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  1. #1

    Feral tanking wep enchant.. any choises?

    ok so i have been looking into alot thorycrafting and tried abit different stuff out... but it seems that blizz have kinda failed here..

    for feral tanking pure mitigation as its the only thing we need to work on as u SHOULD not have agro problems that better gear can help with the king enchant is still 35 agi a tbc enchant with a drop recipe from Botanica (if dpsers start to early or hit wrong target.. more treath wont help for real :P )

    is it only me or are others kinda tired of having to gimp em self to get other cooler weapon enchants?

    or that we are the only class that really havent gotten a new tanking enchant? palas and wars have gotten 26 agi on 1h wep.. i dont see the point in that actually.. as we are still stuck with 35 on a 2h... dif is pretty big..

    any response ill be glad for, hoping blizz will fix this soon so we can have more choises...
    Quote Originally Posted by Irealenta
    THE RULE!
    • [li]If the tank dies, its the healers fault.[/li]
    • [li]If the healer dies, its the tanks fault.[/li]
      [li]If the dps die, its their own fault.[/li]

  2. #2

    Re: Feral tanking wep enchant.. any choises?

    mongoose?

  3. #3

    Re: Feral tanking wep enchant.. any choises?

    Mongoose beats +35 Agi for tanking since we can use it now, though it's a bit spiky due to procs, but it beats it when it's up. Still doesn't cure the fact we have no LK Tanking enchant, I quite agree.

  4. #4

    Re: Feral tanking wep enchant.. any choises?

    Mongoose do not beat 35 agi mate
    There is no truth.

  5. #5

    Re: Feral tanking wep enchant.. any choises?

    mongoose all the way, up and running most of the time
    <a href="http://www.guildlaunch.com/features/rift/sigs/" alt="rift guild hosting"><img src="http://sigcdn.siglaunch.com/sigs/rift/sig.php?sig_id=122165" border="0"></a>

  6. #6

    Re: Feral tanking wep enchant.. any choises?

    Quote Originally Posted by thonga
    mongoose all the way, up and running most of the time
    Indeed

  7. #7

    Re: Feral tanking wep enchant.. any choises?

    110 AP!

    Good for threat in bear, good for dps in cat.

  8. #8

    Re: Feral tanking wep enchant.. any choises?

    u didnt noticed that i said that treath shouldnt be a problem.. so its only mitigation wise =)

    but further more.. i know someone who have tried both 35 agi and mongoose and yes mongoose adds 120 agi and is up pretty much of the time.. but.. against any normal boss, mongoose is up like 2% of the time and that just sucks :S

    35 agi all the time is better than 120 agi for 2% of a 2 minute fight..
    Quote Originally Posted by Irealenta
    THE RULE!
    • [li]If the tank dies, its the healers fault.[/li]
    • [li]If the healer dies, its the tanks fault.[/li]
      [li]If the dps die, its their own fault.[/li]

  9. #9

    Re: Feral tanking wep enchant.. any choises?

    Been discussed many times.

    Moongose wins by a very slight margin when numbers are all that concerns you. In reality however, your job as a tank is to minimize spikes and randomness. Hence, if you do your job right, you take 35 Agility because you will always be able to rely on it instead of having a proc that might have saved your life if it had just been up when you really really needed it.

    You can of course turn that argument around, claiming that the slight margin will save you where 35 agi don't, but this is much more unlikely to happen.

    110 AP is a wasted enchant on a tanking weapon unless you are doing outgeared content. In which case, you just use your DPS staff anyway.

  10. #10

    Re: Feral tanking wep enchant.. any choises?

    you can decide if you prefer mongoose oder 35 aggi - other tank enchants dont exist.
    i prefer 35 aggi because i dont want to count on a procc chance while tanking...

  11. #11

    Re: Feral tanking wep enchant.. any choises?

    we can argue about it all day :P

    but what kind of enchant do u think blizz should put in as another choise?

    personally im kinda thinking about something like giving u a chance whenever u are hit to increase ur dodge by x rating and health by x rating

    think it would work pretty cool and wouldnt be OP with low enough numbers
    Quote Originally Posted by Irealenta
    THE RULE!
    • [li]If the tank dies, its the healers fault.[/li]
    • [li]If the healer dies, its the tanks fault.[/li]
      [li]If the dps die, its their own fault.[/li]

  12. #12

    Re: Feral tanking wep enchant.. any choises?

    Well for starters they could combine static boni with procs, which would make them a lot more desirable. They could also add enchants that synergize with talents instead of just plain boni. (For instance, an enchant that doubles your IlotP numbers, increased chance for OoC or something like that)

    Something like 25 Agi static plus a chance for 50 more would make for a lot more interesting debate when compared to 35 agi and mongoose. I also always wanted to try the old battlemaster in LK but haven't gotten around to it. The combination of threat through group healing as well as the overall "healer's have it much easier" thing might be worth it, but the new version seem so weak I wonder if it's really worth investing the mats.

