I just copied and pasted from another thread where I commented. GL
Quote from: Saemundur on December 23, 2008, 02:59:58 PM
I really would like to try this build.
You are not loosing so much damage and gain little bit Survivability through spellwarding, blessed recovery and blessed resilence as well as desperate prayer.
And after you did as max dmg as it was possible till your dead, you are able to heal your rogue with spirit of redemption.
I want to see the faces of your opponents a shadow becoming a spirit of redemption xD
Or even one more point into the holy tree for a lightwell, that you can create before the match starts, so that your partner can gets some extra heal when he is alone.
What do you think, stupid idea or could it work against the most double melee combs at the moment?
GJ GJ, This is actually a KILLER spec. I've already found that going down to SoR is better than down the Disc tree. I did just go down to SoR and let me get further down the Shadow tree but since dispersion doesn't really matter much at all why have it then, for example, in 2's me and my rogue took down 1 caster on a dps team, I die....(of course), my rogue is at half health against a feral drood. I HEALED IN SoR FOR 40SEC, he had full health the entire time and we won easy. FUCK blizzard n thx for the one good glyph we have. SoR glyph is OP. Incoming nerf bat. Everyone sp use and abuse this. Got my 3's team up 1640 with a rogue and dk. Thats up from 1520. Went from 1 sec left on SoR then proced back up to 12sec and more time in between. Only casting flash heal and pom. Lightwell ftl though... yuk.