First off, let Retribution Paladins talk about their own problems.
I've been Holy for over 3.5 years now. Since then I've only worked with three heals my entire "career".
TBC presented high hopes for changes to the Holy Tree for me, when I saw that the only addition was Holy Shock, well...I guess you could say I was shocked all right. The spell sucked, a lot honestly. I never really used it even though I talented it unfortunately and I never really saw a reason to put it in my rotation (PvE strictly, I hardly PvP'd anymore and only have recently begun to do so sparingly).
Now WotLK is ~2 weeks~ away and what I've come to realize is were slowly, subtly, and surely coming straight back to the issues presented after TBC release. It's even gotten to the point where some guilds are even choosing RET over Holy to heal groups because they are just plain better AND can DPS well. See this post here:
http://forums.worldofwarcraft.com/th...04116&sid=2000
The following are unresolved for HOLY PALADINS.
1) DPS issues: We seem to lack any form of honest DPS, and have lacked it since the beginning of WoW. I figured after seeing a few posts by Blues saying that this is definitely a concern, we wouldn't see abilities used by Holy Paladins being downgraded; well as of 9138 I'm sorry but that happened..Why?
2) Mobility: At first I welcomed with a warm heart Infusion of Light. Instant Holy Lights were a great addition to our overall healing capacity even in intense AoE situations (see 2nd Boss in Magister's Terrace). Then that too was downgraded and reduced our mobility again to just Holy Shock.
3) Healing output: I will not lie, in single target only healing, we may very well be king/queen. But overall, I know for a fact that we are sub par healers compared to the rest. Now even Shamans have a HoT and what do we have? Nothing nearly as good as the rest of the classes that's for sure. I even had to start relying on Judgement of Light of all things just to boost my ability to heal and were talking about someone who has over 1200 spell power at the moment! But look again at the changes in 9138 and you'll see that even that, a simple judgement, has been downgraded as well...
4) AoE Situational Healing: This has been and will continue to be a Paladin's main issue when it boils down to our "greatest weakness". I have never ever had enough healing output to completely assure my groups that they'll be OK if they all get AoE damage. Albeit most of the time they do not die, but that's mostly out of shear will to spam Holy Light and pray for critical spell casts. Far too many times though I have had someone die in the process because I just couldn't afford to heal them because someone else or myself was just too important to let die. How can we really continue to play like this? Are we really going to have to stoop to that level; this isn't something I like to admit but I really do tend to favor the sacrificial death to get loot and badges over wasting a heal on someone when a tank or myself will die if I do so..
Perhaps this is TL;DR so I'll sum it up and hope you end up reading anyway:
Holy Paladins are still lacking the following required tune ups in these categories:
1)DPS (mostly solo play but group play as well I suppose)
2) Mobility
3) Healing Output overall
4) AoE Situational Healing
Feel free to flame me but seriously, we could use some help here.
Delod