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  1. #41
    The Lightbringer Levva's Avatar
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    Re: *Some volunteer testers for Rawr.Enhance required*

    Ah ofc, hmmm, ok will see how easy (or not) this is to implement.
    Author of The official Rawr addon - view your optimised gear in game and ShockAndAwe addon - An Enhancement Shaman Max dps addon
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  2. #42
    The Lightbringer Levva's Avatar
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    Re: *Some volunteer testers for Rawr.Enhance required*

    v2.2.0.19284 - Uses new 3.1 talent trees and features
    Fix for Armour Penetration rating +25% now in base calcs for 3.1,
    Remove buffs before export to avoid double counting
    Enabled various patch 3.1 changes, eg: Haste, ArmPen, talent tree expertise.
    Updated Expertise display to be more informative
    Added Glyph of Feral Spirits
    Author of The official Rawr addon - view your optimised gear in game and ShockAndAwe addon - An Enhancement Shaman Max dps addon
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  3. #43

    Re: *Some volunteer testers for Rawr.Enhance required*

    Hi,

    Just tried your latest version... (v2.2.0.19284)

    Step 1: Downloaded Rawr 2.2.0b3
    Step 2: Downloaded your Rawr Base.dll Latest Test Module and copied it at the right place.
    Step 3: Downloaded your Rawr.Enhance Latest Test Module and copied it at the right place.

    It seems something has been deleted in one dll file :

    When I launch Rawr, I get this error message :
    Code:
    Rawr encountered a serious error. Please copy and paste this into an e-mail to ...
    
    Unknown method 'Boolean Rawr.Character.get_EnforceMetagemRequirements()'
    at Rawr.FormMain.set_Character(Character Value)
    at Rawr.FormMain.get_Character
    at Rawr.FormMain.Calculation_ModelChange(Object sender,EventArgs e)
    at Rawr.FormMain.ctor()
    at Rawr.Program.Main()
    Also, noticed on the previous version (v2.2.0.19816), that the Glyph of Flametongue Weapon is exported as "Flametongue" which is not recognized By EnhSim (have to edit the file to correct to flametongue_weapon) ...

  4. #44
    The Lightbringer Levva's Avatar
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    Re: *Some volunteer testers for Rawr.Enhance required*

    Hmm ok I can fix the flametongue glyph quite easily. There is a new b4 release tomorrow so I'll wait until that is released as it may be that the base.dll on its own isn't enough to catch all the current fixes in the base code.
    Author of The official Rawr addon - view your optimised gear in game and ShockAndAwe addon - An Enhancement Shaman Max dps addon
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  5. #45

    Re: Rawr.Enhance - Enhancement Shaman DPS calculator - Patch 3.1 ready

    Where you download the dll's from ?
    ...

  6. #46
    The Lightbringer Levva's Avatar
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    Re: Rawr.Enhance - Enhancement Shaman DPS calculator - Patch 3.1 ready

    Currently the latest version is beta 4 so just download the whole package. No updated DLLs are required at this stage. As I have had no feedback I am not sure if anything needs changed. Hence no new dll's to test.
    Author of The official Rawr addon - view your optimised gear in game and ShockAndAwe addon - An Enhancement Shaman Max dps addon
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  7. #47

    Re: Rawr.Enhance - Enhancement Shaman DPS calculator - Patch 3.1 ready

    One thing I noticed is that the current version - 2.2b4 exports for spirit a negative value. I was getting -51 spirit on the export. Not very important as the sim seems to work even with negative values and I skip mana sim anyway.

    Also, as a feature request: I know you export only the player stats since that's the way both the sim config file is set and the way SAA does it, but I was wondering if other people would find it useful to have Rawr export also the buffs section. That way users do not have to set the same buffs in both Rawr and the Sim.

    Feature Request 2: I also was wondering if it would be possible to have Rawr generate an export file instead of (or extra to) the copy/paste method. This would basically generate default values for rotation and EP scales.

  8. #48
    The Lightbringer Levva's Avatar
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    Re: Rawr.Enhance - Enhancement Shaman DPS calculator - Patch 3.1 ready

    One of the issues in creating a full export file is that it then contains fixed unchanging data, eg: ep values, sim timer data, latency stuff etc. Now that would have to be all hard coded ie: internal to Rawr.Enhance and not able to be changed. If it was able to be changed then essentially you are asking that I re-write EnhSimGui.

