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  1. #81

    Re: PTR Patch 3.0.8 - Build 9438

    Quote Originally Posted by Balbaroy
    Can someone explain this to me? What amount are we talking about here?
    Based on Devour Magic Rank 7 ( http://www.wowhead.com/?spell=48011 ), when your Felhunter devours a spell, it will be healed for 1150 HP and you will also be healed for 1150 HP.

  2. #82

    Re: PTR Patch 3.0.8 - Build 9438

    Quote Originally Posted by Rottingflesh
    A pity they removed the 2 Blacksmith Twohand Tanking swords from the game , and tbh, i dont see the reason why they did
    because if they left them in they'd either have to itemize accordingly when creating new loot or DKs would run around forever with the same two defense 2 handers

  3. #83

    Re: PTR Patch 3.0.8 - Build 9438

    Has anyone confirmed the 30 second cooldown on LnL?

  4. #84

    Re: PTR Patch 3.0.8 - Build 9438

    regarding those two handers does it rreally matter now that the expansion been up for almost 3 months and by now many of us are already raid gear.

    this would only have come in handy just to try something new or for the looks.

    its simple stupid they removed it, their no reason on doing it since dks r the ones that r gonna rely on em the most.

    plus many dks prefered dps over tanking for the same reason they lack on on two handers for tanking and if the dual wield the mostlikely to die for the parry mechanism some bosses have.

    in other words u gotta sacrifice some stats to make up for others unless ur on naxx gear then those 2 handers dont matter since u gonna be geared by now.

    so much for saving up by titansteel bars.

    also why not removed those maces,dagger and etc. like the person that reply that blue post say u dont want anyone running around on epics from the start and not doing 5 man heroics or raids.

  5. #85

    Re: PTR Patch 3.0.8 - Build 9438

    Quote Originally Posted by Tremelizzer
    So now they nerfed Incanter's Absorbtion. No more "fast" 25-man Naxx soloing.
    That was hotfixed several days after it became common knowledge. You can no longer spellsteal the Bone Shield, meaning dispellers now need to pay attention and remove it rather than spamming DPS macros. That, or you punch through 1.5 million damage, every time the mob recasts.
    If you set a man a flame, you keep him warm for a day. If you set a man aflame, you keep him warm for the rest of his life.

    Water is Life

  6. #86

    Re: PTR Patch 3.0.8 - Build 9438

    Quote Originally Posted by phoenixphyre
    Why? Seriously why? Who in their right mind would waste a valor for a heroism?
    Unless you are a hybrid valor badges really don't buy much, I have 75 of them just sitting on my mage because I already bought the only piece of gear I needed, which was the tier shoulders.

    Quote Originally Posted by Cobra78520
    regarding those two handers does it rreally matter now that the expansion been up for almost 3 months and by now many of us are already raid gear.
    Wotlk hasn't even been out for 2 months yet... When the hell did you think the game came out?

    Quote Originally Posted by Osukra
    Yeeh. Nerf the Warrior again and again. Arms Warrior is now useless in PVE.

    When I saw the Deep Wounds nerf this was a slap into my face.

    SORRY but WTF???

    Arms is too low in PVE. It is quite Difficult to deal good damage, and now they want to nerf us?... WTF. STUF f***** Blizzard.

    Buff and fix the Warrior Class. Warrios is still brocken since Wotlk.
    Cry more that only 2 of your 3 specs are PVE viable, seriously. Mages have 1 viable talent spec for PVE right now, so do hunters, rogues and warlocks.

  7. #87

    Re: PTR Patch 3.0.8 - Build 9438

    Quote Originally Posted by LowbrowDeluxe
    Was Wildfury Greatstaff so horrible for having 57 dodge instead of the ~40 agility it might have had instead? (estimating based on Blizzards usual agility/stamina ratio on staves) (and ignoring that feral tanks back then actually had to put effort into choosing their gear, since they couldn't just switch from Earthwarden to Wildfury without ensuring they stayed def capped. I don't miss playing with the def cap, but at the same time it has made picking tanking gear a matter of practically whatever you have with the best raw stats.)
    Ratings and stats cost the same item points, so 57 dodge = 57 agility.

    57 dodge = 3.01% dodge.
    57 agility = 3.45% dodge + 2.28% crit + 114 armor.

    So yeah, Wildfury Greatstaff would have been greatly improved by having Agility instead of Dodge Rating. Personally, I'm very much looking forward to the change because it will make druid tanking weapons much easier to come across because there won't be basically one-per-tier now that agility staves aren't specific to one spec and agility polearms aren't specific to one class.

    I'd much rather Blizzard itemized relics for tanking (like actually put stats on them rather than "improve one spell +3%") than have them waste it on making two-handed maces for classes who are already theoretically fine with dps weapons and don't even want the same tanking stats as each other.

  8. #88

    Re: PTR Patch 3.0.8 - Build 9438

    Quote Originally Posted by Kelfarr
    Unless you are a hybrid valor badges really don't buy much, I have 75 of them just sitting on my mage because I already bought the only piece of gear I needed, which was the tier shoulders.
    Even as a hybrid they don't buy much - by the time I had enough for an item I'd already gotten equivalent or better pieces to the ones on sale. Beyond filling out the tier-slots the only real use is buying Hateful pieces.
    Now I can convert those extra badges into Heirloom pieces or a mammoth without being 'forced' to run heroics or 10 mans that I vastly out-gear.

