Naxxramas - Four Horsemen chest
We're not happy with the need for everyone in the raid to individually open a dungeon and raid chest to grab their badge inside, and currently examining possibilities for making this easier. (
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Violet Hold - Door Blocked
I'm examining possible solutions for how to get players who die and release back into the event area. What seems simple in concept can sometimes be really tricky to implement. (
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Spells with knockback effects
We understand the problem here and have heard it from many players, especially tanks. The knockbacks can be useful when leveling or in PvP, but they do annoy some dungeon and raid groups. We are talking about adding minor glyphs to the spells with knockback effects. They would add some small benefit, cooldown reduction perhaps, in return for removing the knockback. (
Source)
Parry Hasting removed?
The reduced swing time for a creature's next swing after it successfully parries an attack still exists in the game, and the vast majority of all creatures in WoW use the mechanic. Note that we have the ability to flag specific creatures to not be affected by this mechanic if we so choose for balance purposes. An example of such a creature would be Patchwerk, a very high melee damage dealing raid boss. (
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[EU] Free Character Migration (
Source)
The following Free Character Migration will be available from November 26th to December 2nd:
Al'Akir
=> Dentarg, Xavius
Argent Dawn
=> Darkmoon Faire, Steamwheedle Cartel, The Sha'tar
Burning Legion
=> Ahn'Qiraj, Daggerspine
Crushridge
=> Bladefist, Karazhan
Drak'thul
=> Burning Blade, Deathwing
Grim Batol
=> Dentarg, Xavius
Magtheridon
=> Zenedar, Haomarush (Horde only)
Neptulon
=> Ahn'Qiraj, Daggerspine
Outland
=> Bladefist, Karazhan
Ravencrest
=> Burning Blade, Deathwing
Sylvanas
=> Auchindoun, Lightning's Blade
Twilight's Hammer
=> Auchindoun, Lightning's Blade
Additionally please note we also have free character migration from some realms to the new realm Chamber of Aspects. For more information, please check the following thread:
http://forums.wow-europe.com/thread.html?topicId=6848456286&sid=1
Hunter (
Skills List / Talent Calc. (9095))
Spirit Beast vs Devilsaur
We're aware of the Lovegevity bug. We'll get that fixed and then adjust the dps as necessary. It should be a choice equivalent to a Devilsaur, but we don't want the Spirit Beast to be far and away the best pet choice. I don't think any of you are asking for that, but sometimes my quotes have a way of being taken out of context. (
Source)
Paladin (
Skills List / Talent Calc. (9095))
Why the removal of auras cooldown didn't happen
I posted some time ago that we weren't sure we were going to go through with this change after all. We really didn't like the idea of a paladin having to (or being asked by the group to) keep say Devotion Aura up but swap to the fire resist aura just before an incoming PoM Pyro in PvP or a dragon breath in PvE.
Auras are supposed to be something you generally choose before a battle, not a reactive ability like Spell Reflect that you swap in and out of depening on what is happening in the fight. Getting rid of the GCD makes them feel like you are supposed to use them reactively. (
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Shaman (
Skills List / Talent Calc. (9095))
Upcoming Elemental Shaman changes
The Unrelenting Storms change was less about trying to fix (non-existent) mana issues and more because that talent was pretty severely underbudget. You can't always compare talents between classes, but in this case you could find similar talents that gave a lot more for only 3 points.
We still have some plans to do more with totems, but those will be a little longer coming.
We'll have to monitor the LB vs. CL choices. It's not a bad situation if you favor CL more on group pulls and LB more on single targets. This will be a good thing to evaluate on the PTR.
As always, I'm just reporting changes that the class designers came up with as a group. Feel free to give them the credit for anything you like and me the blame for anything you don't.
We don't want to announce when this patch will go live for the reasons we usually don't announce such things. But you will see the changes in the next minor content patch, which is not the same as a hotfix or weekly maintenance, but isn't the same as a major content patch with a new raid either. (
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