They both give a 6% flat dmg increase,so what`s the difference?Originally Posted by Ufalah
Edit:I saw your point
and why 130 attack power are a waste of points?Originally Posted by Ufalah
They both give a 6% flat dmg increase,so what`s the difference?Originally Posted by Ufalah
Edit:I saw your point
and why 130 attack power are a waste of points?Originally Posted by Ufalah
Hah I didn't mean to be so... aggressive.Originally Posted by DressdtoKill
I've always wondered why people do that, now that you explain it that way it makes sense to me. That frees up the one point for improved might that would complete my spec.Originally Posted by DressdtoKill
By "I saw your point" I hope you noticed that crusade is flat damage and 2-handed spec is not.Originally Posted by nonickname
As for the 130 attack power you will not keep that in the arena, it will be purged/stolen/dispelled etc. At the end of my post I stated that my advice was based around arena.
Sorry for the non-MMO link but I can't access the MMO talent calculator from work.
http://wotlk.wowhead.com/?talent=sZ0...ZVf0tbfucMsLzh
I know this will probably be complete jank, but, I'm gonna give it a try before going back to a more common Ret build.
Of course, I would like to see what Blizz has in store for Sacred Duty, once they decide on how they are going to handle our bubble. Rumor is that the increase to swing speed is being removed and replaced with a damage debuff while bubled. If Sacred Duty returns that damage or does something else will determine if more than 25 points is necessary to make a Reck/Ret build.
It's not like you can't reapply might, right?Originally Posted by Ufalah
http://talent.mmo-champion.com/?pala...00000000000000
I`m not sure about that but I think,that if you are 2/3 Sanctified Seals,purge/spellsteal/dispel magic will try to dispel the seal,but with 96% of dispel resistance it will be hard.With 3/3 SS,the offensive dispels won`t try to remove the seal,meaning they will remove any other important buff-Vengeance,HoF,HoP,DP...Originally Posted by The Man
P.S. I repeat I`m not sure about this,let`s hope someone else explains it
This is exactly how it was explained to me and I believe the mechanic still works, so loosing 1% crit for a chance for purge/spellsteal/dispell to fail is a good trade.Originally Posted by nonickname
PS: Finally glad to see ppl posting here, only took a few weeks >.<
imo odds are you won't have it up often. If you felt like you were going to be keeping a blessing up, why not drop some points in kings? 2 from imp might + 3 from divine str would equal 10% to all stats and 9% to str.Originally Posted by Videos