Ever wonder how come the Paladin talents are the way they are today? Ever wonder what they were before? Do you want to know the true reason behind the term "Retnoob"? Then look no further! I have recreated the original Paladin talent tree for your enjoyment. Marvel at the 31 point BoK for Retribution and 21 point Consecration! Be amazed at the 11 point Divine Favor! Grab your loved ones for comfort at the sight of Reckoning and Improved Seal of Justice!
http://www.war-tools.com/t60945.html
A few things that the talents don't convey:
1. Seal of the Crusader, at release, gave you the attack power bonus and 40% haste, but no penelty (which allowed a naked 60 paladin to out melee at fully geared 60 warrior).
2. Seal of Command, for clarification, does holy damage equal to your melee weapon damage but at 4 PPM. So if you character sheet says you hit for 1000 top end damage, your SoC could crit for 2000 (as holy damage). In addition, the Judgment effect works well with Seal of Justice; even if the target is immune to stuns, SoJ procs will still do holy damage (letting 20 paladins deal crazy damage with Improved Seal of Justice and one Judgment of Command).
3. Reckoning can store an infinite number of charges (at this point in time).
4. Seal of Fury: Places a seal on the Paladin, increasing threat caused by 50% for 20s. (Unsure of the Judgment, only have the pre-release version description)
So enjoy and marvel on how far the Paladin has come!
PS: 11/25/15 is THE Paladin build; it is also how the term Retnoob came about because only a noob would go into Ret for damage, not getting Reckoning.