Hi all,
First of all, excuse me if it has been under the attention before, but I can’t seem to find it anywhere.
I am still trying to find my way in the “new tanking” we druids have to "cope" with.
I am Neophron, tank of Everlast on Turalyon and formally ( more ) appreciated by healers due to the high avoidance, and mitigation ( was around 47 % dodge, 33 K armor and 21 K HP when nerfbat hitted )
I sometimes find things hard to believe, and how blizz made changes with surtain things in foresight.
This is totally not mend to be a wine thread, I just hope you guys can give some clearance…
The two thing’s I was wondering about are,
I said ‘’formally appreciated by healers’’ because my avoidance is a lot lower these days, with some epics and blue I am now around 24 k HP, 31 % dodge and 24 k armor.
Ofcourse there is nothing to sweat about, I still manage in most heroics and I will probably be having better gear in time.
The scaling is a bit poor compared to how it was, the avoidance is a lot lower, the question is, is agility still the preferred stat to get better dodge? Or should we go for dodge rating for example? ( I know agility works different now, it's a BIG difference :-\ )
Because yesterday I got an item with a lot more agility then the item it was replacing, and yet, my dodge percentage went up only a tiny bit.
Should we learn to live with it, that we will not have 47% anymore like I had before? Or are there other stats which could improve dodge more? For now I am still a "mana sponge"….
It may be a simple question for those who understand the number crunching theory behind it, but for me it’s not : would love some feedback on it ;D
And secondly something I read very little about, is a post with upcoming feral changes GC made, which can be found here, source : http://blue.mmo-champion.com/26/1289...s-part-ii.html
I quote GC :
We are compensating Ferals for this armor loss by improving the Survival of the Fittest talent. In addition to its current effects (stats and crit prevention), it will now also increase armor contribution from cloth and leather items by 22/33/66%.
That would improve our scaling more, and even compensate some for the lack of dodge we tend to have these days, due to much better mitigation along with our nice HP pool.
The question is, because I read second to nothing about it anymore, and while it would be such a nice “fix” I find it rather strange that nobody talks about this positively…
Is this still an upcoming change? Or has it been made undone?
That was all for now, really hope you guys can give some feedback on it, and sorry for my bad English :P I do my best ;D