    All that EnhSimGui does is to create a config.txt file. Rawr creates the base character data file as does ShockAndAwe as you pointed out. If I was to put every config option for EnhSim into Rawr then essentially it would be EnhSimGui and this is explicitly NOT what the Rawr project co-ordinator is willing to approve.

    If I go the half way house and write a full file but have fixed data then it screws up ppl that use different values to me as they would need to change the config file every single time before they ran the sim. Alternatively I could go with the approach that I only export what is required and they paste that data into the bottom of their config file that has their preferences. This is far far more flexible and the reason I chose that approach.

    On buffs, yes I can see the argument for exporting these and will consider how this could work. The issue is buffs are not really part of the Rawr.Enhance model they are part of the Rawr.base.config. What the model sees is the EFFECT of the buff eg: +100 AP. So its a bit of a pain to unpick this to get the data for EnhSim.

    Then again how frequently are you changing buffs? If you load your character from armoury ONCE then save it with all the buffs ticked create a EnhSim config in EnhSimGui with all the buffs ticked. Then paste the Rawr export onto the end of that config - Hey presto you have a matching buff setup. Now you can just change gear around and export data to sim again, as your buffs aren't changing.

    When you return to the program days later you just load your character file you saved (rather than from armoury again) and your buffs are intact and match the ones still in your config.txt Enhsim file.
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  9. #49
    Field Marshal Cimento's Avatar
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    Re: Rawr.Enhance - Enhancement Shaman DPS calculator - Patch 3.1 ready

    I just installed the 2.19 version on my acer aspire one, the GUI don`t resize and some option windows can`t be closed by button press( unless you know the sequence with the "tab" key ).
    If possible add in the next build roll-bars for each window. I will post some screens after.
    screen resolution: 1024x600

    2H forever ...

  10. #50

    Re: Rawr.Enhance - Enhancement Shaman DPS calculator - Patch 3.1 ready

    I am using the beta 4 package and it appears that buffs are not being stripped out of melee/spell crit values when exporting to EnhSim (e.g., I export melee crit values >45% with buffs ticked on). The export of my other stats seems to be working fine.

    On the issue of EnhSim exporting... I agree that Rawr should not be a replacement front-end for EnhSim with all of the same configuration options. But opening a text editor to link the applications together is quite cumbersome when you want to sim multiple configurations. Maybe a solution would be someone else writing a wraparound-type program. For example, if you make your own stub config file that includes the static portion of your EnhSim config file (i.e. the stuff above the paper doll values), maybe a separate simple program could append the Rawr-generated clipboard contents to that stub file and then run that newly-generated file through Enhsim.exe directly. There would be no need for text editing or opening up the EnhSim GUI. Two clicks and done.

    But that idea is just pie in the sky since I haven't done any programming since college. And of course, running three programs to sim your dps isn't a particularly elegant solution, but that is just my meandering thought while bored at work.

  11. #51
    The Lightbringer Levva's Avatar
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    Re: Rawr.Enhance - Enhancement Shaman DPS calculator - Patch 3.1 ready

    Quote Originally Posted by Cimento
    I just installed the 2.19 version on my acer aspire one, the GUI don`t resize and some option windows can`t be closed by button press( unless you know the sequence with the "tab" key ).
    If possible add in the next build roll-bars for each window. I will post some screens after.
    screen resolution: 1024x600
    Please don't bother, as you clearly haven't read my initial post. Version 2.19 was BEFORE any work was done on the Enhancement Shaman module so I am not interested in any feedback on how it doesn't work.

    BTW what are you doing with a 1024x600 screen resolution was your PC made in the 1990s?
    Author of The official Rawr addon - view your optimised gear in game and ShockAndAwe addon - An Enhancement Shaman Max dps addon
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  12. #52
    The Lightbringer Levva's Avatar
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    Re: Rawr.Enhance - Enhancement Shaman DPS calculator - Patch 3.1 ready

    Quote Originally Posted by Spaceinvader
    I am using the beta 4 package and it appears that buffs are not being stripped out of melee/spell crit values when exporting to EnhSim (e.g., I export melee crit values >45% with buffs ticked on). The export of my other stats seems to be working fine.

    On the issue of EnhSim exporting... I agree that Rawr should not be a replacement front-end for EnhSim with all of the same configuration options. But opening a text editor to link the applications together is quite cumbersome when you want to sim multiple configurations. Maybe a solution would be someone else writing a wraparound-type program. For example, if you make your own stub config file that includes the static portion of your EnhSim config file (i.e. the stuff above the paper doll values), maybe a separate simple program could append the Rawr-generated clipboard contents to that stub file and then run that newly-generated file through Enhsim.exe directly. There would be no need for text editing or opening up the EnhSim GUI. Two clicks and done.

