Hmm... CoH has 0 cast time, heals 6 people, and is a smart heal. Paladins have cast times. They can't run around and throw out instants (exception Holy Shock, which you'll use intelligently and get the extra 1 sec off your Holy Light now and again). Sacred shield is OK, Beacon is fun, but since it doesn't count overheal it gets a bit more situational. Also take into account the whole 50-70% healing by pallys is overheal, and that if people aren't bunched (as raids get harder, people will probably have to spread out more over more fights). So you judge, keep your seal up, spam holy light, throw up SS when you can just for giggles, and beacon yourself in most fights since you're not gonna run out of mana anyways. There's stuff to think about beyond mashing one excellent group heal. CoH priesting pre 3.0.8 could be done with binding everything to CoH, putting on oven mits, blindfolding yourself, and mashing your keyboard. Voila 6000+ hps, all on the targets that need to be healed. Nothing else to it. Good change imo.