Sorry. I'll reiterate:
Now let's add defensive abilities
Cleanse - is 6% of base mana -> Healers do this
Sacred Shield is 12% -> This is why you have healers
Hand of Sacrifice 6% -> No need
Hand of Protection 6% -> Some one over aggro'd? Bad tanking
Hand of Salvation 6% -> see above
Hand of Freedom 6% -> Vash, maybe, but even then it tended to be holy pallies.
If you use ANY of these abilities you are sacrificing DPS, as you should be. Same as a caster like a mage decursing on Archi loses DPS.
Hammer of Justice - 3% -> Do you think a rogue who has to kick is doing max DPS? No. Get used t it.
Consecration is 22% -> I agree you should be using this and modelling with it.
Exorcism is 8% -> Situational, depending on boss, see where it comes from.
and Holy wrath is 20% -> pass >_>
Bear in mind that all the other classes modify rotations for mana conserving. You don't want to?