    Long story short, unlike DPS which can afford to be spiky, we have to strive for continuity and reliability. That alone makes the case for static boni, but if the differences wheren't as large, we would actually consider them. Right now, we only have a choice if we know our healers can and will make up for our game of chance. And most guilds aren't big on taking chances when it comes to tanking.

  13. #13

    Re: Feral tanking wep enchant.. any choises?

    Tanking only really relies on Stamina, Agility and Dodge for us, so enchants or buffs for any of these are greatly useful, but we have to also consider how they affect other classes and our gearing. Having a better Agility enchant or a dodge enchant have the effect of us needing to to gear for less dodge and more other stats, usually Stamina.

    The other possibility, which I would see as more interesting would be an enchant for Expertise rating, since all tanks can make use of higher values than they can currently get. It's more of a solution for threat generation than direct mitigation, but it could fill an interesting gap and be applicable to all tanks. Missed blows due to boss parry mean not only less threat, but hasted attacks and currently, the expertise cap to avoid those attacks is all but unreachable. Expertise is another way to smooth out damage a little more, particularly on hard-hitting bosses.

    Hit rating is another possibility, but that would far and away be taken by melee DPS over tanks, especially dual wielders.

  14. #14
    Deleted

    Re: Feral tanking wep enchant.. any choises?

    35 agility adds a constant dodge, and mongoose adds "more" but at less times. Overall, if we look at "most dodge gained over a minute", mongoose wins, but is not as steady.

    Regardless of what enchant you take, if i fight makes or breaks because of your weapon enchant, then something else is the matter. Your weapon enchant is such a minor thing of your overall tanking stats. If you wipe on a fight, and then say "Damn, if i had just had 35 agility, we would have made it", then you need to consider the rest of your gear and see what else needs changing. Lets say you have mongoose, and that it hasn't procced when you take that fatal hit. Chances are, 1% more dodge (from +35 agi) wouldn't have saved you.

  15. #15

    Re: Feral tanking wep enchant.. any choises?

    again choice of 35 agility vs mongoose is strictly preference... for me... well I look at it this way... the new agility:dodge ratio is like 40:1 ... means 35 agi gives me a little less than 1% dodge. Mongoose is 120 agi... that's 4% dodge... granted it's a proc and is only up for like 15 seconds... and in today's AOE TANKING oriented groups.. that means my mongoose is up almost every time due to swipe and glyphed maul. On bosses yeah... it may be a little on the spikier side.. but really... i don't really notice or miss 1% dodge.

  16. #16
    Herald of the Titans arel00's Avatar
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    Re: Feral tanking wep enchant.. any choises?

    It's like junirel said.

    Statically, on single target, 35 agility is better than Mongoose. When you count in aoe packs, double target, haste, specials and everything, Mongoose becomes better.

    In the end, it's a matter of choice.
    Quote Originally Posted by Qieth
    I don't do math, blind assumptions work so much better for me.

  17. #17

    Re: Feral tanking wep enchant.. any choises?

    Can't remember which patch, but a stamina enchant for weapon will be available, Can't remember if its 60 or 90 stam nor which patch ....

    It is however coming though! For now I'm using 85 ap, cos i'm a cheap scape ^^

  18. #18

    Re: Feral tanking wep enchant.. any choises?

    Its called titanguad and they took it out

  19. #19

    Re: Feral tanking wep enchant.. any choises?

    1 vs 1 mongoose in a typicall bear rotation is up enough to give you 41 agi + the 2 % haste. it beats the 35 agi. (and that was tested with out haste other then mongoose its self)
    warriors get rust, pallys cant hear you in that bubble, death knights are screaming about voices, druids? were trying to get whats left of your face off our claws.

  20. #20

    Re: Feral tanking wep enchant.. any choises?

    Also...if you really want to get into 1% dodge would have saved my life vs 4% sometimes might not have...is 1% RNG really enough to say that 35 agility would have saved your life when you died without mongoose proc'd? Lets say you are only auto attacking so you get 1 proc per minute...let's account for the fact that you will have some overlap and say that you get an uptime of 15%. I have no idea if that is relatively close...but we are going to be dealing with small numbers anyway.

    Now your group wipes 100 times...15 of those you would have had mongoose up so 35 agility wouldn't have helped...using the 1% isn't RNG idea. So you wiped 85 times when mongoose wasn't up. 35 agility would have only saved you that 1 extra hit 1% of those 85 wipes. Is that really worth even arguing about? We are dealing with RNG, not raw stam or mitigation, so really it is entirely up to you.

    But as others have said...it is entirely preference...but currently these are our only 2 choices. Hopefully a bigger agility comes out or at least a better proc...but the difference between mongoose and 35 agility is the difference between saving < 1% of your raid wipes...so I would say get whatever you have the mats for in your gbank.

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