It's probably been said (haven't fully read thread) but good luck on that. Energy:Effective ratio is too high. Two FoK's and you're "OOE".Originally Posted by Tzeendhaos
It's probably been said (haven't fully read thread) but good luck on that. Energy:Effective ratio is too high. Two FoK's and you're "OOE".Originally Posted by Tzeendhaos
,-{$$}
** * * ,-{QQ}
\)___ :'(
) >>* \\* * * * * * * * * *
** **** ^- Us.
^- Blizz.
Actually, there's a sort of cooldown in the fact that FoK costs 50 energy and rogues get roughly get that much in 5 seconds IF they do very little or don't do anything else (basically just do white damage to you). Not to mention the talent is an INTERRUPT that lasts 3 seconds, which means that you have enough time to cast frost nova, blink, NS, pop pain supression, ect after the silence is over the rogue. Not mention a combat rogue has VERY little protection against snares, all of 4, imp sprint, trinket, and vanish all of which have 2 minute cooldowns at best and cloak of shadows which only has a minute cooldown if you invest in subelty. Popping those cooldowns puts you at a pretty severe disadvatage vs future fears, polymorphs, stuns, etc. So in conclusion, its an aoe kick that costs 5 times as much and costs 37 talent points to get and isn't part of the best damage rogue spec in the game, I wouldn't be too worried about it.Originally Posted by Tzeendhaos
Edit: hosehead basically summed it up before me.
Compared to how things are now the paladin changes are huge boosts to ret for PVE.
Assuming the judgements of the pure is going to effect all seals/judgements of course here (why has no one talked about that yet?)
Currently can't bubble for 2 min after using wings (so if you are spam using wings you can never bubble) at least now I have a time window I can use bubble in to save my ass.
Also; the change to judgement of the wise is a GREAT boost to paly's since the % will have to go up. Returning 64-120 mana per hit will be useless for everyone. By making it base mana they can up it to, say, 3-4%. That means it effects everyone nearly equally (within reason due to differences in base mana.)
It basically makes it in line with the paladin stuff insofar as it doesn't scale with more gear.... thus.... it needs to be strong enough in it's own right to last a paladin longer.
I agree that it's a boost to PvE Ret, but then imo, it should never have been implemented in the first place. Blizz broke it when they tried to fix it, and this is a partial fix to what they broke.Originally Posted by EndGame
All they had to do was what they did, which was to change Divine Shield to cut damage to 50%; that alone entirely removes the ability for Arena rets to abuse AW and Divine Shield. The 30 shared cooldown isn't horrible, but it's still unnecessary.
And when is this patch going live btw? How many weeks of Raiding to Rets have to endure with the current broken system?
I put out top 3 DPS in the current system. Kinda excited to see how things pan out afterwards.
(BTW, I am in a guild that has 10 man malygos down and everything else 25 man down)
No, not really a solution. Making classes even more homogeneous is not a good thing.Originally Posted by fibre
Currently mages, locks and hunters have more or less the same CC potential, from more powerful and easier to apply but with the less possible targets and a downside to more versatile but harder to pull off. Rogues are pretty high also. Priests have the most powerful one but it is very limited and dangerous - for a good reason. Making it more powerful/reliable would possibly break many encounters.
Hunters are only turned down because of huntards. They are enough of an easy mode class already and tbqh I'd rate them above any other class regarding CC, taking into account pet OT.
http://forums.worldofwarcraft.com/th...&pageNo=23#445
new Palataunt now got a name
in 8-12 min boss it would be more like 24-36s of imunityOriginally Posted by turkeyspit
anyway, bubble is hardly OP for PvE, its just one of the extremely useful tolls for removing some bad debuffs
Divine Shield: Penalty changed so that all damage done is reduced by 50% instead of a attack speed penalty.Divine Protection no longer causes an attack penalty. Divine Shield's penalty was changed to 50% less damage done by the paladin.
I rather have the attackspeed penalty. Even if i can use AW while i am bubbled i would just loose dmg. (as ret) but for the holypaladins it is some nice stuff in pvp.
Edit: Nvm I should have read it more carefully.
Big Pally nerfs -.- i feel bad for the holy pallys that takes nerfs that are aimed for rets -.-