Title says it, but, I have a dream. In this dream shadow priests, especially in pvp are slightly more mobile. In this dream, they also have at least mediocre dot protection....and so, I present for your enjoyment.
Bitter End (concept spell)
60 Causes 200 shadow damage to the target over 12 seconds. When Bitter End completes it's duration or is dispelled, the target takes 684 damage. This effect can stack 2 times.
23% Base mana, 30 yrd range, Instant cast
70 Causes 250 shadow damage to the target over 12 seconds. When Bitter End completes it's duration or is dispelled, the target takes 855 damage. This effect can stack 2 times.
19% Base mana, 30 yrd range, Instant cast
75 Causes 281 shadow damage to the target over 12 seconds. When Bitter End completes it's duration or is dispelled, the target takes 962 damage. This effect can stack 2 times.
19% Base mana, 30 yrd range, Instant cast
80 Causes 328 shadow damage to the target over 12 seconds. When Bitter End completes it's duration or is dispelled, the target takes 1123 damage. This effect can stack 2 times.
19% Base mana, 30 yrd range, Instant cast
Just kicking around idea and /bored. The numbers are vaguely similar to Blizz spell design. This of course represents an alternate 51 pnt talent >.>
What do yall think?
PS You get cool points if you can name the 3 spells I conglomerated together for this! :P

MMO-Champion
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combos spriests have no real burst and we need to have dots ticking over a period of time before it's worth anything in dps... i'd like to see the class build along those lines... I can't help but feel that every class is getting closer to being the same as all the others... particularly now spriest dps is so high (in PvE terms) I never had a problem with it being low and I still would like to see specs sacrafice dps for utility... obviously won't happen in the new environment but to me that's more interesting then getting every dps class to output the same numbers.
