Tanking in WotLK
The goal is roughly equivalent. The goal is not identical. Identical would mean making all abilities identical, down to things like Divine Shield and Innervate. I also want to caution you all that there are plenty of players who are concerned about the degree of homogenization we’ve done to get the tank classes as close as they are. It’s cool for everyone to have their different visions for what the game should be, just make sure not to impose your vision on everyone else. There are eleven million people playing WoW….
As far as the other arguments are concerned…
-- You can argue that our design is for warriors to be the best tanks. But I can debunk that right here. It's not. They will probably be superior in some cases and inferior in others, but never to the extent that you bench the warrior and bring in another class for a certain fight.
-- You can argue that some classes need to tank worse than others to compensate for their other abilities or degree of hybrid-ness. But that is not our design.
-- You can argue that some classes end up being better tanks for some reason or another. This is a totally legit concern. I don’t think we have any evidence that this is really happening yet, but it is something we pay a lot of attention to.
-- In Classic WoW there was really only one tank, the warrior.
-- In Burning Crusade, we added two other tanks, but the design was that they were typically used in an OT role. There were exceptions of course.
-- The design for Lich King is four tanking classes. You should be able to raid in Lich King without a warrior tank, or without a warrior period. You can replace “warrior” in that sentence with 9 other classes. One of the reasons we spent so much time on the warrior Prot tree is we wanted to compensate them for removing them from the “best tank” pedestal, or at least making room up there for druids, paladins and DKs as well. (
Source)
Gear and class scaling
Our general philosophy is that we don't want relationships to be too predictable. Much of the fun of improving your character is seeing the effects that different kinds of gear have on different rotations. To use an extreme case, if every piece of armor just said "improves stats by 1%" getting loot would be a lot less fun.
Similarly, we don't want classes to be too similar. It's interesting and fun when you switch classes from say a warrior to a rogue and see how different stats affect you differently.
Scaling is very important to us in the sense that we don't want certain classes or specs to completely fall down at certain gear levels. This has happened in the past. But what those levels are is very important. If mages dramatically overtake warlocks when everyone has 20,000 spellpower, then I just couldn't care less except possibly as an item of trivia. If and when WoW ever reaches numbers of that level, the class mechanics will have changed so much in those years that its just not worth worrying about at this time. (
Source)
Class utility
On the issue of utility, yes our design is that nobody has an ability so awesome or critical that they are gauranteed a raid spot. In truth you can get all of the important buff and debuffs with a relatively small number of players (especially in a 25 raid) so you should be able to bring who you want after that. If some classes bring versions of a buff that are obviously and significantly superior to another's then that is the sort of thing we'll get fixed. (
Source)
[US] Free transfers to Saurfang
We are nearing our goal for transfers to the realm, Saurfang. We will be turning off the free moves for the following realms on Thursday, November 20, at 6:00am PST (November 21, 1:00am AEST). (Dreadmaul, Barthilas, Thaurissan, Frostmourne, Jubei’thos)
[EU] Free transfers to Chamber of Aspects
Two additional source realms added (Arathor, Hellscream). Migration extended until Friday Nov 21, 10:00 CET, and may be extended further. (
Source)
[EU] Cross-realms free character transfers[/b][/color]
All realms have received additional destination choices. Migration extended until Friday Nov 21, 10:00 CET, and may be extended further. (
Source)
Hunter (
Skills List / Talent Calc. (9095))
Hunter DPS in PvE and impact of nerfs on PvP
Hunter pve dps is definitely something we're keeping an eye on. It's high and perhaps too high, but we need to see some more players raiding first.
[...] We definitely don't think it's a good design to inflate a whole class in PvE if they are weak in PvP or vice versa. If hunters are weak in PvP, as many of the hunters suspect, then we want to handle that as a separate issue. A Steady Shot nerf for example, would have less impact on PvP than reducing dps across the board, and we would certainly be prepared to compensate hunters in other ways for PvP.
Again, we have not announced any changes. There is no hotfix incoming. We don't think this is a hotfix worthy issue. Standard caveats to all that apply. (
Source)
Priest (
Skills List / Talent Calc. (9095))
Holy priests
On the issue of the Holy priest, I know it's easy to interpret "flexible" as "jack of all trades and master of none." I don't think that is a fair description of Holy though. While healers may still retain more of a niche than dps or tank specs, there is still a lot of overlap. Holy priests can single target heal, top people off, dispel and do different things. Mass Dispel is a great example of an ability that isn't just a carbon copy of another class's ability. If Holy priests were inferior to shamans, druids and paladins at their respective roles, then I don't think you would see as many of them brought along. (
Source)
Lightwell easily killable / deselecting the player's target when he clicks it
These are by design. You generally need to select things to work on them, not just click them. We designed Lightwell to be very fragile since it now heals so well. We didn't want it to be used primarily as a tank-healing tool because it would be too powerful. (
Source)
Guardian Spirit triggers GCD / Spirit of Redemption cancels its effect upon death
The spirit bug is known. I'll have to investigate what the design is on the GCD. (
Source)
Penance require facing target to be casted
I think it was just too hard to get Penance to work correctly with facing for damage but not healing, so we just changed it to not have a directional component for the next patch. (
Source)
Shaman (
Skills List / Talent Calc. (9095))
Future changes to totems
I actually agree with you about totems. They are a really cool idea on paper that has never quite lived up to that concept in reality. We do have some ideas on things we'd like to try with them, but it will require some experimentation and isn't the kind of thing we can just hotfix in. There have been many suggestions from the community on totems already, but feel free to add more. Just know that our vision is not to turn totems into the same kinds of buffs that other classes have. They have to be, you know, totems. (
Source)
Elemental DPS scaling
I have said we are addressing this issue. We hope to be able to have an announcement soon. In the meantime, I'm glad you're enjoying Lava Burst. It's a fun spell. (
Source)
Orc racial Command doesn't affect shaman's pets
Just an oversight I'm sure. We have no problem doing this. (
Source)