    But that idea is just pie in the sky since I haven't done any programming since college. And of course, running three programs to sim your dps isn't a particularly elegant solution, but that is just my meandering thought while bored at work.
    Actually what I'd like to persuade Tukez (author of EnhSim) to do is to have EnhSimGui optionally load data from clipboard.
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  13. #53

    Re: Possible bug w/ Rawr (2.2.0b4, Enhance v2.2.0.4)

    I'm not sure if I'm doing something wrong, but it seems there's some odd bug with the Glyphs section of the Enhance module. Here's the sequence of steps:

    - set up my Glyphs (currently Windfury, Stormstrike, Lightning Shield)
    - save the character config
    - reload the config
    - uncheck/recheck any of the above 3 glyphs
    - the "Total DPS" number on Stats tab changes even tho I've effectively changed nothing, or did I?

    I can send a copy of the character config if that will help.

    Thanks

    Edit: I was using Rawr 2.2.0b4, Enhance module showed v2.2.0.4.


  14. #54
    The Lightbringer Levva's Avatar
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    Re: Rawr.Enhance - Enhancement Shaman DPS calculator - Patch 3.1 ready

    Yup there was a bug with Glyphs effectively working if you switched their state but not working if you didn't touch them. This should be fixed in v2.20b5.
    Author of The official Rawr addon - view your optimised gear in game and ShockAndAwe addon - An Enhancement Shaman Max dps addon
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  15. #55

    Re: Rawr.Enhance - Enhancement Shaman DPS calculator - Patch 3.1 ready

    Thanks Levva.

    Using 2.2.0b5 (Enhance module 2.2.0.5) definitely made the Glyph behavior work as expected.

    A new display issue has come up. When comparing myself between in game stats on the current PTR build vs 2.2.0.5, I have the following discrepancies.

    PTRRawr
    Melee Crit25.98%26.57%
    Spell Crit18.30%18.67%

    Since my weapon skills are maxed, I can't imagine that to be the cause of the discrepancy on the crit differences. I had also removed my trinkets to remove that variable. Any thoughts?

    I can post screenshots or the saved xml file if that would help.

    Thanks

  16. #56
    The Lightbringer Levva's Avatar
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    Re: Rawr.Enhance - Enhancement Shaman DPS calculator - Patch 3.1 ready

    Hmm ok interesting can you post your XML file & the screenshot from the PTR so I can test this. Please note which PTR build the screenshot was taken on.
    Author of The official Rawr addon - view your optimised gear in game and ShockAndAwe addon - An Enhancement Shaman Max dps addon
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  17. #57

    Re: Rawr.Enhance - Enhancement Shaman DPS calculator - Patch 3.1 ready

    Startup screen of the PTR client shows "Version 0.1.0 (9722) (Release) Mar 20 2009"

