http://www.mmo-champion.com/index.php?topic=28691.0
Rofl...um, wtb a new Subject Title?
I would think most would go Prot. The Shockadin concept was fun even pre 3.0 because you could surprise people. With the sick damage people are throwing around now I would rather lay into your stun button every 30 seconds and stay alive for your bud to do the killing.
The Ret tree has all the goodies for PvE healing fun.
Btw, with recent changes to knockback why are people using concentration aura? The only arguable reason is for the Improved duration reduction in Silence/Interupt for 30%. Even 70% of the original duration of a silence if timed wrong will wax your healing. Using Devotion Aura is even sillier because the armor increase is laughable and the +6% healing isn't a huge deal compared to a 150+ damage shield from Retribution Aura.
6% increase to a 10,000 heal is 600 hitpoints. If a Rogue does NOTHING but 2500 dmg attacks the Ret aura will do the same thing. Since many people dual-wielding have white attacks for MUCH less than 2500 dmg you can imagine how that adds up quickly (plus it puts them on the defensive when they start to die from attacking you). Casters won't notice Ret Aura but having another aura up prob makes more sense (pick an elemental).
PS: I would nix Blessed Life completely. Compared to Divine Guardian its a gimmick. You already bubbled and healing yourself...your teamate gets 30% mitigation for 12 seconds while you catch up. I think your average rogue with +30% flat mitigation is anything short of unstoppable.
Plus I would go with 6% flat mitigation (Righteous Fury) than mess around with Toughness. 10% armor is for MT's on raids; Hand of Freedom is for snares.