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  1. #21

    Re: Self-decursing macro

    /script local name, rank, icon, count, debuffType = UnitDebuff("player",1); SendChatMessage("NAME: "..name); SendChatMessage("RANK: "..rank); SendChatMessage("Type: "..debuffType); if (debuffType=="Magic") then XXXXXXXX end

    gotcha! What kind of XXXXX should I use?

    Is there any way of embedding some macro code in the middle of a LUA script (used as a macro)?

    Quote Originally Posted by Nezoia
    If you absolutely REFUSE to l2p and press two buttons...
    If I wanted l2p I wouldn't have posted here... I do rather prefer challenges

  2. #22
    Scarab Lord AetherMcLoud's Avatar
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    Re: Self-decursing macro

    Quote Originally Posted by Nezoia
    And I'm quite certain they changed so no addon or macro can deside what spell to cast on a target, except for the conditional arguments in macros.
    This. Thats why decursive was nerfed like that. Or rather they changed it because decursive was the end-all solution to debuffs.
    You know what is better than drinking a beer? Brewing your own beer. And then drinking it. And then... Drinking another beer. And then, punching somebody in the snout! That's what!

  3. #23

    Re: Self-decursing macro

    Yeah but... what if the decision is made BEFORE?

    I mean, I've been looking inside Smartdebuff, and as far as I've understood, it binds one or another spell to L/R-clicks and then once you click, the spell is cast.

    But in this case, as I'm only monitorizing myself, I can know in any moment if I'm magic'ed or diseased, so I can change the binding of the button BEFORE I do click it...

    WTL creating a gui box ^^

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