I won't get into how living seed is not worth the script its written in
instead I have come up with a few solutions and would like your input...
1- Living seed would act like a capacitor, storing the healing done by over healing hot ticks, blooming upon next damage or timer expiry.
would function like this... Re-growth crit for 9.8k... living seed is applied.... living seed gains 1900 from re-growth, (tank doges) living seed gains 2300 from rejuv... tank is hit (-9000).... living seed heals X for 4,200...
this could become overpowered as almost no healing is going to waste, but what if it was a % base of the over heal done by hots say 30-60 % with lets say an 6 second shelf life.
2- A synergy buff to hots: living seed would increase HOTs received by the target by 15% for 10 seconds (other classes have an buff similar to this)
3- Living seed restores 2% of base mana, 10 rage/energy and 10 runic power every 3 seconds for 12 ( if only replenish was useful ./sigh)
4- While living seed is active it prevents the target from death, effect will be removed when a target receives a bow that would normally kill it ( much like the priest talent) lasts 8 seconds... this would help out with massive burst damage on the tanks preventing the " i swear my NS/HT got off"
Just thought less QQ and more suggestions on how to fix this shit talent, since blizzard seems to be ignoring Tree druids at the moment, forces one to do their work for them