    Melee: http://hdimage.org/images/gtwe7ph0bu...meleestats.jpg

    Spell: http://hdimage.org/images/gtwe7ph0bu...meleestats.jpg

    Rawr xml

    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <Character xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
     <Name>Dagnutz</Name>
     <Realm>Hyjal</Realm>
     <Region>US</Region>
     <Race>Orc</Race>
     <Class>Shaman</Class>
     <ActiveBuffs>Toughness</ActiveBuffs>
     <ActiveBuffs>Earthshatter Battlegear 2 Piece Bonus</ActiveBuffs>
     <CalculationOptions>
      <item>
       <key>
        <string>Bear</string>
       </key>
       <value>
        <string>&lt;?xml version="1.0" encoding="utf-16"?&gt;
    &lt;CalculationOptionsBear xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"&gt;
     &lt;TargetLevel&gt;83&lt;/TargetLevel&gt;
     &lt;ThreatScale&gt;10&lt;/ThreatScale&gt;
     &lt;TargetArmor&gt;10645&lt;/TargetArmor&gt;
     &lt;SurvivalSoftCap&gt;140000&lt;/SurvivalSoftCap&gt;
     &lt;TargetDamage&gt;50000&lt;/TargetDamage&gt;
     &lt;TargetAttackSpeed&gt;2&lt;/TargetAttackSpeed&gt;
     &lt;CustomUseMaul xsi:nil="true" /&gt;
     &lt;CustomUseMangle&gt;false&lt;/CustomUseMangle&gt;
     &lt;CustomUseSwipe&gt;false&lt;/CustomUseSwipe&gt;
     &lt;CustomUseFaerieFire&gt;false&lt;/CustomUseFaerieFire&gt;
     &lt;CustomUseLacerate&gt;false&lt;/CustomUseLacerate&gt;
    &lt;/CalculationOptionsBear&gt;</string>
       </value>
      </item>
      <item>
       <key>
        <string>Elemental</string>
       </key>
       <value>
        <string>&lt;?xml version="1.0" encoding="utf-16"?&gt;
    &lt;CalculationOptionsElemental xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"&gt;
     &lt;BSRatio&gt;75&lt;/BSRatio&gt;
     &lt;FightDuration&gt;240&lt;/FightDuration&gt;
     &lt;ManaPot&gt;0&lt;/ManaPot&gt;
     &lt;ReplenishmentUptime&gt;30&lt;/ReplenishmentUptime&gt;
     &lt;UseThunderstorm&gt;true&lt;/UseThunderstorm&gt;
     &lt;glyphOfFlameShock&gt;true&lt;/glyphOfFlameShock&gt;
     &lt;glyphOfElementalMastery&gt;false&lt;/glyphOfElementalMastery&gt;
     &lt;glyphOfFlametongue&gt;false&lt;/glyphOfFlametongue&gt;
     &lt;glyphOfLava&gt;true&lt;/glyphOfLava&gt;
     &lt;glyphOfLightningBolt&gt;true&lt;/glyphOfLightningBolt&gt;
     &lt;glyphOfShocking&gt;false&lt;/glyphOfShocking&gt;
     &lt;glyphOfWaterMastery&gt;false&lt;/glyphOfWaterMastery&gt;
     &lt;rotationType&gt;0&lt;/rotationType&gt;
    &lt;/CalculationOptionsElemental&gt;</string>
       </value>
      </item>
      <item>
       <key>
        <string>Enhance</string>
       </key>
       <value>
        <string>&lt;?xml version="1.0" encoding="utf-16"?&gt;
    &lt;CalculationOptionsEnhance xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"&gt;
     &lt;TargetLevel&gt;83&lt;/TargetLevel&gt;
     &lt;TargetArmor&gt;13083&lt;/TargetArmor&gt;
     &lt;ExposeWeaknessAPValue&gt;200&lt;/ExposeWeaknessAPValue&gt;
     &lt;NumberOfFerociousInspirations&gt;2&lt;/NumberOfFerociousInspirations&gt;
     &lt;BloodlustUptime&gt;0.15&lt;/BloodlustUptime&gt;
     &lt;ShattrathFaction&gt;Aldor&lt;/ShattrathFaction&gt;
     &lt;MainhandImbue&gt;Windfury&lt;/MainhandImbue&gt;
     &lt;OffhandImbue&gt;Flametongue&lt;/OffhandImbue&gt;
     &lt;GlyphFS&gt;false&lt;/GlyphFS&gt;
     &lt;GlyphFT&gt;false&lt;/GlyphFT&gt;
     &lt;GlyphLL&gt;false&lt;/GlyphLL&gt;
     &lt;GlyphLB&gt;false&lt;/GlyphLB&gt;
     &lt;GlyphLS&gt;false&lt;/GlyphLS&gt;
     &lt;GlyphShocking&gt;false&lt;/GlyphShocking&gt;
     &lt;GlyphSS&gt;false&lt;/GlyphSS&gt;
     &lt;GlyphWF&gt;false&lt;/GlyphWF&gt;
     &lt;BaseStatOption&gt;true&lt;/BaseStatOption&gt;
    &lt;/CalculationOptionsEnhance&gt;</string>
       </value>
      </item>
     </CalculationOptions>
     <AvailableItems>39405</AvailableItems>
     <AvailableItems>-13820</AvailableItems>
     <AvailableItems>44658</AvailableItems>
     <AvailableItems>40518</AvailableItems>
     <AvailableItems>-33810</AvailableItems>
     <AvailableItems>40514</AvailableItems>
     <AvailableItems>-53252</AvailableItems>
     <AvailableItems>40696</AvailableItems>
     <AvailableItems>40517</AvailableItems>
     <AvailableItems>-113721</AvailableItems>
     <AvailableItems>40519</AvailableItems>
     <AvailableItems>-123826</AvailableItems>
     <AvailableItems>37884</AvailableItems>
     <AvailableItems>-82326</AvailableItems>
     <AvailableItems>39593</AvailableItems>
     <AvailableItems>-93234</AvailableItems>
     <AvailableItems>39244</AvailableItems>
     <AvailableItems>40375</AvailableItems>
     <AvailableItems>40682</AvailableItems>
     <AvailableItems>40258</AvailableItems>
     <AvailableItems>39415</AvailableItems>
     <AvailableItems>-43831</AvailableItems>
     <AvailableItems>40395</AvailableItems>
     <AvailableItems>-153834</AvailableItems>
     <AvailableItems>40401</AvailableItems>
     <AvailableItems>-181128</AvailableItems>
     <AvailableItems>40267</AvailableItems>
     <CurrentModel>Enhance</CurrentModel>
     <EnforceMetagemRequirements>true</EnforceMetagemRequirements>
     <Head>40451.41398.40088.0.3817</Head>
     <Neck>40369.0.0.0.0</Neck>
     <Shoulders>40524.40088.0.0.3808</Shoulders>
     <Back>39404.0.0.0.1099</Back>
     <Chest>39597.40058.40088.0.3252</Chest>
     <Wrist>40736.0.0.0.1600</Wrist>
     <Hands>39727.0.0.0.3829</Hands>
     <Waist>39762.40014.0.0.0</Waist>
     <Legs>40522.40058.40058.0.3823</Legs>
     <Feet>40746.0.0.0.3826</Feet>
     <Finger1>37624.0.0.0.0</Finger1>
     <Finger2>40717.0.0.0.0</Finger2>
     <MainHand>40383.0.0.0.3789</MainHand>
     <OffHand>40189.0.0.0.3789</OffHand>
     <Ranged>40267.0.0.0.0</Ranged>
     <OptimizationRequirements />
     <WarriorTalents>000000000000000000000000000000000000000000000000000000000000000000000000000000000000</WarriorTalents>
     <PaladinTalents>000000000000000000000000000000000000000000000000000000000000000000000000000000</PaladinTalents>
     <HunterTalents>000000000000000000000000000000000000000000000000000000000000000000000000000000000</HunterTalents>
     <RogueTalents>00000000000000000000000000000000000000000000000000000000000000000000000000000000000</RogueTalents>
     <PriestTalents>000000000000000000000000000000000000000000000000000000000000000000000000000000000</PriestTalents>
     <ShamanTalents>05303015000000000000000003020520310502133303113123105100000000000000000000000000</ShamanTalents>
     <MageTalents>00000000000000000000000000000000000000000000000000000000000000000000000000000000000000</MageTalents>
     <WarlockTalents>000000000000000000000000000000000000000000000000000000000000000000000000000000000</WarlockTalents>
     <DruidTalents>000000000000000000000000000000000000000000000000000000000000000000000000000000000000</DruidTalents>
     <DeathKnightTalents>0000000000000000000000000000000000000000000000000000000000000000000000000000000000000</DeathKnightTalents>
     <CustomItemInstances />
     <WaistBlacksmithingSocketEnabled>true</WaistBlacksmithingSocketEnabled>
     <HandsBlacksmithingSocketEnabled>false</HandsBlacksmithingSocketEnabled>
     <WristBlacksmithingSocketEnabled>false</WristBlacksmithingSocketEnabled>
    </Character>