    In regards to speculators in this thread that the current Valor items will 'drop down' to Heroism badges when Ulduar brings in a new wave of badge items - I don't see that happening. I'm expecting a new tier of badges (Emblem of Titanosity? ) that will convert on a 1-1 basis to Valor - otherwise you'd have the silly spectacle of guilds turning up to their first Ulduar raid with members in 2 piece tier 8.

    Using Heroism as a 'base' currency for rewards like the mammoth, or purchasable gems, makes those items available for basically everyone, and having Heroism purchasable for higher badges makes those items effectively the same cost for everyone regardless of their progression level.

  9. #89

    Re: PTR Patch 3.0.8 - Build 9438

    As DK tank i have to say Tnx again Blizz about nerf and nerf and that little boost.. now looks that in DK tanking and in DPS old talents really starts to look good and new ones not so good. Ofcorse there is alot what they make better but there is ALOT stuff what they nerf. And diggiest thing is the weapon.. you bloody hell hounds... Not only i did grind 8 titalsteels (not big deal) but i used all my DKP to gear what gives around.. 0 hit coz i dont need hit so much in blood... Also i did spend all my DKPs coz i get BS weapon and now im behind... well every 12 players who are after Kelthuzad weapon... I have to say but tnx again Blizz about this same code what they do... nerf boost nerf boost nerf.... and then go totally in diffrent way what whas the first idea...

    Sometimes make people happy and give us something what you did think to give in first place and dont say that IN NEXT PATCH YOU GET ALL THIS and then when it comes you get..... well... yeah.. every guy who haves played wow from day 1 knows..

  10. #90

    Re: PTR Patch 3.0.8 - Build 9438

    Quote Originally Posted by LowbrowDeluxe
    If half the classes need nerfs, maybe the problem isn't them. Maybe its you. Just sayin'.
    Are you trying to say that the damage of classes/specs I listed is fine?

  11. #91

    Re: PTR Patch 3.0.8 - Build 9438

    WoR claims Iron Boot Flask costs only 10 relics again, also found a comment on Wowhead confirming this. My still-70-alts rejoice.
    It looks great, but Will It Mog?

  12. #92

    Re: PTR Patch 3.0.8 - Build 9438

    While locking dk into those two weapons would have been bad, how about slapping some dps stats on them and releasing them along with a polearm and some 1 handers, the amount of crafted weapons is far too limited.

    Also on the subject of blacksmithing, the change to the reinforced cobalt items was silly the way they did it, they should have just lowered the required level and item level for the items so that there was then a gap between them and the savage saronite items at 78 if they are under the mistaken impression that there is any point to those recipes beyond being fodder for disenchanting.

    The valor to heroism being a 1:1 trade seems a little harsh and/or pointless and as far as ulduar, the most likely ilevel for the 10 man gear in there would be 213 the same as naxx25 so why would they need to obsolete valor badges when those could simply get used for ulduar10 and just one new set being needed for ulduar25.

  13. #93

    Re: PTR Patch 3.0.8 - Build 9438

    As a DK tank....i too had been looking forward to these weapons...however, i could care less about the Titansteel Defender. My def has been cap'd for a while, and like most others i've been passing up on the 1h tanking weapons for warrior / pally tanks...i dont know how bliz can suddenly say that they dont want to "itemize for dk tanking" when they've been doing it for tanking druids all along... hell...tell me who else would use this...

    http://www.wowhead.com/?item=29171

    aka the Earthwarden....its a 2h mace....w/ def and attack power for bear, boom, kitty....someone call the hypocrites at blizzard and tell them to reinstate these weapons....

    like i said tho, i dont care about the Titansteel Defender, i was looking forward to the Deflector with 90 parry rating...its hard enough trying to stack that...but as a DK tank 2h tanking means you need a lot of parry, and hell...90 parry only gets us what 1.83% parry....either put the weapon back in game...or change the amount of parry needed per percent....right now duel wielding does have its disadvantages due to boss parrying more of our attacks...so stacking expertise has become huge for me as well...(which isn't easy due to having mostly def gems in my gear to stay cap'd...

    bliz fixed the issue with dk's and def by adding in the new runeforge recipe but dont take out the one weapon a lotta people have been waiting for....keep the parry sword... and who knows maybe a fury warrior would use the parry sword in their offhand? whats worse than going up against a fury warrior in bg's? oh thats right....having them parry you and whomp your face again.... =P

    -Kneebustah
    80 DK Tank 17/0/54

  14. #94

    Re: PTR Patch 3.0.8 - Build 9438

    Arms

    * Sudden Death now only uses up to 30 total rage.

    Does this means that if you have 55 rage for example, and use Execute after Sudden Death proc, that you will keep 25 rage + 10 that talent gives or you gonna fall down to 10? It would make meaningless to hit Execute with lots of rage... A waste...

  15. #95

    Re: PTR Patch 3.0.8 - Build 9438

    Quote Originally Posted by reppe
    Are you trying to say that the damage of classes/specs I listed is fine?
    Maybe you should read up before you comment.

    Steady shot is getting nerfed, thus nerfing bm

  16. #96

    Re: PTR Patch 3.0.8 - Build 9438

    ;D There's going to be alot of lock abuse and QQ'ing in arena now.

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