1. #1
    myrddinde
    Guest

    Patch 3.08 Windfury Glyph change

    "Increases the chance per swing for Windfury Weapon to trigger by 5%."

    Since we are all wondering what this change will mean for us I decided to do an approximately 1 hour long fight, only autoattacks on a target dummy on Live and on PTR, using the same gear and only the same totems.

    Live: http://wowwebstats.com/altn2rmj45rea?a=xade4a3

    Swing (Physical) 4056153 damage 62 %
    Windfury Attack (Physical) 1391211 damage 21 %
    Flametongue Attack (Fire) 1059910 damage 16 %

    Number of Windfury Attacks: 683

    PTR: http://wowwebstats.com/skoeu4gujfqza?a=xb4662e

    Swing (Physical) 3783135 damage 58 %
    Windfury Attack (Physical) 1732833 damage 27 %
    Flametongue Attack (Fire) 985742 damage 15 %

    Number of Windfury Attacks: 854

    As you can see the percentage of Windfury attacks has significantly increased. While on live realms Windfury procced only 683 times, the number of proccs raised to 854 on PTR with 3.08.
    The overall damage was a bit lower, due to a higher missrate. This resulted in less normal melee damage and less Flame Tongue damage.

    Another thing I noticed was the damage of Windfury Attacks:

    Live Windfury Damage:

    Avgerage hit: 1556; Max hit: 1850
    Average crit: 3203; Max crit: 3788

    PTR Windfury Damage:

    Average hit: 1564; Max hit: 1906
    Avgerage crit: 3212; Max crit: 3815

    The glyph should lower the damage, but apparently the damage is exactly the same. This implies that the WF Glyph is currently not working on live Servers.

    If these changes come live we can actually look forward to them.

  2. #2
    Mechagnome
    Join Date
    Sep 2008
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    600

    Re: Patch 3.08 Windfury Glyph change

    Do that test again with WF/FT and see what you come up with.

  3. #3
    myrddinde
    Guest

    Re: Patch 3.08 Windfury Glyph change

    Quote Originally Posted by Gargz
    Do that test again with WF/FT and see what you come up with.
    Thanks for looking at it so exactly and thorough ... what do you think where does the flametongue damage come from?

    Swing (Physical) 4056153 damage 62 %
    Windfury Attack (Physical) 1391211 damage 21 %
    Flametongue Attack (Fire) 1059910 damage 16 %

    Zzzz

  4. #4
    The Patient
    Join Date
    Nov 2007
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    309

    Re: Patch 3.08 Windfury Glyph change

    Interesting that it seems the current WF glyph is broken. Tell me, why was your missrate that much higher the second time around?
    Also, your DPS was a LOT lower the second attampt if, in the same time frame, you did approximately 30 less DPS on an attempt with a working glyph versus one without. Were there any gear or spec changes we should be aware of?

  5. #5
    Brewmaster
    Join Date
    Jul 2008
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    Poland
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    Re: Patch 3.08 Windfury Glyph change

    Lol... he did it for WF/FT combo

    From what i see glyph is working. You got around 20% more WF attacks, which is roughly equal to 5% increased chance for WF.

    Dont know why dmg of WF isnt lower. Maybe glyph still gives AP. There are lots of bugs on PTR.

    Anyway, your patience is incredible... 1H test. Woot! :P

  6. #6
    myrddinde
    Guest

    Re: Patch 3.08 Windfury Glyph change

    Quote Originally Posted by Yasuhiko
    Interesting that it seems the current WF glyph is broken. Tell me, why was your missrate that much higher the second time around?
    Also, your DPS was a LOT lower the second attampt if, in the same time frame, you did approximately 30 less DPS on an attempt with a working glyph versus one without. Were there any gear or spec changes we should be aware of?
    No idea why the missrate was so different, it was the exact same gear. The copy takes only 1h from live to ptr. Maybe issues with Draenei Racial + rng?

    It was interesting to see though that Live was around 1650 - 1670 DPS on recount and PTR dropped from 1630-1610.

  7. #7
    myrddinde
    Guest

    Re: Patch 3.08 Windfury Glyph change

    Just did another Test, since the above findings made me wonder if +windfury damage works at all.

    I was using Totem of Splintering, so I tested another 1h long autoattack to reduce rng) without that totem:

    http://wowwebstats.com/krhtaeuzzo1te

    Average Wf hit 1557
    Average Wf crit 3232

    Same as above. So don't waste your badges on it.

  8. #8
    Mechagnome
    Join Date
    Sep 2008
    Posts
    600

    Re: Patch 3.08 Windfury Glyph change

    ya my bad, I prolly read it and zoned out. Good info. Yet another example of how broke windfury is.

  9. #9

    Re: Patch 3.08 Windfury Glyph change

    When testing use non-proc weapons (including enchants) and trinkets. They invalidate your testing.

  10. #10
    Mechagnome
    Join Date
    May 2008
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    691

    Re: Patch 3.08 Windfury Glyph change

    Quote Originally Posted by Karta
    When testing use non-proc weapons (including enchants) and trinkets. They invalidate your testing.
    1) Why?
    2) Seriously... WHY??

  11. #11
    antifreeze
    Guest

    Re: Patch 3.08 Windfury Glyph change

    i think 5 % is more like to be used for 2h. Like blizz doesnt know that 2 h sham sux :P

    and one question on mmo champion talent calculator in glyphs for shaman
    fire elemental glyph gives - 10 min CD is this a mistake or are they going to make it 10 mins cd?)

  12. #12
    Keyboard Turner
    Join Date
    Oct 2008
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    5

    Re: Patch 3.08 Windfury Glyph change

    You don't use any SS in your testing. You can count on it that when you do use SS the benefit from the +5% WF Procrate will be a lot lower since you will have the internal CD of WF up a lot more.

  13. #13
    Mechagnome
    Join Date
    Jun 2008
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    695

    Re: Patch 3.08 Windfury Glyph change

    Quote Originally Posted by Melchy
    You don't use any SS in your testing. You can count on it that when you do use SS the benefit from the +5% WF Procrate will be a lot lower since you will have the internal CD of WF up a lot more.
    eh whys this? i might be blind but my stormstrike havent procced windfurys anyway since its "yellow"-damage

  14. #14
    myrddinde
    Guest

    Re: Patch 3.08 Windfury Glyph change

    Quote Originally Posted by Karta
    When testing use non-proc weapons (including enchants) and trinkets. They invalidate your testing.
    When testing those over 1 hour continously the rng evens out. It is one of the reasons I tested it over that large period of time instead of just a 5 min fight.

  15. #15
    Blademaster
    Join Date
    Dec 2008
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    32

    Re: Patch 3.08 Windfury Glyph change

    when your numbers don't change for like 20 sec, then your numbers are good.
    for example:
    you hit a dummy for 49min and you dps stays the same for 20 sec, then you have a good test.

    it would be the best if you only have white hits without any extra trinketed temporary ap, just test it yourself you will see the 49 min change to a like 30 min!

    this is because u might get 300/600 with trinketed ap on live and 350/600 with the extra ap on ptr.

  16. #16
    Keyboard Turner
    Join Date
    Oct 2008
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    5

    Re: Patch 3.08 Windfury Glyph change

    Quote Originally Posted by tears
    eh whys this? i might be blind but my stormstrike havent procced windfurys anyway since its "yellow"-damage
    uhm... SS can most certainly proc WF. There was even a debate whether it would be good to time SS with WF cd.

  17. #17
    Stood in the Fire
    Join Date
    Sep 2008
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    369

    Re: Patch 3.08 Windfury Glyph change

    Quote Originally Posted by Karta
    When testing use non-proc weapons (including enchants) and trinkets. They invalidate your testing.
    so spec out of UR as well? there's nothing wrong with showing DPS tests that have proc based items in them, it's more realistic anyway because that's how we're gonna be doing it in-game.
    Quote Originally Posted by Melchy
    You don't use any SS in your testing. You can count on it that when you do use SS the benefit from the +5% WF Procrate will be a lot lower since you will have the internal CD of WF up a lot more.
    doesn't having the WF internal CD up more mean that WF is proccing more??

  18. #18
    Keyboard Turner
    Join Date
    Oct 2008
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    5

    Re: Patch 3.08 Windfury Glyph change

    Quote Originally Posted by Applesaus
    doesn't having the WF internal CD up more mean that WF is proccing more??
    When you take SS into consideration the WF internal CD will be up more which indeed means that WF is proccing more. The thing is that with the CD up, the effect from the Glyph is useless, even if that glyph increases your WF proc rate to 100%... with a CD up it won't benefit you.

    So to compare the old WF glyph with the new one without the use of SS kind of looks useless to me.

  19. #19
    High Overlord
    Join Date
    Mar 2008
    Posts
    169

    Re: Patch 3.08 Windfury Glyph change

    Even though I appreciate the effort, it seems logical that SS should be used since it will decrease the +5% procrate bonus due to higher internal CD uptime = more seconds that WF cannot proc.

    Maybe try it again with usage of SS. Would like to see the results. Keep it going mate.

  20. #20
    myrddinde
    Guest

    Re: Patch 3.08 Windfury Glyph change

    Quote Originally Posted by Zulji
    when your numbers don't change for like 20 sec, then your numbers are good.
    for example:
    you hit a dummy for 49min and you dps stays the same for 20 sec, then you have a good test.
    Well after like 20-25 hits the average Windfury number became quite stable. Only due to that I realized that the Totem of Splintering has no effect currently and did another 1 hour long series to give that assumption a bit more substance.

    Well the test was originally intended to see how it would affect my wf ratio considering just autoattacks ... MSW, ED, Trinkets jsut bring too much RNG into this.
    Unleashed Rage is not an issue since it has nearly a 100% uptime, which makes it a constant.

    But in this long testrun trinket procs (mirror of truth), berserking on mainhand will even out also.

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