1. #1

    What numbers should druids be trying to hit for bear and cat forms?

    In bear my stats are:

    HP 31k
    Armor 27.5k
    Dodge 34.61%
    AP 4391
    Crit 32.79%

    What numbers should we be trying reach for expertise and hit ratings?

    What gem is best for red slots? +16 agility or +8 DR and +12 stam?

    What gem is best for the yellow slots?

    Also, my dps seems low in cat form compared to the purely dps classes when raiding. Can anyone give some examples of the rotation they use to maximize their dps and which stats will help to maximize it (i.e. hit, crit, expertise, armor pen.)?

    Same name, aggamagan server if u want to see my build and gear.

  2. #2
    Field Marshal Listrata's Avatar
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    Re: What numbers should druids be trying to hit for bear and cat forms?

    Thanks to Rarebeast on ElitistJerks
    Feral Druid Numbers
    Link to thread - http://elitistjerks.com/f73/t36999-feral_druid_numbers/
    --------------------------------------------------------------------------------

    I've been repeatedly coming back to threads here & on Wowwiki looking for these and figured it would be useful to more than just myself to have them consolidated in one post.

    All of these are for Level 80 Feral with HotW & SotF. Numbers in (brackets) are with Blessing of Kings :-


    Strength
    1 Str = 2.332 AP (2.5652 AP) (Cat)
    1 Str = 2.12 AP (2.332 AP) (Bear)
    1 Str = 2.2472 AP (2.47192 AP) (Bear with PotP)


    Agility

    1 Agi = 1.166 AP (1.2826 AP) (Cat only)
    1 Agi = 0.01272% (0.013992%) Crit
    1 Agi = 0.02544 (0.027984) % Dodge
    1 Agi = 2.12 (2.332) Armor

    78.62 (71.47) Agi = 1% Crit
    39.31 (35.73) Agi = 1% Dodge


    Stamina
    1 Sta = 10.6 (11.66) Health (Cat)
    1 Sta = 15.9 (17.49) Health (Bear)


    Intellect
    1 Int = 19.08 (20.988) Mana
    1 Int = 0.007632% (0.0083952%) SpellCrit

    131.03 (119.12) Int = 1% SpellCrit

    Intellect also increases the amount of health & mana regen you get from Spirit - not very important for ferals


    Spirit
    Spirit increases your out of combat health regen and your out of 5sec rule mana regen - not very important for ferals


    Crit Rating
    1 CritRating = 0.022% Crit
    45.91 CritRating = 1% Crit


    Dodge Rating
    1 DodgeRating = 0.025% Dodge
    39.35 DodgeRating = 1% Dodge


    Haste Rating
    1 HasteRating = 0.030% Haste
    32.79 HasteRating = 1% Haste


    Hit Rating
    1 HitRating = 0.030% Hit
    32.79 HitRating = 1% Hit

    Cap vs Level 80 mob = 5% Hit = 163.95 HitRating
    Cap vs Level 81 mob = 5.5% Hit = 180.34 HitRating
    Cap vs Level 82 mob = 6% Hit = 196.74 HitRating
    Cap vs Level 83 mob = 9% Hit = 295.11 HitRating (Raid Bosses)


    Expertise Rating
    1 ExpertiseRating = 0.030% reduction in dodge & parry chance
    32.79 ExpertiseRating = 1% reduction in dodge & parry chance

    Cap vs Level 80 mob = 5%(Dodge) / ?%(Parry) = 163.95 / ? ExpertiseRating
    Cap vs Level 81 mob = 5.5%(Dodge) / ?%(Parry) = 180.34 / ? ExpertiseRating
    Cap vs Level 82 mob = 6%(Dodge) / ?%(Parry) = 196.74 / ? ExpertiseRating
    Cap vs Level 83 mob = 6.5%(Dodge) / 15%(Parry) = 213.13 / 491.85 ExpertiseRating (Raid Bosses)

    The 10 Expertise we get from Primal Precision is equivalent to 81.975 ExpertiseRating so subtract that from the above figures if you have that talent.


    Defense Rating
    1 DefenseRating = 0.008% dodge and 0.008% chance to be missed and 0.008% reduced chance to be crit (Crit reduction not needed for PvE if you have SotF )
    122.96 Defense Rating = 1% chance to dodge and 1% chance to be missed and 1% reduced chance to be crit (Crit reduction not needed for PvE if you have SotF )

    1 DefRating = 0.64 DodgeRating (counting misses as dodges)


    ArmorPenetration Rating
    1 ArPenRating = 0.065% ArmorPenetration
    15.395 ArPenRating = 1% Armor Penetration


    Resilience
    81.975 Resilience = -1% chance to be crit, -2.2% crit damage, -1% DoT damage & -2.2% mana drain reduction

    1229.62 Resilience = 33% reduction from crit damage = the cap for this part of resilience's effect


    Armor
    1 Armor = 4.7 Armor (Bear)
    1 Armor = 5.17 Armor (Bear with Thick Hide)

    Damage Reduction from Armor % = Armor * 100 / (Armor + (467.5 * AttackerLevel - 22167.5))

    DR% for Lvl83 Boss mobs = Armor * 100 / (Armor + 16635)

    Armor cap (75% DR) for Lvl83 Boss mobs = 49905 Armor





    Any feedback, suggestions and/or corrections are welcome and will be incorporated into this post

    --------------------------------------------------------------------------------
    Last edited by RareBeast : Today at 2:55 AM. Reason: Included SotF in figures & added armor section

  3. #3
    Field Marshal Listrata's Avatar
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    Re: What numbers should druids be trying to hit for bear and cat forms?

    agi gems and enchants are far better than pure dodge rating

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