The damage component needs a buff, and less mana cost. Hell a damage bonus might help shadow's sorry pvp situation!Originally Posted by Nezoia
The damage component needs a buff, and less mana cost. Hell a damage bonus might help shadow's sorry pvp situation!Originally Posted by Nezoia
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1. barely does more dps and doubling the cast time? Are you high? Like I said, most of you probably don't know how to properly put SW into your rotation, and are therefore saying it's not good to use.Originally Posted by lsfreak
2. Yes, that buffs my SW damage nicely....point?
3. Oh ok...I always thought doing more damage was a good thing....guess I'm wrong.
And to the whole damaging yourself thing...if you have VE up it's barely noticeable...and like I said, raid healers won't even notice. (seriously, don't argue with me about this, I was holy all through 70 raiding) I'm not basing that off of ONE fight. Of course surviving is the most important thing. I'm not going to use SW when I'm below half life obviously.
You can say what you will, it's your opinion, but simply saying SWD should not be a part of your rotation because it lowers your dps? Completely false. l2rotate
QFT - Trying to shove in a SW on every cooldown won't increase DPS much anymore but it's still an excellent filler and does respectable damage.Originally Posted by Worshaka
Lets just agree to disagree...
IMO
Using SW in everyday rotaion, while it is not optimal... i will agree that it has its uses, and its great for trash.
Boss fight's where there is a very real chance of recieving AoE damage... not so great.
My self, i preffer to bubble befor a pull, with enough time to regen the mana spent, and open with SW to get the stacks up asap. after that.... use as needed.
Now i can't speak for all, but with the Pre-Wolk gear i have at the moment, my crit isnt even near enough to make it viable, other than getting those stacks up and SW:P as soon as possible.
Facts are Facts... instant (X)amount of damage while running around and not being able to use MF is a win win no matter how you look at it. (anydamage better than no damage.)
I love SW.... just not on boss's that have the same mechanics as mmm let's say Curator ect.. hehe
my 2cents.
Im a Priest that can tank Illidan. For ~~~ 6seconds & then, i go splat. <3 Dispersion.
Again, it was a discussion of using it regulare in the rotation such as before 3.0
Currently it's a utility spell we can use when needed. Somewhat like using smite on trash in SWP.
I'd tried a bit around, it seems to be good before you upgrade your gear, and worse after you have.
the spell isn't much included in the entire talent tree, so you can keep it away from the rotation. Basically, just change it with the new dot, and a little bit more Mindlfay on it. After all, Spriest is doing really nice DPS, sometimes even TOP1, if adequate gear, but, as always too early to make a real point on that matter, since we know how things can change in the end game balance, but tehirs much room for hope, that finally, we can call as dd'lers, (withoud SW^^)
1. Referencing shielding yourself so that you can cast SWD. If you shield so you can cast SWD, it is a clear and unarguable damage loss.Originally Posted by Rasputen
2. Mind Flay scales significantly better with spell power, which the extra raw damage, crit, and the 5% haste I forgot about increase further. In a raid situation, SWD gains .481spellpower/sec, while Mind Flay gains an incredibly larger .624sp/sec. Simply, buffs make the gap between the two closer and closer to the point that it disappears. Taking nothing but base damage and spell power, Mind Flay does more damage at ~2550 spell power - and in blues, I'm already at 2115; another priest in my guild is at the break-point with mostly Naxx10 and a bit for 25-man.
3. Doing damage is good. Trying to say that higher spike = higher sustained is bullshit.
i use sw:d in my rotation in most fights that dont have heavy aoe to teh raid. its a nice dps boost my sw:d hits as hard as mindblast and i have no mana problems in fact i have a problem with not useing it blowing eveything i have
Grats on doubling the mana cost of SW indirectly. But no, seriously, if any healy-priest types out there know you're going to be using Death as part of a semi-serious rotation, chances are they can adapt and bounce mendings off of you instead of the tank (second charge goes to the tank anyways, just you don't have fallback to deal with).Originally Posted by Rasputen
Or Disc could shield you for free anyways. The backlash isn't all that bad, healers adapt around you/it, and it's not like you don't have VE anyways.
