I take no credit in this post but after reading it I felt it was too good for people not too read. This is one of the better all around posts Iv seen and people should read it and think about what is being said here. Originally from elitistjerks.com forums, again I take no credit, for this is not my post.
It's hilarious reading the comments of people (who don't play paladins as mains by the way, let alone retribution) about what should and should not be a sustainable cycle and again opening that pandora's box of who does and who doesn't have an infinite resource cycle.
It's been established over hundreds of pages of discussion that without a significant enough JotW mechanic, paladins are the ONLY melee class that cannot sustain an infinite cycle (infinite as in, without having a fixed time where they go oom and become as useless as a brick).
Want to reign in damage? Increase cooldowns, reduce damage, but do NOT mess with mana regen.
Don't think consecration should be part of our damage? Then you CAN'T still balance ret DPS around it being there (it's very significant with the new mechanics), meaning you'll have to raise the damage of everything else: This is completely counter what is needed with reducing our burst. Consecration in a retadins DPS is actually a Good Thing (tm) balance wise.
Additionally you can't have mana management be part of a spec that has no tools to mana manage to begin with, neither can we chain spam mana pots anymore just to keep up with other classes. This whole argument is about maintaining competitiveness and I see absolutely no way this can be the case if we're mana starved all the time.
Really, I'm not going to make it easy for you: Go back and read the past 200 pages (and about as much again on the Ret forum) before you come here and mention JotW again.
-Lets examine what just happened in this build:
*Double nerf to crit multipliers
*Across the board nerf to all Seal damage
*Across the board nerf to all Judgement damage
*Divine Storm nerf (now physical damage)
*JoL healing for less
*SoL healing for less
*JoW restoring 50% less mana
*JotW reduced to 45% of original
This is only weeks after the fact that a certain developer was joking about not nerfing us "TO THE GROUND BABY", which really makes me wonder what would constitute "TO THE GROUND BABY" in his/her eyes? This complete breakdown of communication is borderline misinformation, telling us not to worry and that things will be dealt with without going overboard while at the same time all this is going down? How exactly is there supposed to be any faith left in what we're being told when actions and words couldn't be any more different?
-JotW:
I'll just echo the sentiment of so many posters here: Do what you will with all our abilities and mechanics, but do not touch the mana regen (JotW). If the expansion was to be summed up in 1 change for Retribution, it's going from a constantly oom, constantly requiring outside help, constantly dependent on a million outside conditions to be semi viable 2nd class citizen to standing on our own two feet.
Take that away (or cut it in half as has been done here) and you just axed pretty much everything we had to look forward to regarding the expansion. 3 years of running around as an oombot is enough.
-Wait and see?:
The only concession I'll make here is this: It's a beta patch, we've seen them go back on such sillyness before. We're not amused. Lets watch the next 1-2 weeks of blue posts and hope for the best. If still things will remain that way, well then I'm at a loss of words: