Originally Posted by
Ghostcrawler
(
Blue Tracker)
There are already stamina enchants on many pieces of gear. Casters can go that route of stacking spellpower on as much gear as possible, but if they ignore int and mana regen, that spellpower will be for naught. With tanks, we have found that given the choice between stamina and anything else (assuming you are comparing things of equivalent level) stamina will always win. One of the few enchants where you actually have a decison would be replaced by yet another stamina enchant. I am pretty confident the same thing would happen with a stamina to cloak enchant.
Here is the player's point of view: Ah, an enchant for my weapon. That will help me survive and help out my healers, therefore making me a slightly better tank. Maybe I'll be slightly better prepared for KT or Sarth + 3 or Ulduar. Awesome.
Except... here is the developer's point of view: Okay, we just buffed every tank in the game by 750 health. That means we now have to make every mob hit slightly harder to compensate. Otherwise we are just buffing tank survivability for no reason. The net effect to you would be pretty negligible in the long run, while any tank who chose not to put stamina on his or her weapon would suddenly be at a disadvantage.