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Well SWD is still an instant cast which crits A LOT (Shadow Power Talent) and deals a large amount of damage...
It should definitely be part of the "rotation", unless the encounter makes it really difficult to deal with your HP.
Talking about Damage Per Second, MF is not match...
But DPS is not as important as DPM untill you got around 700 spirit.
One word. Theorycrafting.
Over at that awesome site called shadowpriest.com, there is a huge project called SimulationCraft, which has shown that using Shadow Word: Death in your rotation is a very minor DPS increase.
However, this is in perfect almost lag-free test conditions, and so, because the DPS increase is so minor, (almost not noticeable), it is generally considered that it is not worth casting SW: Death, unless you have the SWD Glyph, and ofc your target is below 35% health.
~
And someone mentioned "Who cares if SWD backlashes for 11k? You can always shield yourself!" - Oh god, where do I even start. This topic is questioning whether SWD can help increase your DPS. If you Shield yourself before or after a SWD, then you are using up one of your GCDs and therefore drastically lowering your DPS. I thought that was obvious :\
The problem with their data, is that it's a minor dps increase at 4000 dps.Originally Posted by Andil
At 2000 dps it's a quite larger dps increase, and as you say, doesn't respect the enviroment, nor take in that you might want the regen when you get enough spirit gear.
But I still stand on it do not belong in a fixed rotation, but more as a "I can use this now, because it makes sense" ability.
Something like using Infernal and Curse of Doom for warlocks.
Oh aye SWD is good in places. Say you need to change position in a raid. You could just walk there, but you could also walk there, whilst landing a SWD on the boss.
It has its uses, situationally, but I wouldn't use it in a pure DPS rotation right now.
May I say just one thing?
LOL @ 4 piece T7 set bonus.
You know what is better than drinking a beer? Brewing your own beer. And then drinking it. And then... Drinking another beer. And then, punching somebody in the snout! That's what!
IndeedOriginally Posted by AetherMcLoud
I'll only be using the 2piece bonus (Head & Chest), and possible the legs depending on gear setup ofcource.
To be honest, I hate the 2 piece bonus also. MB isn't terribly mana inefficient from the start, and it is on a cooldown also. It costs like what, 560ish mana normally? I think mine nos is at 480 with the 2piece bonus although I haven't checked. In a 5 minute bossfight I will probably save around 2k5 mana with the bonus. While nice, I still think it is kinda meh compared to lets say 5% more damage on mindblast. That would save an equal if not greater amount of mana because it would make the fight shorter.Originally Posted by Nezoia
Why are all our setboni for skills that have cooldowns? And why are they so freaking uncreative? T3 Setboni were awesome, well at least the 4 piece and 8 piece ones. A precursor to divine aegis and a manareg proc? Yeah, sweet. Some mana shaved of, and some crit percent on some skills? Uncreative as hell.
You know what is better than drinking a beer? Brewing your own beer. And then drinking it. And then... Drinking another beer. And then, punching somebody in the snout! That's what!
Indeed. I believe it's more worth to take best itemslot item as long your hit stays capped than going for T7 bonuses. Oh wait, everyone already said it.Originally Posted by AetherMcLoud
I can still manage to burn my mana, and on fights like Kel'thuzad with mana bombs, or Malygos where it's hard to use Shadowfiend, it's a warm welcome.Originally Posted by AetherMcLoud
Also lowered Mana Cost make sense on the initial tier of gear. Then we'll use that 2 piece bonus along with Tier 8 which likely is a more major damage increase.
Remember T4 setbonus? ... good, I think you get the point now :-)
Not super helpful in most rotations, the only time it really is nice is as an opener snce it grants you 2 stacks of Shadow Weaving.