The problem is Bubble and HoJ. We need burst. Without a MS or snare to apply pressure, our only chance to kill a lot of teams is through coordinated burst. People dying in the length of an HoJ? Blizzard reduces the damage until people don't die in the HoJ. Is that really the answer? Why not remove HoJ? It won't hurt PvE Paladins and you can give us a nice spell interrupt on a 10 second cooldown instead. This way, people can respond by trying to kite us and using instant-cast spells. The interrupt is the only thing I'm asking to change - to get rid of HoJ for it. I'm not asking for MS, or snare or Holy-Charge. I'm asking that our damage not be nerfed into the ground (which I see as a possibility) and that Blizzard fixes the real problems that allow someone in crap gear to take out someone in S4.
With 20 (or even 30) second HoJs at 80 (HoJ/Bubble/HoJ), people will cry and Ret damage will get nerfed yet again when it isn't the answer, making us useless in PvE and skilled Arena. The damage wasn't the core problem (it was just masked by our insane damage), it was the inability of people to respond, and that hasn't changed at all. I can still HoJ you and then bubble. Give us skills that allow people to respond and then allow us to respond to them, rather than making us a class that relies on just removing the ability of a player to respond with HoJ and bubble.
Remove HoJ, give us a spell interrupt on a 10 second cooldown, put Repentance at 10 seconds PvP again, let us have good burst, and make bubble reduce damage by 50%, removing debuffs rather than making us immune. Or make bubble cut our damage by 50% or 100%. If you nerf our damage so people don't die in the length of a 6 second HoJ and a 12 second bubble, our damage is going to be worthless.
Keep JotW at 15% and give us a Deep Retribution talent that reduces mana lost to Drains, Burns and Stings by 50% or some number.
Finally, our damage right now (on Live) is masking other problems. It's hard to see other issues when Ret Pallies are killing things in 3-4 globals, but once the damage is brought down, the other problems are still there. When they nerf our damage (TO THE GROUND BABY), which is more than likely to be overnerfed, we're back to being a slightly better version of LOLRET. Really, the only major change is the JotW change, and possible AoW procs. New Seal system which doesn't change much at all??? Awesome. It is more convenient, but I still proc seals on autoattacks and I still Judge every 8 seconds.
Ret damage is too high. It is going to get nerfed too much. Blizzard will take a year to fix it. But we need a good amount of burst to kill things without snare, MS and our kiteability.
EDIT: To clarify, there is no mention of Double Ret here, and I don't mean the hotfixed changes. I mean the real damage nerfs coming and the ones I think will come again at level 80, making us lolret again, because damage nerfs don't address the real problems. There are people responding to points that I haven't even brought up and that are completely irrelevant, just standard Ret QQ and anti-QQ.
Because I'm still getting retarded replies - I'm NOT talking about the hotfixes where 70 Paladins in blues are still running around bursting things down in HoJs because the hotfix didn't address the issues. I'm talking about what direction the game will take at 80 and beyond.