I've got some ideas on new paladins skills, balanced and viable.
[Retribution] Divine Calling 1 Minute Cooldown
The paladins call's upon a divine light, refreshing the cool down of your Avenging Wrath
as well as all Blessing, and Hand Spells. If this spell is used while a friendly target is
in the radius of one of your auras they gain the effect "Holy Justice", increasing there
movement speed by 20% and removing all movement impairing effects.
[Retribution] Faithful Judgement 2 Minute Cooldown
The paladin rejoices causing his next Judgment to be a critical strike. This spell also grants
the effect, "Fissure" which causes the target to drop to his knees every 10 seconds for the
20 seconds. This effect shares a cool down with Divine Favor.
[Holy] Hand of Rejoice 2 Minute Cooldown
Places a hand on the party or raid member, causing three Shield's of Divinity to rise from the
ground. This effect absorbs three physical attacks and counter's magical attacks with 10% of
damage caused.
[Holy] Righteous Ground Passive Obtained at level 80
Your consecration now deal's 50% more damage over time and in turn heals party/raid members
for 100% of the damage dealt while in the radius of the consecration. Enemy target's are also
slowed by 30% while in the radius of you consecration.
[Holy] Catapult of Light 10 Second Cooldown Obtained at level 80
Launches a giant ball of Holy Light at a friendly target, this spell heals the same amount as a
Flash of Light but in turn heals the target and all friendly's within 10 yards for x amount over
10 seconds. This spell also causes Holy Overload causing them to glow with Holy energy and
increasing their chance to hit with all spells and physical attacks by 5% for 30 seconds.
Warning:This spell causes high threat