These are some great changes to arcane, but I really don't understand anymore. In beta, the arcane blast buff was 25%-50%-75%, then nerfed to 15%-30%-45%, and will now be changed to 30%-60%-90%? I love arcane but this really seems too good to be true. Or maybe I've just lost faith in arcane . Hopefully these changes will stay around.
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Mages will break away from the pack now that Hunters got nerfed in PvE.
Elemental Precision – renamed Precision and now works on all spells.
So does that mean Arcane Focus gives you an additional 3% to bring your chance to hit with arcane to 6%?
probably will. But more than a buff to arcane I see it as a buff for non arcane specs, where EP is more common and the lack of hit in arcane can cause some resistances.Originally Posted by mrlyric
Check this thread out:
http://blue.mmo-champion.com/28/1339...e-changes.html
EDIT: We recently made the Arcane Blast stack 15/30/45% to your next Arcane spell.Originally Posted by miles413
It actually does affect raiding mages and benefits competitive warlocks more than they realize. There was a bug where a Frostfire mage was actually double-dipping by getting 3% hit from frost AND fire or 6% total. With the change, it is always 3%.Elemental Precision – renamed Precision and now works on all spells.
So does that mean Arcane Focus gives you an additional 3% to bring your chance to hit with arcane to 6%?
Arcane will technically be able to get 6% but they need it.
Finaly lowering the CD of evocation to more useful
Evocation – cooldown reduced to 4 min.
Arcane Flows – now also reduces the cooldown of Evocation by an additional 1 / 2 min.
If glyphed nice 60% heal every 2 min ;D
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"Evocation – cooldown reduced to 4 min." &
"Arcane Flows – now also reduces the cooldown of Evocation by an additional 1 / 2 min."
5 min cooldown on Evo was fine imo. Would it not be of more use to reduce the channel duration to say 5/6 seconds either as a buff to the spell as is, or through the talent? Would make it more useful to reduce downtime in PVE bossfights where mana regen is required (increase in DPS), and more usuable mid-fight in PVP.
"Torment the Weak – now works with Arcane Blast and does bonus damage to targets afflicted by any kind of slowing effect (e.g. Thunder Clap)."
Does anyone know if 'any kind of slowing effect' includes daze?
"Improved Blizzard – snaring effect reduced to 20/40/50%"
Why not make this this a 2 point talent straight away ? Is the 3rd talent point for 10% increase in slow worth it?
keep those buffs coming
The days of fireball spam is slowly returning
Which was useless.Originally Posted by LavaDuck
I wanna go back to my trainer and learn a new spell in the next expansion! And we all need to be able to fly from day 1 ! (And fly over the Exodar and Silvermoon on our own mounts!)
An arcane mage casting Arcane Blast in PvP is as good as dead when their tree is locked. In PvE arcane currently is less damage and doesn't even provide the 10% spell crit debuff that frost and fire does. It sucks for PvE currently. For non-solo pvp it isn't that good either - focus fire on an arcane mage = dead mage. I'll still prefer frost for PvP and anything but arcane for PvE after these changes, and hence they would have pretty much no influence on my damage at all.
Errrrm, we can do more damage at a way higher mana cost now with arcane blast. So if you get the hang of it you can manage to do allot more damage and just use evocation more often, as I see it it's the best way to do top dps as arcane mage right now.Originally Posted by Sykk
heh, I'm not overly excited... gonna wait for EJ to examine the math.
1) Elemental precision change was OVERDUE. They should move it back to Tier 1 too.... Arcane Tree Tier 1
2) Evocation should be passive, not channeled, like an innovate because they nerfed Icy Veins to NEVER protect from interruption (which was probably a nerf on PvE due to PvP)
3) I HAAAATE Hot Streak proc on a killing blow - it happens ALL THE TIME F*CK (so I hope these changes are good for EJ to pass on some good news)
I also hate this. But, did I miss something? Where in the announced mage changes does it say something that would affect this? Or is this just part of an "i hate FFB spec b/c of this and want to spec back to arcane" rant.Originally Posted by PvE_Mage
In terms of maximum DPS, frostfire just jumped back ahead. Before it was roughly 1% below 18/53/0, now there is no question, imho.
Frostbite now also reduces the cast time of your Frostfire Bolt spell by 0.17/0.34/0.5 sec.
max dps = simple choice. mobility and pvp is another debate.
This was actually a mistake. This change will not be happening.Originally Posted by Torix
It saddens me, lol. But in all reality that would have been broken as all getout. Understandable.
I would have greatly loved having such a change affect both frostbolt AND frostfire.Originally Posted by Torix