requirement is now 17%

    Quote Originally Posted by Somnio
    Unless you prefer to have an occasional [Resist] and stuff your gear with other gems, enchants and whatnot more
    Yes, I'm going with 10.46% untill I get my remaining T6 pieces.

    'we' get? what class r u
    "We" as in "Shadowpriests". This is the priest forum silly owl!

  5. #5

    Re: (Spell)Hit requirement is now 17%

    Ive heard that level 71-80 spells will only need 9% hit to have 100% chance to hit.

    Can anyone confirm?

  6. #6

    Re: (Spell)Hit requirement is now 17%

    Quote Originally Posted by dsswoosh
    Ive heard that level 71-80 spells will only need 9% hit to have 100% chance to hit.

    Can anyone confirm?
    False.

    Was the result of a retarded shaman forgetting his 9% melee hit stacked with the spellhit, giving him 18% hit.

    17% is the requirement.

  7. #7

    Re: (Spell)Hit requirement is now 17%

    Just wondering, does this only affect PVE or did they also change the spell hit for PVP?

  8. #8

    Re: (Spell)Hit requirement is now 17%

    Quote Originally Posted by nexonion
    Just wondering, does this only affect PVE or did they also change the spell hit for PVP?
    PvP spellhit been raised with 1% as well.

    But don't ask me what it is, I don't PvP.

  9. #9

    Re: (Spell)Hit requirement is now 17%

    wowwiki (outdated) http://www.wowwiki.com/Spell_hit:
    Talents and gear combined, chance to hit with spells cannot exceed 99%. Casters should keep this cap in mind when considering their gear. In PvP at level 70, anything more than +3% chance to hit is excessive. For PvE raiding, bosses are considered to be 3 levels higher than the caster, meaning +16% is the most that will be effective.
    So it should be 4 % now

  10. #10

    Re: (Spell)Hit requirement is now 17%

    Thank God I no longer raid, re-gearing for that would annoy me rather.

    I take it you did not get KJ down?

  11. #11

    Re: (Spell)Hit requirement is now 17%

    Quote Originally Posted by Ntrails
    Thank God I no longer raid, re-gearing for that would annoy me rather.

    I take it you did not get KJ down?
    You my dear, is guessing wrong.

    [img width=600]http://web27190.web08.talkactive.net/media/WoWScrnShot_101408_211659.jpg[/img]

    Before the nerf, yes yes :-)

    (I'm kneeling in the left side)

  12. #12

    Re: (Spell)Hit requirement is now 17%

    Damn, lucky you! Gratz.

  13. #13

    Re: (Spell)Hit requirement is now 17%

    I blame first kill adrenaline rush for not being able to sleep tonight.
    It's 13 hours since we killed him, 10am and I don't even feel tired :S

    Now, EU servers will hopefully come up on time

  14. #14

    Re: (Spell)Hit requirement is now 17%

    Quote Originally Posted by Nezoia
    You my dear, is guessing wrong.

    [img width=600]http://web27190.web08.talkactive.net/media/WoWScrnShot_101408_211659.jpg[/img]

    Before the nerf, yes yes :-)

    (I'm kneeling in the left side)
    Major Major gratz!!

  15. #15
    Aerv
    Guest

    Re: Spellhit requirement is now 17%

    Quote Originally Posted by Somnio
    Unless you prefer to have an occasional [Resist] and stuff your gear with other gems, enchants and whatnot more.

    EDIT: Oh, and don't bother telling me: I know that's not the way the cool-kids-who-down-bosses do it
    this can only come from a mages ...

  16. #16

    Re: (Spell)Hit requirement is now 17%

    Quote Originally Posted by Nezoia
    You my dear, is guessing wrong.

    [img width=600]http://web27190.web08.talkactive.net/media/WoWScrnShot_101408_211659.jpg[/img]

    Before the nerf, yes yes :-)

    (I'm kneeling in the left side)
    Congrats. We're still working on M'uru.

  17. #17

    Re: (Spell)Hit requirement is now 17%

    Quote Originally Posted by Sinistra2
    Congrats. We're still working on M'uru.
    Enjoy nerfbat

    (No words about easymode from my side.)

  18. #18

    Re: (Spell)Hit requirement is now 17%

    Your Faerie Fire spell also increases the chance the target will be hit by spell attacks by 3%, and increases the critical strike chance of your damage spells by 3% on targets afflicted by Faerie Fire.
    So? Bring owls with imp. faerie fire? Does it work as intended?

    Would be 9% from talents/synergies, making it 89 Spell Hit (8%) to gear.

  19. #19

    Re: (Spell)Hit requirement is now 17%

    Quote Originally Posted by Nazhghal
    So? Bring owls with imp. faerie fire? Does it work as intended?

    Would be 9% from talents/synergies, making it 89 Spell Hit (8%) to gear.
    Fairie fire and misery do NOT stack afaik. Plus no owls want to cast it anyway - that is our job from now on.

  20. #20

    Re: (Spell)Hit requirement is now 17%

    It doesn't stack, and Misery is passively applied, while it's a huge mana cost for owls.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •