Do the same comparison, but compute with stat weights for whichever class you're interested in.
Would that yield different results?
(assault still looks bad)
Also consider the gains from other sources. More hit is never exactly useless but for classes/specs which are hitting their soft caps with ease through the stats that are inherent on their gear or on those which are not reliant on stacking their crit rating...
The value of the enchants needs to be considered as relative to the stats of the specific character.
... Time to transfer one of my lowbie alts to your server if crystallized waters are going for that much... they're nowhere near that much on my server, we toss Eternal Waters around for free to guildies working on resist gear like candy...
I give Icewalker enchants for free to randoms since its so cheap to level on.
Dust isn't cheap on my server, but I get so much from sharding quest rewards and all the greens from my other toons... its worth it for the skill points.
Dont start a ruckuss, keep this excellent enchant cheap!
Dust is/was last time i checked 5-8g and essences 30g on my server >_<. It makes it hard to level enchanting also because you dont want to waste the money spamming an enchant on a random item just to level because stuff that will skill you up is too expensive, and very few people want to spend the money to get the high end enchants.
they should add another enchant for like 15crit/hit. Make the mats like 20 dust and 1 abyss crystal or something. I mean icewalker is barely an improvement over surefooted. And ya also while on the topic, increase the ap from assault to boots