As a guild and raid leader, I am becoming a little worried about raid balance. Patch 3.08 is looking like the 'melee' DPS patch, with ranged either being nerfed (hunters) or not getting the boost they need (Ele Shammys, Warlocks). Traditional 'optimum' raid structures will change - mainly to the detriment of ranged classes, and in favor of melee. Already i have seen ranged classes rerolling in WoTLK, and 2 more ranged DPS in my guild told me last night that they want to reroll. (Hunter and Ele Shammy both wanting to reroll melee classes) - Hence this post.
While the new Blizzard motto is 'Bring the Player. not the Class' - once you have all your raid buffs sorted, you next look at skills, gear and DPS output for your DPS choices. If we make an assumption of similar gear and skill - then we should now choose the most balanced raid.
However, certain classes will prove to be so superior that you cannot ignore them. In particular I can see Fury Warriors, and DKs staking a very strong claim for multiple raid spots, over traditional DPS classes. As the jury is still out on whether HAT spec is being nerfed, I will continue taking 3 rogues if possible, but instead of paring them with 2 BM hunters, will grp them with 2 TG Warriors.
Raid balance is an important thing... but more and more I can see the following suiting my guild
3 tanks: 1 x Protadin, 1 x Prot Warrior, 1 x Feral Druid
7 healers: 2 x COH Priest, 1 x Resto Shammy, 1 x Resto Druid, 2 x Holy Pally
Ranged DPS: 1 Boomkin, 1 MM Hunter, 1 Shadow Priest, 1 Affli Lock, 2 FFB Mages
Melee DPS: 3 Rogue, 2 DK, 2 TG Fury Warriors, 1 Enh Shammy, 1 Retadin
After 3.08 this would be a very balanced raid in terms of class balance.
Except its 6 ranged / 9 melee. To me that screams Imbalance not Balance at all. But I cannot argue that its not going to be the best DPS set up with the assumption of equal gear and skills.
Brutallus is a perfect example. Raid tactics were to have 5 melee behind the boss, outside the soak cone. I do not believe that sort of fight will be possible anymore, or it will screw with guilds raid balance.
Another traditional reason to take ranged DPS was the vastly superior AoE. No longer the sole province of Mages and Locks, and no longer a reason to choose ranged over melee.
Anyway, after this ramble, I am interested to see how other raid leaders see raid make up changing with the new patch.
Is the 'Bring the Player, not the Class' motto combined with the current strength of melee potentially one of the biggest changes to PvE since 40 man raids changed to 25 mans?
Luckily Naxx is easy enough to not have to worry about this. But will it be a problem in Ulduar?
Another concern is the strength of melee in PvP but from a PvE perspective. Since a lot of players enjoy both aspects of the game, and want to suceed at both, the temptation to reroll is increased. That is perhaps a question for another thread though.