...Is mindset. Rewind to patch 2.1 at the end of Vanilla WoW. New 41 pt talents. Headlines go as followed: "Hunters and Paladins deemed OP". Why were they deemed OP? Scaling. Hunters scale reasonably well when new implementations are made to the hunter class. Its a fact, not a misconception, that hunters, from the beginning in TBC and WotLK were doing high amounts of damage. Blizzard should have allowed other classes to catch up itemization wise before dropping the nerf bomb upon hunters. Example: Rogues took time to mature via combat swords in TBC due to lack of entry level swords. If hunters are doing amazing now, Blizzard didnt have to change hunter abilities or nerf whole trees, they could have done nerfs and buffs silently via gear and stats.
Now in TBC, Blizzard knew they screwed up and slowly implemented itemization for the raiding hunter. From SSC to SW, Hunters changed dramatically. As hunters, we have to take the hit and ride the wave. We are not in control of wave. This nerf may not even be *that* bad, however 20% to 10% SS nerf is a core nerf all around. That officially tanked SV, at least until blizzard decides its a great idea to boost Explosive Shot.
Note to blizzard:
Nerf / buff / nerf / buff
In the end, you still have a player with too many guns and not enough bullets.