- Read all, please, or don't bother starting.
- This is not some buff or nerf request - Please mind the concepts, numbers are just a guideline.
- Lastly, although I'm familiar with all paladin trees, I play mainly Retribution, and therefore it is natural that I have more ideas for that tree, yet not in detriment of the others.
I'm always aiming at improving gameplay, therefore here I present ideas that make the Paladin have more stuff to use, but not necessarily a spam.
Here's a link to the talent trees.
http://www.war-tools.com/t60203.html?b=9zyxm
Note: Abilities on the bottom-right of the trees represent the new/newly Baseline abilities.
[Holy]
Baseline
- New - Holy Strike - Lv30. 4% Base Mana, Next Melee, 6 sec cd. Causes 80% weapon damage as Holy damage.
Note: Meant mostly against well armored opponents.
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[Protection]
Baseline
- Hammer of Justice - 45 sec cd, 4 sec duration (max rank)
Note: Less cheesy but more reliable.
- Divine Shield - Also reduces the paladin's movement speed by 50% for the duration.
Note: With the upcoming change to reducing 50% of all damage instead of just attack speed, the movement speed change is not necessary.
Note: Meant for defense, not cheesy offense.
- Forebearance - Duration reduced to 1 min.
- New - Divine Guard - Lv60 - 12% Base Mana, Instant, 1 min cd. Increases your chance to parry by 50% and allows you to parry attacks from behind. Lasts 5 sec.
- New - Justice Strike - Lv50 - 6% Base Mana, Next Melee, 6 sec cd. Can only be used after a block, dodge or parry. Causes 120% weapon damage as Holy damage. Cannot be blocked, dodged or parried.
Talents
- Improved Hammer of Justice - Cooldown reduced by 5/10/15. (from 10/20/30 - considering the Base CD was reduced from 1 min to 45 sec).
- Reckoning - 3 pts (from 5) - 4/7/10% chance (from 2/4/6/8/10%).
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[Retribution]
Baseline
- Seal of Command - Lv20.
- Avenging Wrath - Does not cause nor is affected by Forebearance.
Note: With the upcoming change to Divine Shield, causing 50% of all damage while active, Avenging Wrath does not need to apply or be affected by Forebearance.
- New - Grand Judgement - Lv40 - 15% Base Mana, same range, same shared cd. Unleashes the energy of a Seal spell to judge an enemy and all nearby enemies, refreshing your target's Judgement on all affected targets. Refer to individual Seals for additional Judgement effect. Only one Judgement per Paladin can be active at any one time.
Note: It does not place a Judgement debuff, but does the Judgement damage. It simply refreshes and spreads your already existant Judgement debuff on your target. You must use a single target Judgement first before you can spread the debuff. (if it is not dispelled)
Talents
- Seal of Command - Baseline Lv20. Replaced by Divine Manifestation.
- Improved Retribution Aura - Changed to 3 points and merges Swift Retribution - Your Retribution Aura also increases casting, ranged and melee attack speeds by 1/2/3% and causes an additional 17/34/50% damage.
- Repentance - 45 sec cd.
- New - Vengeful Light - All heals you cast cause Holy damage equal to 7/14/20 5/10% of the healed amount to all enemies near the healed unit.
Note: Offers a new dimention to Holy Paladin, as it combos well with Beacon of Light. Encourages to heal effectively while also trying to catch the maximum amount of mobs near the healed target.
Furthermore, damage is based on healing done - overheal does not count.
- New - Divine Manifestation - Replaces Seal of Command - Instant, 30 sec cd. Restores 6% mana to you and causes all enemies within 10 yards to be Dazed, reducing movement speed by 50% for 6 sec.
- Crusade - Down to 2 points (from 3) - Same effect (1% increase to all damage, and an additional 1% damage increase against undead, humanoid, elemental and demons.)
- Vengeance - Down to 2 points (from 3) - Same effect (1% increase to all damage for 30 sec after a crit). Stacks 5 times (up from 3).
Note: Instead of quickly increasing by 3/6/9% in 3 crits, it increases 2/4/6/8/10% in 5 crits.
- New - Divine Wrath - Replaces Swift Retribution (see Improved Retribution Aura) - Increases your chance to hit with all attacks and spells by 1/2/3% and your Crusader Strike, Judgement and Divine Storm abilities have a 33/66/100% chance to grant you Divine Wrath for 15 sec. This effect charges up to 5 times and by consuming 3 (respectively 5) charges, allows the use of Exorcism (respectively Holy Wrath) on Humanoids and Elementals.
- Crusader Strike & Divine Storm - Normalized to do X times the weapon's Damage Per Second - I suggest about 4 times. Essentially they hit just like Hammer of Righteousness - as if you had a 4.00 speed weapon.
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Conclusion:
The changes and additions are meant to make the paladin less about cheesy 20 seconds of godlike burst, and more about controlled, reliable gameplay.
The Divine Manifestation offers some control over the melee surroundings, Divine Wrath offers some consistency between Undead/Demon and other encounters, Divine Shield becomes more defensive and Hammer of Justice becomes less prohibitive.
Chaining abilities like Divine Shield, Hammer of Justice and Repentance becomes less "overpowered", while the Paladin becomes less of a dummy while Forebearance is up by having lower cd on the - now smaller - CC.
This causes the Paladin's Burst Damage to become less of an issue in PvP, by allowing the opponent to take action.