To be honest paladin utility in raid is the reason I keep playing my paladin.
Hand of protection, Hand of salvation, Hammer of Justice, Righteous Defence(though is a tank talent) can be succesfuly be used in raid, helping the raid stay alive and solve half the agro situations. That's what makes a paladin fun to play.
In a 5 player heroic a paladin can save himself (bubble), use hand of salvation on some player, hand of sacrifice on other player, stun a mob that attacks some dps, and use righteous defence on some other player. Using buble and righteous defence at the same time won't convince that mob to attack me but at least will lower that player agro. This means that I can save 4 of 5 ppl of the group and all in the same time in a situation where tank loses agro or dies.(ofc if tank dies I'm saving it for like 10 seconds, but sometimes 10 seconds ca be good enough).