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  1. #41

    Re: Shaman changes, Blue posts, TCG Wall

    Personally I dislike a bit on how Blizzard buffs ranged/threatless AOE compared the ultimate AOE experience - up close and personal - of a mage. It is just a pity that AE + BW is not a very good combo compared to far safer alternatives as Blizzard or the almighty SOC.

    Connecting with shammies, well, gratz to them for the improvement.

    AOE without risk is a bit lame :-\


  2. #42

    Re: Shaman changes, Blue posts, TCG Wall

    Quote Originally Posted by hosehead
    As a rogue I'd like to have a ranged AoE like a Hunters Volley. Is it a reasonable request? probably not.

    Wow... Just wow...

  3. #43

    Re: Shaman changes, Blue posts, TCG Wall

    I think the thing warlocks can't live without is stun resist. I think that phase shift talent shammies have should have been a warlock thing, probably a demonology talent. Another thing that might be interesting is to bring back the dungeon tier 1 effect of the 2% chance of fearing a target that hits you, or having a 2-3% chance of a stun reflect. Another possibility is a 4th point, or an improved backlash talent that requires 3 points in the original, that gives the lock a 25% chance to release a hellfire wave when hit with no damage to yourself and no internal CD(maybe not that last part about the CD).

  4. #44

    Re: Shaman changes, Blue posts, TCG Wall

    Nobody taken attention, that Stoneclaw Totem now protects the caster's totems from attacks? So they can't be one shotted (except if you have to use i.e. Tremor Totem) any more.

  5. #45

    Re: Shaman changes, Blue posts, TCG Wall

    Quote Originally Posted by Dimelos
    Maybe... but having AP as the stat we are going to need the gear might have str, crit and even haste. There is going to be a lot of competition for the gear.
    This just might be the stupidest thing I have ever read in regards to itemization. I mean as opposed to what? The no competition that you have now? That sounds really fair.

    Nothing is more horrible for my 10 mans right now then getting healing plate gear with no Paladin...I mean of course I could bring a Paladin to eliminate that problem, but EVERYONE else has competition with their loot. You shouldn't be any different.

    I think the concept of AP being used for healing is kind of interesting. We will see...but whining because you might have to compete for loot is crazy.

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