Free Character Moves for Oceanic PvP Realms 1
We will be offering free character moves from selected high population oceanic realms to a brand new PvP realm, Gundrak, to assist in population dispersal. The ability to move a character on the selected source realms will become available starting on Friday, November 21 at 11:00PM PST (6:00pm AEST), and is scheduled to run until Saturday, November 29 at 10:00AM PST (5:00am AEST). Gundrak is an Oceanic realm in the Vengeance battlegroup.
In the event that these realms meet our transfer goals before the scheduled end date, the transfers to that realm will be disabled. We highly recommend that if you are planning to transfer that you do so at your earliest convenience. No characters will be eligible for these free moves once the transfers have been closed.
You can begin your transfer by visiting the Character Move page located here:
https://www.worldofwarcraft.com/account/character-move.html
Source (PvP) - Dreadmaul, Barthilas, Thaurissan, Frostmourne, Jubei’thos
Destination (PvP) - Gundrak
Lake Wintergrasp balancing
It really feels like you're approaching Wintergrasp the way you approach battleground PvP. You can't because it's not. There is not a great focus on balancing around a fair fight in Wintergrasp because we rarely expect them on the micro scale. We're focusing on a macro scale of the whole siege taking place and balancing around that, because we can never count on even numbers. Again, it's not instanced and a controlled balancing act of virtually even teams and balanced abilities.
I think it's a mistake to say this means you're at a disadvantage. Yes, if you are in a 1v1 situation in Wintergrasp on the team with more members in the zone, you're at a disadvantage. This simply isn't a zone where the focus should be on 1v1 fighting. The strategies revolve entirely around siege vehicles and team work.
I think this will also make a little more sense when more and more players start entering the zone. If you're in a match and it's your 20 vs their 10 you may find yourself more frequently caught in situations where it's 1v1, in which case you'll have a disadvantage in that one encounter. Once we start seeing 40-50 players on each side the siege team work will become a much more obvious focus.
With all of this being said, we very recently toned down the tenacity buff and are watching to see how matches play out with this macro balancing technique. You're always welcome to try something a little new and see if it appeals to you when you've discovered a strategy for best dealing with this difference in game play.
I, for one, welcome with open arms the chance to have a less-controlled large-scale PvP objective with no instancing, and I hope you'll help us by showing your participation. This will better help us ensure the zone is finely-tuned and polished. (
Source)
Questions Needed for BlizzCast Q&A
We are once again looking for fan-submitted questions to answer in future episodes of BlizzCast.
If you have a question you want to get to us, please send an email with the subject line "BlizzCast Q&A" to the email address
BlizzCast@Blizzard.com and you can include a name/character along with a location/realm if you'd like for us to refer to you during the show if your question is picked.
You can also attach a recording of your question to this email if you want to hear your voice in the cast! If you send in a recording make sure it is very clear and easy to understand. We recommend including a typed out version of the question in the email as well to ensure it is properly interpreted.
While we won't be able to get to every one of them, we want to keep you updated on whatever aspects are most important to you.
Thanks for your help and be sure to tune into future BlizzCasts (
http://us.blizzard.com/blizzcast/) to see if your question was answered!
Druid (
Skills List / Talent Calc. (9095))
Changes to the Feral tree, nerf?
It is a buff to 90% of druids. It is a nerf to a theoretical maximum that nobody currently has, and in truth wasn’t going to be able to get anyway because the armor on those items was so good that we were going to nerf them. In retrospect, a sneaky way to have handled this issue would have been to tell you we were going to nerf those items, then when there was outcry responded that we decided to change the way bear armor was calculated and not nerfed those items. I didn't choose that approach though.
Feral mitigation and scaling
We haven't found Feral mitigation to be lacking, and my point is that even if we do, we can fix that by tweaking the numbers. Regardless of the outcome, it doesn't prove that the class needs more defensive stats on which to scale. If the bear mulitiplier is 700% (and there is no armor cap), then I promise you will scale very well with every piece of armor you pick up even if you have no other stats. You will be far and away the best tank and the easiest one to gear as well.
Like I said, you can argue that you would rather have lots of defensive stats because you just think it's more fun to pick up gear under that model. But now you're in the realm of wanting to change the class into something slightly different to suit your preferences. That still isn't off the table (almost nothing ever is), but it's a different sort of argument than saying "we *must* benefit from block and AP."
There are advantages and disadvantages to having a lot or a few stats to focus on. One of the disadvantages of fewer stats is diminishing returns on avoidance, but bears don't diminish on Dodge as fast as warriors in order to compensate for this. Part of the implementation of diminishing returns was to discourage warriors from stacking one stat, but that isn't an issue for druids.
I don't mean to sound argumentative in any of this. I just want to make sure I understand the issues. We were prompted to take a look at this by all of the discussions (and not just on this forum) about how few neck and trinket choices bears really had in all of WoW. By which I mean they helped us to understand the issue. We knew the situation felt a little off, but it was more off than we imagined, and we took steps to fix it. (
Source)
Priest (
Skills List / Talent Calc. (9095))
Divine Hymn / Hymn of Hope
We have some plans to tweak the Hymn spells a little, but they are not at the top of the list. When things settle down a little, we'll try some new ideas. (
Source)
Shaman (
Skills List / Talent Calc. (9095))
Spirit Wolves scaling bugged
We found the bug with the Spirit Wolves and are planning to hotfix it. (
Source)