Before laughing, you should read it again.Originally Posted by DarkKiller
Before laughing, you should read it again.Originally Posted by DarkKiller
If it still crit, this is an insane buff.Sudden Doom – this talent now procs a Death Coil rather than requiring an additional button click. It works similarly to shamans’ Lightning Overload.
He explained that statement further. Try reading before posting. It helps.Originally Posted by DarkKiller
You don't seem to be getting the point at all. Yes, of COURSE a hybrid who knows the fight and can execute what needs to be done will be chosen over a pure DPS class that can pump out 400 more DPS but likes to sit in a fissure and die. That's a no brainer. It's no different than say a warrior who has 4k more hp than a pally tank, but that warrior can't hold agro for crap and doesn't use any dmg mitigation moves during a fight. The warrior/pure DPS class, despite having more potential, is hinder by their own skill thus making them the worse choice. I am not arguing with you AT ALL about this, and thus this is not my concern either. It's common sense who to bring in that situation.Originally Posted by delage35
My concern is with two equally geared/skilled players, both more than capable of executing a strategy. If say a mage and spriest both can execute a strategy without messing up, both bring the same buffs, but the mage also pumps out 400 more DPS simply because of their class, why would you take the spriest over the mage ever? You wouldn't. Before hybrids could bring very useful buffs, but with the recent announcements that's no longer the case.
Oh, and in regards to your last paragraph... you do realize through all of vanilla WoW and TBC the best guilds WOULD stack their ranks with the very most useful classes. In fact go read up on Nihilium's killing of several diffierent bosses, they would ONLY bring X class to get the job done because they were the best. Of course they had the most skilled players for X class, but they also only would bring certain classes to get the job done cause they made it the easiest and were the best candidates. Now I am not saying Ulduar will be so difficult you NEED that extra 400 dps a mage brings over an spriest, but if you had to choose wouldn't you wanna make it as easy as possible? I know I would.
http://www.war-tools.com/t61193.html?b=9zyxn
tried making a talent tree based on some of the 3.1 changes
along with a few ideas of my own.
Is there really a need to give Mages Replenishment? Shadow Priests already have it, and I know mages sure don't need it for mana regen, between mage Armor (And the glyph that increases mana regen from it), 3 charges on a Mana Gem, Mana Pots and Evocation, there's no way Mages should need it. I kind of feel like it's a waste to put that in there.
To do what, clear trash faster? Buy 4 more seconds on a 10min encounter when your group is already well ahead of meeting all damage/time requirements? Yeah 4 seconds, maybe less depending on what the average dps is with the mage and what the average is with the spriest. Bottomline, a 400dps difference results in a trivial difference that will be completely drowned by the other random factors in an encounter that is execution-heavy.Originally Posted by Deathleech
Your position is definitely entrenched in the last 5 years of design and guild approach, but the developers keeps saying that the design is moving away from that. If guilds don't, so be it. Find a better guild.
They're not giving Mage's more mana regen. Water elemental was already a huge mana return for the raid, this is actually a nerf since it won't stack with other classes' replentishments now.Originally Posted by kyoharu
I don't like this change:
Pestilence – this spell no longer causes damage but just spreads diseases. Blood Boil is intended to be the general area attack, and has been changed to be castable on targets with no diseases on them, but does extra damage if diseases are present.
As a death knight without Howling Blast, this was kind of a way to keep aoe aggro. DnD, IT, PS, Pestilence.
Now I have to wait for the blood rune to refresh to use the retarded Blood Boil to keep aggro. What's wrong with Pestilence as it is now? I for one have never fought that many and that long that Pestilence was in anyways useful or overpowered in PvP. And if you for some reason would find yourself in the position of fighting multiple people at once, I highly doubt Pestilence with damage like it is now will make it or brake it. To me it's just a silly change and a change that contridicts Blizzards philosophy with letting the players decide between multiple routes to the same goal. With this change, all you do is forcing people to take Howling Blast for aoe tanking threat.
Yes, it is a bit of a silly change. As you stated, it's not as if Pestilence is a major nuke or anything. I use it primarily to spread Frost Fever, but the little extra DPS is nice (I'm a Frostie, not Unholy). I always thought of Blood Boil to be more of a Conflagrate type spell. It puts out good damage, but consumes a DoT. I wasn't aware that anybody was calling for Pestilence to be nerfed?! Sounds like someone at Blizzard HQ is bored or wants to do some busywork.Originally Posted by Capoldriahn
I've always liked Howling Blast for threat anyways, because it's front-loaded. I'm sure sooner or later they'll nerf HB.
yar no more ammo after 3 years of pain D:
After the regen changes it kinda becomes mandatory (or at least, if you dont outgear ulduar or any other upcoming content), so i guess they want more classes to bring it.Is there really a need to give Mages Replenishment? Shadow Priests already have it, and I know mages sure don't need it for mana regen, between mage Armor (And the glyph that increases mana regen from it), 3 charges on a Mana Gem, Mana Pots and Evocation, there's no way Mages should need it. I kind of feel like it's a waste to put that in there.
It does warrant a buff to for example shadowpriests.
Do you actually play a mage to know that there's "no way" a mage should need it?Originally Posted by kyoharu
To add to that:
Mana Gem: Still a 2min CD, and not everyone will have it glyphed/(t5 trinket)/2set t7 bonus to gain more mana from it.
Mana Pots: 1 per combat now, unless you die \o/
Evocation: 4 min CD not specced, 2 min with. If you have it specced, you will likely have better regen anyway with SPI talents and regen. It channels, so you can lose it's effect to random damage or KB.
Mage Armour: Some of us like Molten armour more, for the crit, given that helps MoE, and more so, the FFB mechanics.
If you set a man a flame, you keep him warm for a day. If you set a man aflame, you keep him warm for the rest of his life.
Water is Life
Originally Posted by Mutin
mmmm, maybe you should stick to things you do know about?
Yeah we have all the wonderful and useless things you listed.
All pretty much useless for PVE.
As for a buff to BM Hunters maybe you should llok at the fact that they now do so little damage you would be better off taking another tank into a raid. BM got nerfed so bad 3.08 that 90% of them changed spec and Blizzard are putting stuff back within a few weeks of the nerf...see 3.09.
And please dont forget some people play PVE and who the *^&% wants to take a hunter against a Mage etc if the hunter did not do high DPS....Think about it, would you?