After reading several forums on both MMO-champ and wowhead, and after having my beloved toon destroyed by almost every class, the conclusion “locks need some love now” came to my mind. Clever huh? Instead of QQ ing about how X class beat me, I’d rather give some ideas, maybe OP, maybe not (balancing is not my job anyway, I’m just a player). Oh and btw, spare your “L2P your class” if possible, they’re not necessary nor of any help. Here’s some of my thoughts and ideas took from different places:
Suddenpain: Consumes the effect of your Corruption spell, dealing damage equal to 12 seconds of your Corruption ticks.
Give it a 30 seconds – 1 minute cooldown, or some kind of drawback (maybe similar to SW). Some kind of burst DPS is needed in these times, even for an affli lock focused on dealing dmg over time.
Siphon life: Your Corruption spell also cause Siphon Life, transfering 60% of the damage dealt by your Corruption to you as health points.
Your Corruption spell also cause Siphon Life, transfering 30% of the damage dealt by your Shadow spells (Corruption excluded) to you as health points.
Spriests can debuff you with like 2 – 3 effects with just 1 DoT, why shouldn’t we able to do the same? I mean, we lose like 10 seconds to put every DoT we have on a single target, then we still have to Haunt, Fear and Drain Life... too much waste of time.
Shadow Embrace: make it an improved, flat PvE talent to compensate the absence of Siphon Life. 15 – 30% reduced effects on HoT for 5 points spent is a bad joke. Warrs, Rogues and Hunters can cut by 50% every healing with a single blow, while we need 2 stacks of a (hard-to-put) debuff for a mere 30% on over times only. Oh, and DKs can simply corrupt every HoT with a single strike too ^^
Unstable Affliction: same as before, just make it instant, add a cooldown (most of 41 points skills have a cd) and maybe lower the damage (since it won’t be fair for an insta cast to have the same coefficent of a 1,5 secs cast spell).
Haunt: the idea beyond this ability sounds fairly good to me, but still, what are you gonna do while the increased damage from your dots is ticking and you’re waiting for it to returns and heal you? Now, you just die. Then why not adding some sort of Astral Shift component? In which you’re like out of your body and take less damage (not something like 50% ofc, more like 15 or 20).
Demonic Sacrifice: When are we supposed to use that? In PvE Felhunter, Felguard or Imp are always a better choice than that, and in PvP you can’t afford losing Soul Link, no matter what. Maybe for questing/grinding has some use but, come on, locks never had problems doing that. If there’s an effective way to use that or to improve it I ask sorry, but can’t think of any decent alternative... then why not replacing it with a dual-pet management skill? Something like:
Nether Shift: allows you to shift your summoned demon into nether, making it immune but preventing it from doing any action. While the pet is shifted you can use another demon. Only one demon can be shifted at a time.
Ok, the tooltip sucks, I’ll give an example: let’s say you summon a Felhunter and Shift a Voidwalker. A rogue appears.You can just Shift the Felpuppy and let the Voidie out, benefitting from the physical damage reduction and Sac him if needed. A mage joins the fight? Take back your Felpuppy. What I mean is to allow pet’s abilities management depending on foes/situations while giving more ways to ensure the presence of the pet in first place. We’re pretty dependant on em (avoidance sure help keeping them alive) but they’re way too squishy with the current damage output. A cooldown is surely needed.
Improved Enslave Demon: Aaaaargh! Delete this useless talent form the face of earth! Replacing this with something more useful is a must, just as now is a must to skip it. Any idea out there? I don’t have any =(
Metamorphosis: lower the cooldown and make it more resistant to stun/cc effects (holy crap, Bestial Wrath only have 2 mins cooldown and it’s always been godly), this could be one way to improve our 51 talent points skill. Yep it’s 51 points, not 21. Another way could be to make it a permanent shapeshift, lowering the buffs it gives but giving some abilities based on the pet you’re using (making it despawns for the duration). Felguard or Felhunter? Melee/spell defense and attacks. Voidwalker? Tanking abilities. Succubus? Boobs. Bad joke, sorry.
That’s all for now, Destro has been left out on purpose, never tried it for PvP. Being 2 shotted as Demo is enough for me. Consider that I'm not saying to give us ALL of this, but we need some sort of deep change imo. I’d like to know what you guys think, every suggestion will be apprecieted.