  18. #58
    The Lightbringer Levva's Avatar
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    Re: Rawr.Enhance - Enhancement Shaman DPS calculator - Patch 3.1 ready

    Fixed, the meta gem was multiplying the crit CHANCE by 1.03 instead of the crit DAMAGE by 1.03.
    Author of The official Rawr addon - view your optimised gear in game and ShockAndAwe addon - An Enhancement Shaman Max dps addon
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  19. #59

    Re: Rawr.Enhance - Enhancement Shaman DPS calculator - Patch 3.1 ready

    mongoose and berserker is not listed as available enchants.

    also it possible to get hit listed as rating on mouseover or something? I can't see how much over the cap I am currently.

    I also can't find imp faerie fire/misery listed under buffs

  20. #60
    The Lightbringer Levva's Avatar
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    Re: Rawr.Enhance - Enhancement Shaman DPS calculator - Patch 3.1 ready

    Quote Originally Posted by Talimar
    mongoose and berserker is not listed as available enchants.

    also it possible to get hit listed as rating on mouseover or something? I can't see how much over the cap I am currently.

    I also can't find imp faerie fire/misery listed under buffs
    ARRRRGGGGHHH!!! FFS when will people read.

    WHAT VERSION??


    It sounds like v2.1.9 or before v2.20b4
    Author of The official Rawr addon - view your optimised gear in game and ShockAndAwe addon - An Enhancement Shaman Max dps addon
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